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Thread: ADOM crowd funding stretch goals defined: Tile support, races, classes quests

  1. #1
    Join Date
    Mar 2008
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    Germany, Witten
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    994

    Default ADOM crowd funding stretch goals defined: Tile support, races, classes quests

    Dear ADOM community,

    the ADOM crowd funding campaign (http://www.indiegogo.com/resurrect-adom-development) enters its final phase... and we also have defined the first stretch goals for the campaign.

    The most important stretch goal for sure is TILE SUPPORT:

    Darren Grey is to be credited for his idea of closely integrating NotEye (http://www.roguetemple.com/z/noteye.php) in ADOM and this really seems to be the perfect solution to get decent tile support in ADOM (much simpler than rewriting the engine). Thus my compatriots in the campaign (Jochen, Krys and Zeno) intensely discussed the possibilities during the past couple of days and we now believe to have found a way to do the integration with affordable costs.

    We are planning a tiered approach:

    - Step #1 is to integrate NotEye into ADOM to be able to support several tile resolutions (32x32 and 64x64 at least).

    - Step #2 is to provide a custom designed tile set - simply because a tile set from one source is so much more beautiful than one collected from disparate artists and sources.

    In combination both #1 and #2 offer both options: Use a community built tile set or use the custom designed tile set for ADOM. Naturally the third choice is to keep playing in ASCII mode - this option won't ever go away.

    Another side benefit of step #2 is that ADOM II also would be able to use the tiles - basically your pledges finance two games in one stroke!

    The next stretch goals then are concerned about new races, new classes and new quests to be added to the game but we'll talk more about that if we ever get close to that.

    As the campaign slowly comes to an end (although we still have 17 more days) you now should decide if you ever dreamt of one of the features indicated above - if so and you haven't pledged yet it's now time to go and support the campaign: https://www.indiegogo.com/projects/147348/pledges/new

    Regards
    Thomas Biskup

    P.S.: There are other reasons, too.

    ADOM II would benefit from reaching the tile goals as this would allow me to add a great tile set to finally give ADOM II a tiled alternative to ASCII characters.

    Right now also the final power pledge drive: Artifacts is running. For every $500 donated in total a new artifact will be added to the game. Plus 2 new items for every day in which we manage to collect $1.000!

    And you right now have the one and only chance to become the owner of the "ADOM Lite RPG" - either for $40 as a signed and numbered RPG book or for $400 as the owner of a limited edition hand-made collectors box.

    All details can be found at the campaign page - including a sample of the future tile set which IMHO has the potential to be the most beautiful tile set ever created for a roguelike game!
    Thomas Biskup
    ADOM & Ultimate ADOM Maintainer
    https://www.adom.de - https://www.ultimate-adom.com

  2. #2
    Join Date
    Mar 2008
    Location
    London, England
    Posts
    5,014

    Default

    Go, ADOM, go!

    Also worth noting that Thomas has posted on Facebook asking for high level save games to be sent to polisynthcomposer@gmail.com as Oneiros is trying to put together some videos of high level gameplay footage to make a trailer of sorts. So if you have some save files lying around of high level characters with interesting levels left to explore, and maybe some wishes, send them over his way. Be sure to note which version too :P
    Platinum Edition ADOMer
    http://gamesofgrey.com - check out my roguelikes!

  3. #3
    Join Date
    Feb 2012
    Posts
    1,923

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    Quote Originally Posted by Grey View Post
    Also worth noting that Thomas has posted on Facebook asking for high level save games to be sent to polisynthcomposer@gmail.com as Oneiros is trying to put together some videos of high level gameplay footage to make a trailer of sorts.
    Thanks for the tip-off, wouldn't have noticed it otherwise. I just went through my "ADOM stuff" directory and e-mailed a few SVGs.
    "And light there be!"

  4. #4
    Join Date
    Jun 2008
    Posts
    238

    Default

    Quote Originally Posted by Grey View Post
    Go, ADOM, go!

    Also worth noting that Thomas has posted on Facebook asking for high level save games to be sent to polisynthcomposer@gmail.com as Oneiros is trying to put together some videos of high level gameplay footage to make a trailer of sorts. So if you have some save files lying around of high level characters with interesting levels left to explore, and maybe some wishes, send them over his way. Be sure to note which version too :P


    Ooh! I KNEW this would come in handy!

    I save all the characters i'm particularly fond of in a "hall of fame", or just a duplicate of their .svgs one step before officially claiming victory.
    I wanted to revisit them if i ever had a desire to.... whiiich i never did and thus wasted my time...

    until now!

    Ill send an avatar of order, an archmage and an immortal necro his way

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