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Thread: Adom 1.2 Artifact suggestions for the Creator (now that dozens are needed)

  1. #211
    Join Date
    Oct 2014
    Posts
    235

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    Iron Bracers "Bracers of Peace" [-15 -15] [+5 +5] (10s)
    it modifies to hit and damage by -15
    it modifies DV and PV by +5
    it regenerates health
    it is a permanently cursed item

    When worn with the Gauntlets of Peace grants an additional +20 to DV and PV

    (I imagine a challenge game wearing that set)



    Flat Bracers "Bracers of the Mighty" [+3 +3] {To +5} {St +5} {+5 Speed} {Wi -7} (12s)

    It modifies DV and PV by +3
    It modifies Toughness Strength and Speed by +5
    It modifies Willpower by -7
    It grants see invisible

    "you are the only cactus in the garden of my life" Gomez - Adams Family

  2. #212
    Join Date
    May 2010
    Posts
    146

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    Primordial Clay {50s}

    Can be attached to any item, making it indestructible. Attached Primordial Clay can be detached.

    Can be used in White Necromancy to create a golem. If that golem is destroyed, it reverts back into Primordial Clay. If you re-create the same kind of golem after that, it will keep its experience.

    Potion Belt {100s}
    Store your potions in interdimensional space.
    Potions you carry are indestructible, and their weight is reduced to 0. Downside: it takes more energy to use a potion.

    White Scroll Case {50s}
    Scrolls you carry are indestructible.
    Last edited by SinsI; 02-24-2015 at 04:58 PM.

  3. #213
    Join Date
    Dec 2008
    Location
    Moscow, Russia
    Posts
    1,729

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    Time to bump.

    Ancient gold piece "Heart of Greed" (tool) 1s
    (+0, 1d1) in melee, (+10, 3d6) as missile, stacks with Merchant class power.
    It returns when thrown.
    It slays humanoids.
    It grants bad luck (tool/missile slot).
    It slowly creates normal gold pieces when in backpack.
    Melee/missile attacks abuse Willpower and Appearance (-1 training point per throw) (double penalty for Merchants)

    It can be given to any humanoid entity in the game (except Andor, Yulgash, Nuurag-Vaarn, Khelavaster) to make it your companion. The coin is destroyed this way and will not drop if the entity is killed.

    wooden totem 5s (tool)
    It grants immunity to poison.
    It grants immunity to sickness.
    It grants the ability to breathe water.
    When 'u'sed, it:
    * restores 1 HP
    * restores 1 PP
    * grants 3 satiation points
    I like my women like my ADOM loot - hunted as treasure and in extra quantity.

  4. #214
    Join Date
    Feb 2015
    Location
    Belarus
    Posts
    301

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    Quote Originally Posted by _Ln_ View Post
    Ancient gold piece "Heart of Greed" (tool) 1s
    (+0, 1d1) in melee, (+10, 3d6) as missile, stacks with Merchant class power.
    It returns when thrown.
    It slays humanoids.
    It grants bad luck (tool/missile slot).
    It slowly creates normal gold pieces when in backpack.
    Melee/missile attacks abuse Willpower and Appearance (-1 training point per throw) (double penalty for Merchants)

    It can be given to any humanoid entity in the game (except Andor, Yulgash, Nuurag-Vaarn, Khelavaster) to make it your companion. The coin is destroyed this way and will not drop if the entity is killed.
    Wow

    10 chars

  5. #215

    Default

    Whip from Blood "The Bane of Widows and Orphans" (whip) 20s
    [+10,0] (+5, 10d2 + 4) in melee, (+0, 1d2) missile

    It makes you stun resistant.
    It makes you shock resistant.
    It is a woman slayer.
    It is a child slayer.
    It is very good at scoring critical hits in melee (+50%).
    It stuns on critical hit.
    (It sometimes makes it's targets run away from you, like the unholy aura corruption).

  6. #216
    Join Date
    Feb 2015
    Location
    Groningen
    Posts
    159

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    Eternal Chewing Gum (1s) (-2 Ap).

    Never loses its flavor.
    Gives small amount of satiation whenever equipped in the tool slot.
    Modifies your Appearance score by -2

  7. #217
    Join Date
    May 2015
    Posts
    167

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    Maybe it's not an artifact, but often I thought about this...what about some scroll or potion that make you "feel" the danger level of the place you are, maybe make you "feel" someway the amount of corruption you are taking every turn...

  8. #218
    Join Date
    Jul 2013
    Posts
    23

    Default

    Quote Originally Posted by _Ln_ View Post
    Ancient gold piece "Heart of Greed" (tool) 1s
    (+0, 1d1) in melee, (+10, 3d6) as missile, stacks with Merchant class power.
    It returns when thrown.
    It slays humanoids.
    It grants bad luck (tool/missile slot).
    It slowly creates normal gold pieces when in backpack.
    Melee/missile attacks abuse Willpower and Appearance (-1 training point per throw) (double penalty for Merchants)

    It can be given to any humanoid entity in the game (except Andor, Yulgash, Nuurag-Vaarn, Khelavaster) to make it your companion. The coin is destroyed this way and will not drop if the entity is killed.
    I think you would want to add the eternal guardian to that list :P

  9. #219
    Join Date
    Mar 2008
    Location
    Poland
    Posts
    68

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    Pink arrow "Cupid's Arrow"
    It deals no damage and causes any monster or NPC to become permanently tamed. It disappears after 3 uses. You get a special ending if you use it on Andor Drakon.

    edit: damn, someone had similar idea

  10. #220
    Join Date
    Jan 2011
    Location
    Poland
    Posts
    1,757

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    Tattered hooded coat "Shroud of the Abyss" (-3, -3) [+8, +0] {Pe-6} 44s

    It maintains radius 3 darkness around the wearer every step of the way (like amulet of light giving a fixed radius in dark rooms, only reversed)
    It negates any source of light - wielded/worn/spell/wand-based.
    It grants resistance to stunning.
    It grants resistance to death rays.
    The PC cannot be targeted by any missile attacks (bolts still work).
    It slowly brings alignment towards C-.
    The message "You stare into the darkness and something stares back!" is generated every time this power is activated (every 20d10 turns, -44 to alignment.)

    Huge sling bullet "Dragon's Egg" (+12, 4d12+6) 80s

    It returns when thrown (or slinged, if such a word even exists)
    It stuns dragons and wyrms (Wtf, is that a dragon's egg? Owww he throws it again. Whose egg is it? Ouch!)
    Last edited by Blasphemous; 08-25-2015 at 10:55 AM.
    "Hell is empty and all the devils are here."

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