Page 19 of 23 FirstFirst ... 9151617181920212223 LastLast
Results 181 to 190 of 230

Thread: Adom 1.2 Artifact suggestions for the Creator (now that dozens are needed)

  1. #181
    Join Date
    Jan 2013
    Posts
    1

    Default

    Winged Boots. Allows the wearer to levitate over terrain. It'd be randomly generated like most artifacts and so it would be the rare character who would come across it, but for those lucky few that do, some of the abilities the boots might be able to grant:

    Acting as seven league boots.

    Enable climbing of mountains without a climbing set.

    Ignore water tiles (and therefore act as the only other way to cross the piranha lake without some sort of bridge). This would not provide any benefit in the water cave, as that's UNDERwater, rather than floating over the surface.

    Ignore pits/covered pits (POSSIBLY ignore non-door traps altogether, but pits at least for sure).

    Ignore the slowing effects of various terrains.

    The only other way to traverse the ice level near the bottom of the CoC.

    Wearing them on the Air Temple level might result in the PC getting randomly buffeted about every few turns "Stormy winds howl through these tunnels".

  2. #182
    Join Date
    Dec 2008
    Location
    Moscow, Russia
    Posts
    1,729

    Default

    Glowing green cloak "Venom Mantle" [+4, +4] (40s, leather) (unId - green cloak)
    Grants acid immunity.
    Grants poison resistance.
    Critical hits on the PC will blind the monster (same as acid blood corruption).

    Gauntlets of Sun (+15, +0) [+2, +2] (+10 unarmed damage) (50s, crystal) (unId - gleaming gauntlets)
    Grant luck.
    Make fate smile on you.
    Unarmed attacks have a chance to blind the opponents.
    I like my women like my ADOM loot - hunted as treasure and in extra quantity.

  3. #183
    Join Date
    Jan 2011
    Location
    Poland
    Posts
    1,757

    Default

    Those gauntlets should also slay undead when you hit them unarmed.
    "Hell is empty and all the devils are here."

  4. #184
    nathrakh Guest

    Default

    That's too OP.

  5. #185

    Default

    White silk lash (+15, 5d2+7) [-10, 0] (+10 speed) {Dx+10} (UnID'd: whip)
    Weight: 10s
    It causes bleeding wounds.
    It deals double damage against chaotics.
    It grants resistance to stunning.
    It grants immunity to cold attacks.

    Robes of many colors [+5, +5] {Ap+8} {Ch+8} (UnID'd: robe)
    Weight: 50s
    It tries to convert you to the forces of Balance.
    It grants immunity to fire.
    It grants resistance to aging attacks.
    It increases the chance of success at smithing.
    Companions never turn on its wearer.


    I'd also like to see four new crowning gifts for merchants, each one exclusive to a merchant specialized in that type of items: a ring, a wand, a scroll, and a potion. They could take the place of Shezestriakis and should fit thematically the class.

    Ebony wand "Goldhagel" (UnID'd: ebony wand)
    Weight: 6s
    Zapping the wand summons a storm of coins which damage monsters around you at the cost of PP, like a ball spell.

    Blessed scroll of the finder (UnID'd: gilded scroll)
    Weight: 2s
    Each reading of the scroll:
    - adds 10d5 corruption points
    - has the same effect as one of these scrolls (20% chance each): gold detection, item detection, magic mapping, treasure creation, item creation

    Ivory ring "Midas' touch" [0, +5] {Pe+10} (UnID'd: white ring)
    Weight: 1s
    It is a permanently cursed item.
    It grants resistance to death attacks.
    It grants resistance to acid.
    If you wear the ring and:
    - you kill a monster and it drops a corpse, the corpse instantly changes into a heap of gold (a heavier corpse produces more coins)
    - you pick up or try to eat some food, it disappears and is replaced by gold. This doesn't happen if you wear alchemistic gloves

    Potion of raw gold (UnID'd: golden potion)
    Weight: 2s
    Effects of this potion:
    - dipping coins has no effect
    - dipping an item made of adamantium, eternium, or gold turns the item into another item of the same material (but never into a RoDS or a WoW). If the item changes into the same item, the potion behaves like raw chaos, but on a smaller scale, causing an explosion with 12d12 damage and 40d40 corruption points
    - dipping an item made of other materials changes the item into coins, in proportion to the value of the item
    One-time effects:
    - if you throw the potion at a monster, the monster bursts into coins, in proportion to the xp gained by killing it
    - I'm not sure what should happen if you drink the potion. Is it too cruel to turn the PC into a gold statue? It would make for a new death line, "died of thirst for gold".

  6. #186
    Join Date
    Jul 2012
    Posts
    489

    Default

    The Apple of Eden (UnID'd: green apple)
    Weight: 2s
    Effects of this apple:

    Female
    Biting into the apple will grant you +3 Le
    +2 corruptions

    Male
    Biting into the apple will grant you +3 Pe
    +2 corruptions

    Unlimited uses.


    A Shiny Crystal Ring [+5,+5] (UnID: a crystal ring)
    Weight: 2s
    Wearing this item causes your Mana to regenerate at a much faster pace
    It grants resistance to confusion


    Shining Black Bracers [+2,+8] (UnID: shining black bracers) (counter part to BoW)

    Increased chance for critical hits
    Causes your attacks to take less energy (100 energy discount)
    Grants resistance to fire



    Staff of the Elements (-5, 3d2+17) [+6,+6] (+8 Willpower)
    Weight 80s

    This staff rotates through damage types (frost, fire, acid, lightning) each time you make a different hit
    Grants resistance to fire
    Grants resistance to acid
    Grants resistance to cold
    Grants resistance to lightning

  7. #187

    Default

    Crown of the giants [+2, +4] {St+7} (UnID'd: etched crown)
    Weight: 500s
    It grants resistance to acid.
    It is very good at scoring critical hits in melee.
    It makes stealth impossible.

    Ring of the mice [+1, +1] (+5 speed) (UnID'd: mithril ring)
    Weight: 1s
    It grants resistance to cold.
    It grants the ability to see invisible things.
    It is a cat slayer.
    It acts as an amulet of light.
    Rats and ratlings are neutral to its wearer.

    Blessed pendant "Peach Blossom" [+5, +0] {Ap+5} (UnID'd: rhodonite amulet)
    Weight: 15s
    It causes your wounds to regenerate.
    It grants resistance to sleep attacks.
    It grants the ability to breathe water.

  8. #188
    Join Date
    Dec 2008
    Location
    Moscow, Russia
    Posts
    1,729

    Default

    Crimson bracers "Excruciator" [+15, -4] (10s, iron) (unId - barbed bracers)
    Very good at scoring critical hits.
    Grant a chance to inflict bleeding on monsters (on successful hits) and on the PC (passive).
    Grant a chance to inflict poisoning on monsters and on the PC (passive).
    Grant a +15 melee damage bonus.
    Stun monsters successfully attacking the PC (doesn't work on constructs/undead).

    Rainbow-hued ring "Fool's Gamble" [+1, +1] {+2 St} {+2 Le}, {+2 Wi}, {+2 Dx}, {+2 To}, {+3 Ch}. {+3 Ap}, {+2 Ma}, {-5 Pe}
    It grants bad luck.
    Last edited by _Ln_; 02-05-2014 at 05:14 PM.
    I like my women like my ADOM loot - hunted as treasure and in extra quantity.

  9. #189
    Join Date
    May 2009
    Posts
    608

    Default

    I'd like to see some artifacts that you'd like to use, but change your playstyle when you do so. Also, I'd like to see artifacts that do something that no normal item does.

    Ring of Shadows [+8, +0] (10s, iron) (unID - smoky ring)
    Autocursing.
    Makes you invisible.
    Makes you unable to be heard. (You can cast spells but you cannot chat with anyone, unsure if you should be able to pray/sacrifice)
    Makes you extraordinarily stealthy. (Similar to Talent)
    Allows you to swap places with hostile monsters (like the Beastfighter class power).



    Without the autocursing this would just be fantastic, as the only drawback is being unable to chat.



    Amulet of Mana Attunement
    Increases PP regeneration. (Similar to 'Charged' Talent, might need to be better to encourage wearing, unsure)
    Increases max PP by 50.
    'U'sing this with > 50 PP drains all PP to add a single charge to an empty wand as per a wand of recharging. (Could give more charges, or work on non-empty wands if necessary)


    I wanted an amulet you have a reason to *keep* wearing. It has a "use" that would seem to only want to be put on and used occasionally, but the constant background power makes that "Use" more useful if you keep wearing it. I wanted competition for the Ankh without being as obviously good as Preserver. I add the PP so that any class can use it, but drain ALL your PP so that casters (who like the first 2 powers a LOT) might not care about the 2nd power. I suggest only working on empty wands so that you don't just sit in the wilderness charging up all your wands ludicrously.

    Edit: This would be awfully abusable with Mana Battery corruption(which would also increase the recharge rate.) Even making it cost 1 more PP (stacking) per recharge wouldn't fix it, because Mana Battery would give that back. Maybe that's not a concern (specific non-guaranteed artifact and specific corruption), or maybe Mana Battery corruption should block this, or maybe there should be a 10% chance that the wand is destroyed (non-explosively just destroyed), so this and Mana Battery would be a good combination, but not an endless abusable one.
    Last edited by Harwin; 04-10-2014 at 02:41 PM.

  10. #190
    Join Date
    Aug 2008
    Posts
    239

    Default

    Quote Originally Posted by TDau View Post
    White silk lash (+15, 5d2+7) [-10, 0] (+10 speed) {Dx+10}I'd also like to see four new crowning gifts for merchants, each one exclusive to a merchant specialized in that type of items: a ring, a wand, a scroll, and a potion. They could take the place of Shezestriakis and should fit thematically the class.

    Ebony wand "Goldhagel" (UnID'd: ebony wand)
    Weight: 6s
    Zapping the wand summons a storm of coins which damage monsters around you at the cost of PP, like a ball spell.

    Blessed scroll of the finder (UnID'd: gilded scroll)
    Weight: 2s
    Each reading of the scroll:
    - adds 10d5 corruption points
    - has the same effect as one of these scrolls (20% chance each): gold detection, item detection, magic mapping, treasure creation, item creation

    Ivory ring "Midas' touch" [0, +5] {Pe+10} (UnID'd: white ring)
    Weight: 1s
    It is a permanently cursed item.
    It grants resistance to death attacks.
    It grants resistance to acid.
    If you wear the ring and:
    - you kill a monster and it drops a corpse, the corpse instantly changes into a heap of gold (a heavier corpse produces more coins)
    - you pick up or try to eat some food, it disappears and is replaced by gold. This doesn't happen if you wear alchemistic gloves

    Potion of raw gold (UnID'd: golden potion)
    Weight: 2s
    Effects of this potion:
    - dipping coins has no effect
    - dipping an item made of adamantium, eternium, or gold turns the item into another item of the same material (but never into a RoDS or a WoW). If the item changes into the same item, the potion behaves like raw chaos, but on a smaller scale, causing an explosion with 12d12 damage and 40d40 corruption points
    - dipping an item made of other materials changes the item into coins, in proportion to the value of the item
    One-time effects:
    - if you throw the potion at a monster, the monster bursts into coins, in proportion to the xp gained by killing it
    - I'm not sure what should happen if you drink the potion. Is it too cruel to turn the PC into a gold statue? It would make for a new death line, "died of thirst for gold".
    I like these a LOT, but I can't help but think it would be interesting to have merchant-specific crowning artifacts use GOLD as a resource, instead of using PP/corruption. A kind of way of spending all that gold the merchant has been earning!
    Would have to be some way of balancing it with the casino infinite gold, maybe even so far as having the artifacts 'not work for gamblers'.
    My orc thief just died.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •