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Thread: YAVP: hurthling wizard (ironman)

  1. #1
    Join Date
    Jan 2009
    Posts
    397

    Default YAVP: hurthling wizard (ironman)

    Ok I lied before, I did do another one. I just like this challenge.

    Started with fire bolt and knock, did standard opening with true berserk and carrying heavy stuff. Found book of invis pretty early and later a couple more fire bolt books, so that became the primary method of killing. Eventually found slow monster, which I was able to use to boost exp in threat rooms, etc.

    Things got interesting in the 40s... I used darkness to kill an iron golem, then started hitting something else that *would not die* and then dropped a heap of exp. Took me a while with the kill list to figure out it was a werewolf king. :| Then barely survived an ancient minotaur... had to use 2 prayers and bolt him while stunned. Next room shadow wyrm, and no cold resist, so it's time to go. First room of the next level had a great karmic wyrm, so I put up slow monster and magic missiled his ass for 1.5k exp and a corpse. Two levels below had a threat room of greater air elementals, which I used the same tactic on to get up to level 25. After that I figured I had enough exp and just ran through levels without killing anything. Killed Malakai in the dark for level 26 and knowledge in frost bolt, just what I needed to wax an ancient red dragon on the stairs.

    Code:
    Ironman       St:24  Le:28  Wi:20  Dx:16  To:14  Ch:15  Ap: 1  Ma:24  Pe:15 L
    DV/PV: 27/41   H: 143(143)    P: 330(330)    Exp: 27/1921710    DrCh  Sp: 105
    Blessed Invisible
    ----------------------------------------------------------------------------
                                      Inventory
    ----------------------------------------------------------------------------
    Total weight: 2428 stones                Carrying capacity: 4350 stones
    
    Head          : uncursed mithril cap [+1, +4]                         [40s]
    Neck          : cursed amulet of perseverance {Wi+3}                   [3s]
    Body          : uncursed eternium plate mail (-1, -2) [-1, +13]      [240s]
    Girdle        : uncursed girdle of carrying [+0, +0]                  [15s]
    Cloak         : uncursed cloak of protection [+0, +3]                 [20s]
    Right Hand    : uncursed orcish spear (+3, 1d8+5)                     [75s]
    Left Hand     : uncursed medium crystal shield [+9, +4]              [160s]
    Right Ring    : blessed ring of damage                                 [1s]
    Left Ring     : uncursed ring of fire resistance                       [1s]
    Bracers       : uncursed bracers of protection [+0, +2]               [10s]
    Gauntlets     : cursed thick gauntlets (+0, -1) [-1, +4]              [15s]
    Boots         : uncursed eternium boots [+3, +5]                      [55s]
    Missile weapon: -
    Missiles      : bundle of 5 uncursed adamantium sling bullets (+5, 3d4)[15s]
    Tool          : uncursed torch (376 turns of fuel remaining)          [10s]
    
       uncursed Sceptre of Chaos (+8, 6d6+8) [-8, +0] {Ma+8} (+8 spd)    [800s]
       uncursed staff of smiting (+6, 1d37+2)                             [30s]
       uncursed griffon-feathered boomerang (+4, 2d4+1)                   [20s]
       uncursed potion of gain attributes                                  [4s]
    // Ran out of holy water =P
       uncursed scroll of chaos resistance                                 [2s]----------------------------------------------------------------------------
                                       Spells
    ----------------------------------------------------------------------------
    
       Bless               :    30,   5pp     (Effectivity: +14)
       Burning Hands       :  1113,   5pp     (Effectivity: +0)
       Calm Monster        :  1594,   5pp     (Effectivity: +0)
       Cure Critical Wounds:   930,   8pp     (Effectivity: +1)
       Cure Light Wounds   :  1083,   3pp     (Effectivity: +0)
       Darkness            :  1717,   2pp     (Effectivity: +7)
       Fire Bolt           :   160,   5pp     (Effectivity: +31)
       Frost Bolt          :    26,  10pp     (Effectivity: +3)
       Invisibility        :   683,   5pp     (Effectivity: +19)
       Know Alignment      :   726,   5pp     (Effectivity: +0)
       Light               :  1046,   2pp     (Effectivity: +0)
       Magic Missile       :   565,   4pp     (Effectivity: +24)
       Revelation          :   729,  17pp     (Effectivity: +2)
       Slow Monster        :   468,   4pp     (Effectivity: +4)
       Slow Poison         :  1003,   3pp     (Effectivity: +0)
       Summon Monsters     :   736,  15pp     (Effectivity: +0)
       Teleportation       :   765,  11pp     (Effectivity: +15)
       Web                 :   598,   6pp     (Effectivity: +1)
    
    
    ----------------------------------------------------------------------------
                                Effects of Corruption
    ----------------------------------------------------------------------------
    
    You have grown a bulging cranium (Le: +6, Wi: +4, Ap: -6, PV: -4, To: -3).
    You are a living mana battery.
    You have grown horns (+3 melee damage, Ap: -4).
    Your corrupted tissue seems to heal much faster.
    You exhale sulphur (Ch: -4).
    Your skin is covered by tough scales (PV: +8, Dx: -6, Ap: -4).
    Your antennae explore the details of your environment (Ap: -4).
    
    ----------------------------------------------------------------------------
    
    Ironman, the hurthling wizard, left the Drakalor Chain never to come back.
    He scored 266174 points and advanced to level 27.
    He survived for 0 years, 16 days, 18 hours, 18 minutes and 52 seconds (34356
    turns).
    Ironman visited 2 places.
    His strength score was modified by +17 during his career.
    His learning score was modified by +4 during his career.
    His willpower score was modified by -2 during his career.
    His dexterity score was modified by +6 during his career.
    His toughness score was modified by +4 during his career.
    His charisma score was modified by +3 during his career.
    His appearance score was modified by +5 during his career.
    His mana score was modified by +12 during his career.
    His perception score was modified by +3 during his career.
    He ended his adventuring life in the wilderness.
    1083 monsters perished under his attacks.
    The following artifact was generated during his adventure:
      the Sceptre of Chaos
    He possessed the following intrinsics:
      He was fire resistant (enhanced through an item).
      He was poison resistant.
      He was lucky.
      Fate smiled upon him.
      He was shock resistant.
    He had the following talents: Alert, Good Learner, Hardy, Miser, Potent
    Aura, Quick, Shield Expert, Shield Specialist, Strong Magic, Tough Skin,
    Treasure Hunter.
    
    The following monsters were vanquished:
          6 death oozes
    // Very annoying.  They just wouldn't go away.
         1 great karmic wyrm
         14 greater air elementals
         6 greater claw bugs
         18 shadow lords
         1 werewolf king

  2. #2
    Join Date
    Mar 2008
    Location
    Kentucky
    Posts
    5,067

    Default

    Wow, it looks like you got a really good spell
    list that game. It always annoys me to have
    a game where I find, like 5 spellbooks of magic
    lock or something. Looks like you may have
    gotten more calm monsters than usual, but
    good stuff for the most part.

    The part about killing Malaki in the dark, did he
    panic? He always panics on me, every time I
    get him to critical, and things get messy after
    that. You poison him, or just bolt him once he
    started running?
    "Whip me!" pleads the adom player. The rng replies... "No."

  3. #3
    Join Date
    May 2008
    Location
    Lithuania
    Posts
    4,280

    Default

    taking tests for claiming sceptre in your zombie league, gut?
    So far rolled 15 casters with RoDS and shamelessly killed them within 200 turns. For eternium glory!
    (after 15 I stopped counting...)

  4. #4
    Join Date
    Jan 2009
    Posts
    397

    Default

    Quote Originally Posted by gut View Post
    Wow, it looks like you got a really good spell
    list that game. It always annoys me to have
    a game where I find, like 5 spellbooks of magic
    lock or something. Looks like you may have
    gotten more calm monsters than usual, but
    good stuff for the most part.

    The part about killing Malaki in the dark, did he
    panic? He always panics on me, every time I
    get him to critical, and things get messy after
    that. You poison him, or just bolt him once he
    started running?
    Yeah definitely lucky with the first few finds.

    On Malakai, I switched to fire bolt when he had been at moderate for a while. This keeps him near you and lets you know if anything has wandered behind him.

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