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Thread: If I were the rng, I would...

  1. #51
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    Aug 2009
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    Spell nasty, disturbing messages with monsters.
    You steal a scroll labelled HITME. The orc hits you.

  2. #52
    Join Date
    Feb 2012
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    Quote Originally Posted by grobblewobble View Post
    Spell nasty, disturbing messages with monsters.
    This is a cave tiger. It is hostile.
    This is a dark elven archer. He is hostile.
    This is a giant centipede. It is hostile.
    This is a berserker. He is hostile.

    "And light there be!"

  3. #53
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    Aug 2012
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    Quote Originally Posted by grobblewobble View Post
    Spell nasty, disturbing messages with monsters.
    This is a large dog. It is hostile.
    This is a claw bug. It is hostile.
    This is a staring eye. It is hostile.
    You see a potion of poison here.

  4. #54
    Join Date
    Mar 2008
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    I would put the monsters into positions that form embarrassing messages but only when others are looking at your screen. Yiu'd be so embroiled in the game you wouldn't even notice...
    Platinum Edition ADOMer
    http://gamesofgrey.com - check out my roguelikes!

  5. #55
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    Mar 2008
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    Kentucky
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    • use acid traps to melt every quest monster you are assigned RIGHT before you get to it.
    "Whip me!" pleads the adom player. The rng replies... "No."

  6. #56

    Default If I were the rng, I would...

    ...make sure that Healers summon only familiars which are capable of getting healed. No undead, constructs, elementals, ....

    (Not that I don't love my greater earth elemental, but it was such a disappointment, as I'd just reached level 18 and planned a trip to DH:2 just for that purpose...!)

  7. #57
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    Feb 2012
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    Never make starting attributes divisible by seven. You know, in case the player really wants that extra talent.

    Generate an eternium two-handed sword in the SMC, then something that will kill the PC in UD: 1.
    "And light there be!"

  8. #58
    Join Date
    Feb 2010
    Location
    Louisiana
    Posts
    287

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    If I were the rng I would: make sure the first sip from the pools in Darkforge always gave a wish.



    What? I'm nice...
    Proud member of Team Silfir in the Treasure Hunter debate.

  9. #59
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    Feb 2012
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    You two aren't getting in character. Please let me show you how it's done.

    Quote Originally Posted by Pim View Post
    ...make sure that Healers summon only familiars which are capable of getting healed. No undead, constructs, elementals, ....
    Granted, but you trigger a fireball trap next to your extremely experienced quickling queen friend in D: 48. You know, the one with 1200 speed and 10 poisonous attacks per round that ignore PV.

    Quote Originally Posted by Kyreles View Post
    If I were the rng I would: make sure the first sip from the pools in Darkforge always gave a wish.
    Granted, but the next sips have the following outcomes: +Tele, snakes, water elemental, -TCtr, +Doom.

    Should the player not push his luck and teleport back to the exit after the initial wish, the wished-for item shall be destroyed by the next door trap encountered.
    "And light there be!"

  10. #60
    Join Date
    Aug 2009
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    2,828

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    Every random monster would be an orc. Whenever the player applied pickpockets, he would steal a scroll labelled Hitme.
    You steal a scroll labelled HITME. The orc hits you.

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