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Thread: YA(F)VP with GE Wizard

  1. #1
    Join Date
    Mar 2008
    Location
    Turku, FI / Trojmiasto, PL
    Posts
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    Default YA(F)VP with GE Wizard

    Finally, after about 13 years of playing (not sure, but I think g16p2 was the first one), I managed to complete the quest and close the gate with Gupik, a gray elven wizard.

    Story:

    If I recall correctly, Gupik started with Frost Bolt (for sure) and Slow Monster (or was it Calm Monster?). The game started as usual with a visit to Terinyo and Bandits, where first kill (outlaw) was made. Then, a jump to the Puppy Cave - unfortunately, the Puppy died due to being generated between two hostile monsters. The carpenter was saved a moment later (I tend to ignore the druid quest) - and during that visit Gupik's repertoire of spells was extended with Darkness and Magic Missile. Then he explored the ID for a while to get more spells. Feeling well prepared he traversed through the Small Cave all the way through the Unremarkable Dungeon and the High Mountain Village.
    Then he rushed to the Dwarftown without stopping anywhere to obtain two quests from the Old Dwarf. Gupik was asked to slay a skeleton and free a spirit of some dead dwarf. Well, nothing easier than that, or so it seemed. The battle with Griff was very, very tough and Gupik had to teleport himself away a few times - as he lacked healing potions.
    While bashing his way to the Master Necromancer he received an invitation from Rehetep and chosen to visit him on his way out. Having learnt Fireball he knew this has to be an easy task - and it was. He wanted also to visit the Darkforge, but a tension room full of gorgons made him change his mind. As a reward for the quests, Old Dwarf identified Gupik's equipment. And there it was - a wand of wishing, with 5 charges.
    Following the advice from the Ancient Wise Men he wished for famous boots, an amulet for the dying sage, some decent shields and spellbooks of Acid Ball. Then, he decided to go on with the Dwarf's quests, where he found amulet of teleport control. He raided Darkforge to find - to his disappointment - no good armours and tons of useless weapons. Gupik also visited the Tomb of High Kings, before resting in Dwarftown to enhance his knowledge.
    A visit to the Water Temple, followed by a proper visit to the Darkforge (to get the Crown of Science), prepared him for the Tower. He left most of his precious stuff in CoC, as he had only one fireproof blanket and no rings of ice. Amazingly, the Ancient Chaos Wyrm just stood at the end of a very long corridor and decided to exchange bolt spells with Gupik. After retrieving the Orb he ventured into the Caverns only to discover he had left the Water Orb in the Dwarftown... At least he got crowned on the way back.
    On his second attempt everything went smooth. He found tons of spellbooks in the Casino, received a ring from the Master Cat and even managed to clear golem vault. The Air Temple was cleaned with Magic Missile, whereas the Earth Temple - with Acid Ball and willpower at 48 (Orb + Nonnak + amulet +6).
    He found a greater undead vault at around D:45, which he skipped, and a ring store in D:46 (I wonder, how many customers does this a shop there have, in a millennium? three?). A battle in the Mana Temple was long and tough - it took many castings of Magic Missile to lure N-V to the corridor before blasting him away with Acid Ball.
    D:50 was just bashing things away with Magic Missile - no history there, though on his way out, to keep himself warm in D:49 Gupik drank a few potions of booze. Then he saved a white unicorn to get rid of all the corruptions, before going home. Fin.

    Things I have learnt during this game:
    - a real tiny girl at home does increase the number of saves you make
    - save backups do help with power outages (which is why I do not have the achievement of finding Blup's mum)
    - 6 wishes is more than enough
    - in 1.2.0p3 closing the gate and teleporting away to the stairs does not work, as the gate is immediately reopened

    However, the most important thing is that I now really think that the wishes were not *that* needed and I could have achieved victory without them. Which I plan to do next

    Logs:

    Code:
    Gupik         St:28  Le:28  Wi:26  Dx:43  To:33  Ch:23  Ap:26  Ma:39  Pe:25 N+
    DV/PV: 76/51   H: 564(564)    P: 626(626)    Exp: 46/17285003   DrCh  Sp: 118
    Blessed Bloated
    
    Name: Gupik               Race: male Gray Elf       Class: Wizard
    Eye color: purple         Hair color: silver        Complexion: light
    Height: 6'8"              Weight: 154 pounds
    Age: 309 (grown-up, 12 years of unnatural aging added in)
    Star sign: Wand           Birthday: 22/Wand (day 82 of the year)
    
    ----------------------------------------------------------------------------
                                  His further life:
    ----------------------------------------------------------------------------
    
    After he leaves the Drakalor Chain he is welcomed by his people with great
    honors. They acknowledge his noble deeds, his valor, his cunning and his
    great skills that helped to prevent the complete destruction of the world he
    knows. He returns to his lands victorious and is hailed as a great leader.
    Eventually he becomes king and rules his subjects with an iron fist for a
    long and peaceful time, allowing his people to prosper and grow.
    Code:
    ----------------------------------------------------------------------------
                  His achievements during his adventures:
    ----------------------------------------------------------------------------
    
    Gupik, the gray elven wizard, saved the world with his brave efforts and
    became a great ruler while saving himself 27 times.
    He scored 20080056 points and advanced to level 46.
    He survived for 0 years, 58 days, 0 hours, 30 minutes and 8 seconds (90850
    turns).
    Gupik visited 108 places.
    His strength score was modified by +16 during his career.
    His learning score was modified by +9 during his career.
    His willpower score was modified by +11 during his career.
    His dexterity score was modified by +10 during his career.
    His toughness score was modified by +22 during his career.
    His charisma score was modified by +5 during his career.
    His appearance score was modified by +3 during his career.
    His mana score was modified by +14 during his career.
    His perception score was modified by +5 during his career.
    He was unnaturally aged by 12 years.
    He was the champion of the arena.
    He was the head of the thieves guild.
    He adhered to the principles of the Cat Lord and thus rose to great fame.
    He saved Khelavaster from certain death.
    He left the Drakalor Chain after completing his quest and became a great
    leader and famous hero.
    3518 monsters perished under his attacks.
    The following 25 artifacts were generated during his adventure:
      si
      the scythe of corruption "Moon Sickle"
      ring of the master cat
      the golden gladius "Death's Sting"
      Aylas Holy Scarf -- D:49
      the silvery two-handed sword "Vanquisher" -- probably greater undead vault
      Chaos Orb of Elemental Water
      Chaos Orb of Elemental Air
      Chaos Orb of Elemental Fire
      Chaos Orb of Elemental Earth
      the lead-filled mace "Big Punch"
      silver key -- random drop at D:50
      sword of Nonnak
      elemental gauntlets
      ring of the High Kings
      crown of science
      ancient mummy wrapping
      ankh
      the small black shield "Lust for Glory" -- found somewhere around D:45
      Chaos Orb of Elemental Mana
      the rune-covered sling "Whirlwind" -- no idea where?
      staff of the archmagi -- crowning gift
      the medium obsidian shield "Protector" -- no idea where?
      the sapphire amulet "Preserver" -- no idea where?
      crown of leadership -- drop at D:50
    He possessed the following intrinsics: -- notice: no built-in teleport control
      He was fire resistant.
      He was acid resistant (gained through an item).
      He was lucky.
      Fate smiled upon him (also through an item).
      He was shock resistant.
      He was able to see invisible things (gained through an item).
      He was immune to fire attacks.
    He had the following talents: Alert, Charged, Durable Magic, Extended Magic,
    Good Book Learner, Good Learner, Good Shot, Healthy, Keen Shot, Learned,
    Long Stride, Mighty Aura, Potent Aura, Shield Expert, Shield Specialist,
    Strong Aura, Strong Magic, Tough.
    He had a final speed score of 118 (final base speed: 108).
    He was a messiah of Ayssia.
    He asked for 6 divine interventions.
    He was a holy champion of Balance.
    Code:
    The following monsters were vanquished: -- only interesting ones
          4 acid vortices
          2 ancient black dragons
          1 ancient blue dragon
          1 Ancient Chaos Wyrm
          3 ancient minotaurs
          1 Ancient Stone Beast
          1 arena master
          1 assassin -- only one in the entire game (in Bandits)
          9 balors
          1 beggar -- first kill
          7 blink dogs -- none of them left corpse, obviously
          1 bone golem
          1 Chaos Archmage
          1 cloaked ratling -- absolutely, no idea how and when did that happen
          1 crime lord
          2 diamond golems
          1 eternium golem -- this thing is *tough*
        136 ghuls
          1 great blue wyrm
          1 greater balor
          1 greater black unicorn
          2 greater molochs -- on the way to Mana Temple and back
          1 greater titan -- on the way to Mana Temple
          2 half-orc bouncers
          1 healer
         37 iron golems
          1 karmic baby dragon
          1 karmic dragon
          6 karmic lizards
          1 master necromancer
          1 Master Summoner
          1 moloch
          2 muggers
          1 mummy lord
        111 orcs
        136 rats
          3 red dragons
        108 shadows
        142 skeletons
          1 Snake from Beyond
         18 steel golems
          1 steel zombie
         82 stone golems
          1 swamp hydra
          1 titan
          1 undead chaos dwarven berserker
        111 wights
          2 will o'wisps
        104 zombies

  2. #2
    Join Date
    Apr 2012
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    Russia
    Posts
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    Default

    - in 1.2.0p3 closing the gate and teleporting away to the stairs does not work, as the gate is immediately reopened
    As I know, it never worked unless levers are destroyed or blocked.
    Congratulations on a victory, and a real pity that you didn't retrieve Preserver. I'd miss it and Vanquisher(which I never got in any game) if I were you.
    I'm going to win with Dark Elves of all classes.
    Mindcrafter, Necromancer, Beastfighter, ULE Archer, UNE Barbarian done.

  3. #3
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    Mar 2008
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    Turku, FI / Trojmiasto, PL
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    Default

    Quote Originally Posted by Spellweaver View Post
    As I know, it never worked unless levers are destroyed or blocked.
    Ok, must have misunderstood the guidebook, then.

    Congratulations on a victory, and a real pity that you didn't retrieve Preserver. I'd miss it and Vanquisher(which I never got in any game) if I were you.
    I have a feeling that it was in the undead vault. I tend to pick up all amulets and rings, so I definitely had not seen it. Might have also been restock of the Casino on the way to the surface.

  4. #4
    Join Date
    Jan 2010
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    189

    Default

    Congrats! You had some nice artifacts generated there, even if you weren't able to make use of them.

  5. #5
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    Well done. A first victory is always a special one. Could you post your Spell skills?
    Learn to learn.

  6. #6
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    Mar 2008
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    Quote Originally Posted by Stingray1 View Post
    Could you post your Spell skills?
    Code:
       Acid Ball          :   938,  17pp     (Effectivity: +24)
       Burning Hands      :  1894,   4pp     (Effectivity: +19)
       Calm Monster       :   951,   5pp     (Effectivity: +2)
       Cure Disease       :  1018,   5pp     (Effectivity: +0)
       Cure Light Wounds  :  1146,   2pp     (Effectivity: +6)
       Cure Serious Wounds:   386,   6pp     (Effectivity: +0)
       Darkness           :  1728,   2pp     (Effectivity: +2)
       Destroy Undead     :   450,   4pp     (Effectivity: +5)
       Disarm Trap        :  1649,   6pp     (Effectivity: +0)
       Farsight           :   510,   9pp     (Effectivity: +8)
       Fire Bolt          :   486,   5pp     (Effectivity: +19)
       Fireball           :  1130,  10pp     (Effectivity: +9)
       Frost Bolt         :  1558,   6pp     (Effectivity: +21)
       Heal               :   816,  22pp     (Effectivity: +1)
       Ice Ball           :  1005,  13pp     (Effectivity: +5)
       Identify           :  1221,  41pp     (Effectivity: +0)
       Improved Fireball  :   234,  17pp     (Effectivity: +4)
       Invisibility       :   906,   5pp     (Effectivity: +13)
       Knock              :  1027,   6pp     (Effectivity: +9)
       Know Alignment     :    85,   6pp     (Effectivity: +0)
       Light              :  2135,   1pp     (Effectivity: +6)
       Lightning Ball     :  1204,  15pp     (Effectivity: +11)
       Lightning Bolt     :  1336,   6pp     (Effectivity: +6)
       Magic Lock         :   831,   5pp     (Effectivity: +3)
       Magic Missile      :  1126,   4pp     (Effectivity: +53)
       Mystic Shovel      :  1097,  53pp     (Effectivity: +6)
       Neutralize Poison  :    59,   8pp     (Effectivity: +0)
       Petrification      :    95,  69pp     (Effectivity: +0)
       Remove Curse       :    54,  40pp     (Effectivity: +0)
       Revelation         :   944,  18pp     (Effectivity: +0)
       Scare Monster      :  1099,   7pp     (Effectivity: +0)
       Slow Monster       :  1947,   4pp     (Effectivity: +1)
       Slow Poison        :  1406,   3pp     (Effectivity: +0)
       Strength of Atlas  :   809,   5pp     (Effectivity: +15)
       Teleportation      :  2822,  11pp     (Effectivity: +19)
       Web                :   345,   7pp     (Effectivity: +2)
    I was basically using MM for most of the time, leaving Acid Ball for heavy ones (eternium golem, Earth Temple). High-efficiency MM is quite deadly. Also, I noticed that if it is cast from outside range of sight of a monster (I had Farsight, so I could notice it), monsters are less likely to shrug them off. Which is nice, I guess. Probably needs some testing as well, might be as well that there is no corelation.

    Also, skills if someone is interested.

    Code:
      Alchemy ..................100    (superb)       [+2d4]
      Backstabbing .............100    (superb)       [+2d4]
      Climbing .................100    (superb)       [+1d3]
      Concentration ............100    (superb)       [+2d4]
      Detect traps .............100    (superb)       [+1d3]
      Dodge .................... 60    (good)         [+1]
      First aid ................ 80    (great)        [+1d3]
      Haggling ................. 71    (great)        [+1d3]
      Healing ..................100    (superb)       [+1d3]
      Herbalism ................100    (superb)       [+2d4]
      Listening ................100    (superb)       [+1d5]
      Literacy .................100    (superb)       [+2d4]
      Pick pockets .............100    (superb)       [+1d3]
      Stealth ..................100    (superb)       [+1d5]
      Tactics .................. 53    (good)         [+1]
      Two weapon combat ........ 74    (great)        [+1]
      Ventriloquism ............ 72    (great)        [+1d3]

  7. #7
    Join Date
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    Default

    Thanx. I tend to use offensive spells too little, so never really get above Eff: +24. I always want to use a spellcaster as such, but find that weapons are effective enough and stop casting at some point. Can you remember what your damage was on the MM.
    Learn to learn.

  8. #8
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    Central Germany
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    Congratulations for your first victory!
    My band: http://messerschmitt-speed.com
    ... for those old school Heavy Metal maniacs among you
    -----------------------------------------------------------------------------------------------------------
    My youtube-profile: http://www.youtube.com/GordonOverkillManiac
    ... with lots of ADOM videos, including several complete successful play-throughs and tutorials for beginners

  9. #9
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    Mar 2008
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    Quote Originally Posted by Stingray1 View Post
    Thanx. I tend to use offensive spells too little, so never really get above Eff: +24. I always want to use a spellcaster as such, but find that weapons are effective enough and stop casting at some point. Can you remember what your damage was on the MM.
    Here is from a savegame almost just before leaving the Chain, for major spells only:

    Code:
    Acid Ball, +24, 13d9+? due to a bug showing 0 for some spells
    Fire Bolt, +19, 21d6+R*
    Fireball, +9, 13d6+?
    Frost Bolt, +21, 22d6+R*
    Lightning Ball, +11, 13d8+?
    Magic Missile, +53, 33d4+R*
    The range of the bolts was ~20 during the fights. I was +52 on MM when I reached D50, and killing all the balors moved me to +53, so *at most* it was 105 castings (I would say it was less), gives 10 castings per balor (with extra 5 for Fisty) - assuming I did not hit anything else (I slayed the top and bottom corridors and probably most of the ghost lords). You can do the math, but it seemed like successful hit was around 100 HP on average, while shrugged around 50-60. Most of the things in D:50 fell after 3-4 shots.
    And I read some stories when the MM was like +100...

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