Hi.
I'm wondering: where should I go with this game of ADOM I've got going here?
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Kelsie St:16 Le:16 Wi:12 Dx:18 To:14 Ch:11 Ap:12 Ma: 7 Pe:13 N+
DV/PV: 36/12 H: 121(121) P: 21(21) Exp: 13/71614 D: 9 Sp: 104
Burdened
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Character Information
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Kelsie St:16 Le:16 Wi:12 Dx:18 To:14 Ch:11 Ap:12 Ma: 7 Pe:13 N+
DV/PV: 36/12 H: 121(121) P: 21(21) Exp: 13/71614 M: 24163
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Background Information
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Name: Kelsie Race: female Human Class: Fighter
Eye color: green Hair color: brown Complexion: light
Height: 5'3" Weight: 138 pounds
Age: 23 (grown-up)
Star sign: Book Birthday: 22/Book (day 52 of the year)
YOUR HISTORY:
Your father is a guildmaster. Your family generally is rather
wealthy and well-known in your home town.
As a child you had to survive pretty harsh times since your parents
seemed to have run out of luck. Their wealth was ever-declining and times
were very hard.
As a kid you often watched the adult adventurers preparing for new
exciting journeys. They sparked your imagination.
Your path was always clearly lying before you. You knew about your
destiny since your earliest years and fortunately your grandfather
supported your wishes. You managed to find a competent trainer and began
your studies.
You decided to become a Fighter.
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 1 +1 +0 +0 basic 19
Daggers & knives 6 +5 +2 +1 skilled 233
Clubs & hammers 0 +0 +0 +0 unskilled 15
Maces & flails 5 +3 +2 +1 skilled 51
Swords 7 +5 +3 +2 skilled 111
Axes 0 +0 +0 +0 unskilled 15
Whips 0 +0 +0 +0 unskilled 15
Pole arms 0 +0 +0 +0 unskilled 15
Twohanded weapons 0 +0 +0 +0 unskilled 15
Staves 0 +0 +0 +0 unskilled 15
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 7
Bows 4 +8 +6 +1 skilled 30
Crossbows 0 +0 +0 +0 unskilled 7
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 2
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 5 +10 skilled 17
Damage caused with your melee weapons:
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Right hand: +16 bonus to hit, 2d8+14 damage
Damage caused with your missile weapons:
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Ammunition: 1, base range: 6, +22 bonus to hit, 1d6+6 damage
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Skills
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Archery .................. 74 (great) [+1d3]
Athletics ................ 84 (great) [+2d4]
Climbing ................. 49 (fair) [+3d4]
Detect traps ............. 20 (mediocre) [+3d4]
Dodge .................... 72 (great) [+1d5]
Find weakness ............ 42 (fair) [+3d3]
First aid ................ 60 (good) [+2d4]
Food preservation ........ 43 (fair) [+2d4]
Haggling ................. 26 (mediocre) [+3d4]
Healing .................. 78 (great) [+1d5]
Listening ................ 43 (fair) [+3d3]
Literacy ................. 52 (good) [+1d3]
Metallurgy ............... 10 (poor) [+4d4]
Pick pockets ............. 51 (good) [+1]
Stealth .................. 26 (mediocre) [+3d3]
Swimming ................. 58 (good) [+1d5]
Two weapon combat ........ 20 (mediocre) [+4d5]
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Inventory
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Total weight: 1436 stones Carrying capacity: 1650 stones
Head : uncursed mithril cap [+0, +2] [40s]
Neck : -
Body : cursed auto-locking mithril scale mail (-1, -2) [-1, +6]
Girdle : uncursed metal girdle [+0, +1] [25s]
Cloak : -
Right Hand : blessed hefty adamantium mace of slaughtering (-1, 2d8+10)
Left Hand : uncursed tower mithril shield (-2) [+9, +2] [120s]
Right Ring : -
Left Ring : -
Bracers : -
Gauntlets : -
Boots : uncursed heavy boots [-1, +1] [30s]
Missile Weapon: cursed short bow (+1, +0) [20s]
Missiles : uncursed arrow (+0, 1d6-3) [2s]
Tool : -
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Stuff
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Total weight: 793 stones Carrying capacity: 1650 stones
Helmets ('[')
cursed helm of water breathing [+0, +1] [30s]
Shields ('[')
uncursed small adamantium shield [+5, +0] [36s]
Necklaces (''')
uncursed amulet of death ray resistance [7s]
uncursed amulet of perseverance {Wi+3} [3s]
uncursed brass amulet [3s]
uncursed amulet of greed [3s]
cursed rusty amulet of the cold heart {Ch-12} [3s]
Bracers (',')
uncursed bracers of protection [+0, +2] [10s]
One-handed weapons ('(')
uncursed crystal dagger (+3, 2d3+4) [25s]
Missile weapons ('}')
heap of 3 uncursed short bows (+1, +0) [60s]
uncursed short bow (+1, -1) [20s]
Missiles ('/')
bundle of 8 cursed arrows (+0, 1d6) [16s]
bundle of 3 uncursed arrows (+0, 1d6) [6s]
cursed rock (+0, 1d4) [5s]
bundle of 8 blessed arrows (+0, 1d6) [16s]
uncursed arrow of thunder (+0, 1d6) [2s]
uncursed penetrating arrow (+0, 1d6) [2s]
uncursed arrow of hunting (+0, 1d6) [2s]
blessed arrow of thunder (+0, 1d6) [2s]
Tools (']')
heap of 5 uncursed torches [50s]
uncursed box with flint and steel (18) [5s]
uncursed tinderbox (11) [3s]
uncursed square key [1s]
heap of 2 uncursed fireproof blankets [20s]
blessed round key [1s]
blessed si [10s]
Rings ('=')
heap of 2 uncursed rings of acid resistance [2s]
uncursed ring of stun resistance [1s]
heap of 2 uncursed rings of damage [2s]
uncursed ring of cold resistance [1s]
uncursed ring of the fish [1s]
cursed ring of luck [1s]
Wands ('\')
uncursed wand of monster creation (1 charge) [3s]
uncursed wand of stunning (2 charges) [3s]
uncursed wand of trap creation (6 charges) [3s]
uncursed wand of digging (3 charges) [3s]
uncursed wand of door creation (6 charges) [3s]
uncursed wand of lightning (4 charges) [4s]
Potions ('!')
uncursed potion of carrot juice [4s]
cursed potion of potential mana [4s]
heap of 4 uncursed potions of water [16s]
uncursed potion of confusion [2s]
heap of 2 uncursed potions of poison [8s]
heap of 3 uncursed potions of potential beauty [12s]
uncursed potion of deafness [2s]
blessed potion of carrot juice [4s]
heap of 2 uncursed potions of healing [8s]
heap of 2 uncursed potions of booze [8s]
uncursed potion of potential charisma [4s]
heap of 2 uncursed potions of gain attributes [8s]
uncursed potion of boost learning [2s]
potion of unholy water [4s]
uncursed potion of extra healing [2s]
uncursed potion of boost dexterity [2s]
Scrolls ('?')
heap of 2 uncursed scrolls of power [4s]
uncursed scroll of familiar summoning [2s]
uncursed scroll of gold detection [2s]
blessed scroll of satiation [2s]
uncursed scroll of monster detection [2s]
uncursed scroll of protection [2s]
uncursed scroll of satiation [2s]
cursed scroll of protection [2s]
cursed papyrus scroll [2s]
Food ('%')
blessed iron ration [100s]
uncursed loaf of elven bread [3s]
heap of 2 uncursed dwarven sausages [40s]
uncursed plant seed [2s]
heap of 14 uncursed cooked lizards [42s]
heap of 8 uncursed fried bats [24s]
heap of 2 cursed alraunia antidotes [4s]
cursed curaria mancox herb [2s]
cursed devil's rose [2s]
uncursed melon [20s]
blessed loaf of bread [40s]
heap of 4 blessed fried bats [12s]
Valuables ('$')
2490 gold pieces [24s]
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Killed Monsters
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993 monsters perished under her attacks.
The following monsters were vanquished:
1 assassin
5 bandits
1 barbarian
5 berserkers
2 berserker lords
1 big dog
9 black hurthlings
1 black wizard
19 blink dogs
8 bugbears
13 carrion crawlers
1 cave lion
4 cave lizards
1 cave tiger
6 cavemen
3 chaos brothers
1 chaos lizard
4 chaos sisters
6 claw bugs
1 cooshoo
3 corpse fiends
2 cutpurses
1 dark elven archer
1 dark elven warrior
2 dark sages
2 dire wolves
1 displacer beast
1 doppelganger
3 dwarves
1 eye of destruction
15 fire beetles
2 fire lizards
1 flesh golem
5 floating eyes
3 gargoyles
2 gelatinous cubes
3 ghosts
4 ghost bats
18 ghuls
10 giant bats
4 giant centipedes
3 giant frogs
2 giant lizards
31 giant rats
3 gibbering mouthers
26 gnolls
1 gnoll chieftain
16 goblins
4 goblin chieftains
31 goblin rockthrowers
18 goblin slavemasters
3 gray oozes
1 green hag
2 green slimes
2 gremlins
1 griffon
2 harpies
1 hell hound
1 hill giant
3 hill orcs
2 hippogriffs
12 hobgoblins
1 hobgoblin chief
3 hobgoblin leaders
3 homunculi
2 huge bats
34 hyenas
4 imps
47 jackals
3 jackalweres
61 kobolds
11 kobold chieftains
5 kobold shamans
33 large bats
1 large dog
17 large gnolls
3 large jackals
30 large kobolds
14 large orcs
3 large snakes
3 large spiders
2 leucrottas
16 lizard men
1 master swordsman
1 minotaur
1 ochre jelly
3 ogres
58 orcs
1 orc chieftain
4 orc scorchers
2 outlaws
1 owlbear
5 pit vipers
2 pixie archers
19 purple worms
3 quasits
2 rabid dogs
3 raiders
81 rats
13 ratling archers
1 ratling fencer
1 ratling master thief
7 ratling thieves
1 ratling warlord
3 ratling warriors
1 rattlesnake
5 shadows
2 silver wolves
67 skeletons
2 swordsmen
1 tarantula
2 trolls
2 vipers
5 wererats
1 werewolf
16 white worms
2 wild cats
3 wolves
34 zombies
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Achievements
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She survived for 0 years, 18 days, 7 hours, 28 minutes and 26 seconds (24163
turns).
Kelsie visited 24 places.
Her learning score was modified by +1 during her career.
Her dexterity score was modified by +2 during her career.
Her toughness score was modified by +1 during her career.
Her appearance score was modified by +1 during her career.
Her perception score was modified by +1 during her career.
She was a member of the thieves guild.
I've got no prayers ("ground rumbles" on sacrifice), and I don't remember if there were
any altars outside the Chaos Dungeon that I could use, besides the Dwarven Altar,
and I'm not sure how well luring monsters down there will work (haven't really tried
it before), and it's more tedious than when on a normal level. Also, I'm not sure if the
dwarves would just attack and kill whatever I bring down.
Also, you can see I'm "burdened". There's a couple of potions of gain attributes in my
pack, but I need holy water first to get the most out of those. I also managed to initiate
an r-pentomino in the Big Room, but I don't want to hang around in there due to the monster
generation. I know about the trick to quell generation by trapping breeders, but I need
more digging -- which means blessing that wand -- to make that work. Would you suggest
I just try luring monsters to the altar? I also did the first dwarf quest, and now am at the
second -- to cross the animated forest or Dwarven Halls. But I'm not sure if I'd be in good
enough shape to do that, since those trees can do some damage and the DH is pretty
much suicidal, isn't it?
I'm curious about it because to me things seem to "stall" around this point in the game
for me, where I try to grind/farm/etc. to "power up". What's the better way to approach it?
Also, BTW, I'm using the newest ADOM prerelease (1.2.0p4).