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Thread: The Emperor's Girdle

  1. #1
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    Jul 2012
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    Default The Emperor's Girdle

    Guys/Gals,

    Recently playing p5 (seems quite bug free so far!), and my gnomish wizard came across this little beauty in the casino gift shop.


    ----------- girdle of the emperors "Celestrix" [+13, +13] {Ch+8} -----------

    Weight: 25s

    When worn it modifies DV by +13 and PV by +13.

    When used in melee combat it grants a +0 bonus to hit and causes 1d4 points
    of damage. When used as a missile it grants a +0 bonus to hit and causes 1d4
    points of damage.

    It causes your wounds to regenerate.
    It modifies your charisma attribute by +8.
    It grants resistance to poison.
    It grants resistance to sleep attacks.
    Wearing it makes you doomed.
    It grants resistance to death attacks.
    It grants the ability to see invisible things.
    It grants immunity to shock attacks


    My question is, do you think that the massive stat advantages outweigh it's dooming? +13+13 is very very hefty, + regen, its definately better than anything short of Truestrength.

    I'm really tempted to wear it and see how I go, but having seen a YASD caused by dooming, well perhaps its not worth the effort!

  2. #2
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    If I remember JellySlayer, our resident expert on dooming, right: Very much no. Dooming has so many unpleasant side effects along with the roll penalties that it's fairly impossible to balance them all out. Regeneration is more convenient than truly powerful and the assortment of intrinsics isn't worth very much; that leaves the [+13, +13] bonus, and at least in the late game I think it's not enough to counteract the dooming. Early game, if you have barely anything else, it might be useful.
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  3. #3
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    I'll take your word for it. The stats on this thing beat both preserver and bracers of war, which are considered the best artifacts in the game. It's amazing how +doom turns it into a junk item.
    You steal a scroll labelled HITME. The orc hits you.

  4. #4

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    I got that for a potion of uselessness, tried it our on D50, balors punched me full of holes..not worth it.
    Gnome Wizardx2, GE Barbarian, HE Archer, Gnome Beastfighter, DE Barbarian.
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  5. #5
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    Quote Originally Posted by grobblewobble View Post
    I'll take your word for it. The stats on this thing beat both preserver and bracers of war, which are considered the best artifacts in the game. It's amazing how +doom turns it into a junk item.
    Even w/o dooming, I'm not sure it beats Preserver & BoW, which actually provide useful stat boosts & some +Luck. Sure [+13 +13] is amazing but it's not like we count Aylas Scarf as better than Preserver. w/o +Doom you'd certainly group it with them, but I guess it is a bit subjective.
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  6. #6
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    It's a pretty tough call. The bonuses are definitely good enough that it is probably worth considering. I have heard of people going through the last half of the game quite happily wearing the Crown of Science, and notice little ill effect, and the CoS is not so good as this.

    I think a lot of it comes down to the fighter/caster problem. If you're a caster, you can probably use it to very good effect. Most of the worst problems with dooming all get dumped on melee classes--increased equipment damage, instakill paralysis, more critical hits, more punch through armor, more damage, miss more often, even higher spawn rate, for examples--all tend to be effects that you'll feel a lot more if you're fighting in melee rather than dual-wielding two shields on coward and bolting everything from a distance, and using teleport, darkness (if you're careful!) and invis to keep your distance and maintain good position play. Regeneration is pretty massive for casters, because it instantly tops up your HPcasting battery, so you can bolt with impunity.

    For a caster (who actually casts, unlike most of mine, who use weapons far too often), I'd say it is definitely worthwhile in early game where the regeneration is too big to pass up. Gets less useful as game goes on as you find safer sources of regeneration, and your PV is topped up by other means, and remains a toss-up for most of the rest of the game. For melee... I wouldn't touch it unless you know exactly what you're doing. Doomed melee is very, very, risky.

    [edit]
    Even w/o dooming, I'm not sure it beats Preserver & BoW, which actually provide useful stat boosts & some +Luck. Sure [+13 +13] is amazing but it's not like we count Aylas Scarf as better than Preserver. w/o +Doom you'd certainly group it with them, but I guess it is a bit subjective.
    Don't underestimate how good regeneration is. It's a crazy powerful intrinsic, and is definitely one of the main contributors to why those artifacts are so good. Holy scarf with regeneration would probably be better than Preserver for a lot of characters.
    Last edited by JellySlayer; 11-19-2012 at 05:03 AM.
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  7. #7
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    Quote Originally Posted by SirTheta View Post
    Even w/o dooming, I'm not sure it beats Preserver & BoW, which actually provide useful stat boosts & some +Luck. Sure [+13 +13] is amazing but it's not like we count Aylas Scarf as better than Preserver. w/o +Doom you'd certainly group it with them, but I guess it is a bit subjective.
    w/o +doom it would comfortably be the best random item in the game!

    I'm going to try it out, only a gnome wizard after all

  8. #8
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    may as well wear the crown too then

    remember. it is NOT 1/1000 chance of grue eating while in dark

    rather, it is 1/20 (or such), and only upon ENTERING dark
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  9. #9
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    Anything that dooms (or corrupts; please don't hate me, gut ) you is, at most, situationally useful, and not something I'd wear regularly. You will notice how dooming lives up to its reputation when monsters start shrugging bolts often and scoring armor-damaging hits with frustrating frequency. Using darkness, usually a potentially life-saving technique in the face of dangerous monsters, also becomes potentially game-ending.

    That's my opinion. If it only cursed you a-la Executor, it'd be a great artifact though.
    "And light there be!"

  10. #10
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    Quote Originally Posted by anon123 View Post
    Anything that dooms (or corrupts; please don't hate me, gut ) you is, at most, situationally useful, and not something I'd wear regularly. You will notice how dooming lives up to its reputation when monsters start shrugging bolts often and scoring armor-damaging hits with frustrating frequency. Using darkness, usually a potentially life-saving technique in the face of dangerous monsters, also becomes potentially game-ending.

    That's my opinion. If it only cursed you a-la Executor, it'd be a great artifact though.
    Does castig darkness actually activate grue eating abilities?
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