I was neither doomed nor cursed in my two sojourns that resulted in fp blankets burning up quite fast.
I was neither doomed nor cursed in my two sojourns that resulted in fp blankets burning up quite fast.
gate closers: GeWi GnMo(unarmed) DeAs/Pa/Mi(staves)/Ra GePr DrBb HrMo | p7: MeBf | p17: GnPr | p20: DrDu GnAs DeCk MeWp OrBf GnTh MeHe | R57: MeDu | R101: DrAs (26,674 turns) GnDu (26,748) DrAs (18,533)
ULE: HeRa — OCG: DeMi
currently speedrunning DrAs.
that is what I meant, people. If you had been doomed, those blankets would have lasted forever.
"Whip me!" pleads the adom player. The rng replies... "No."
That was fixed in 1.2.0p1
http://www.adom.de/forums/project.php?issueid=119
Also, wrt luck affecting fireproof blankets, the guidebook says "The actual Luck roll is 1dGoodLuck-1 + BadLuck" and also "Fireproof blanket is destroyed if 5/15/100 B/U/C + (GoodLuck-BadLuck) * 10 >=1d1000".
We can assume that the bug fix changed it to "5/15/100 B/U/C + (BadLuck - GoodLuck) * 10 >=1d1000"
But even if your BadLuck is zero because you are neither cursed nor doomed, your GoodLuck isn't really equal to your GoodLuck, it's 1d(GoodLuck) - 1. So no amount of Lucky or Fate Smiles Upon You or Ankh wearing will ever make your blankets fully immune to fire.
Last edited by Pim; 12-05-2012 at 01:09 PM. Reason: extra thoughts from the guidebook
Rings of ice are good, but sadly fill your screen with spam every two steps, and having to press Enter all the time is annoying. So for the ToEF I like to have a few blessed fireproof blankets (which seldom burn away for me, I guess I'm lucky) and spend as little time as possible inside to begin with. Although fully clearing the temple can be tempting...
"And light there be!"
Yes, absolutely. Plus the Thrundarr ones are pre-blessed, which was one of the times. Guess he thought it would be funny to give me shoddy equipment.
gate closers: GeWi GnMo(unarmed) DeAs/Pa/Mi(staves)/Ra GePr DrBb HrMo | p7: MeBf | p17: GnPr | p20: DrDu GnAs DeCk MeWp OrBf GnTh MeHe | R57: MeDu | R101: DrAs (26,674 turns) GnDu (26,748) DrAs (18,533)
ULE: HeRa — OCG: DeMi
currently speedrunning DrAs.
TLDR: With lucky, fate smiles, and the ankh, there's still a 50% chance that after 2500 turns in the ToEF, you have lost one or more blessed fireproof blankets.
If we believe the equations presented in the guidebook, then here are some values, for blessed fireproof blankets.
Not lucky at all (GoodLuck = 0)
50% chance that your blanket survived after 138 turns
10% chance that your blanket survived after 459 turns
Lucky, Fate Smiles Upon You intrinsics; or, wearing ankh but no intrinsics (GoodLuck = 9)
50% chance that your blanket survived after 1247 turns
10% chance that your blanket survived after 4144 turns
Lucky, Fate Smile Upon You intrinsics, and also wearing ankh (GoodLuck = 18)
50% chance that your blanket survived after 2495 turns
10% chance that your blanket survived after 8288 turns
Lucky, Fate Smile Upon You intrinsics, and also wearing ankh and ring of luck (GoodLuck = 20)
50% chance that your blanket survived after 2772 turns
10% chance that your blanket survived after 9209 turns
It might also be helpful to reinterpret "chance that your blanket survived" as "100 percent minus the chance that you lost one or more blankets." As you can see it is not unusual for blankets to burn up in fewer than 2000 turns, even at higher luck values.
Doubling your luck doubles the expected longevity of your blanket, in a manner of speaking. Still, there is a non-zero chance that you will lose a blanket every single turn. (That chance is .005/GoodLuck, or .005 if GoodLuck = 0).
If anyone would like to check my math, it is based on this equation:
If 5 - (1d(GoodLuck)-1)*10 >= 1d1000 then destroy a blessed fireproof blanket.
Meaning there is a 1 in GoodLuck chance that the luck roll will be 1, leaving a 5 in 1000 chance for destruction. Giving a probability of destruction every turn p = 5/1000/GoodLuck; at the most common luck value = 18, the probability of survival every turn 1-p = .99972222....
So if Y is the event of losing a blanket happening with probability p every turn, then P(Y=0) after x turns = (1-p)^x
And then we plug in some values for P(Y=0), and solve for x.
P(Y=0) = (1-p)^x
ln P(Y=0) = x ln (1-p)
x = ln P(Y=0) / ln (1-p)
x = ln P(Y=0) / ln (1-5/1000/GoodLuck)
...again with the special case that if GoodLuck = 0, it is the same as if it were 1.
I know for sure there's a way to suppress all those annoying messages, using either ADOM Sage or editing adom.cfg , but cannot for the life of me remember how. Back in the server days, I remember just copying sorear's settings and getting on with it, since that solved the issues. Can anyone help with this?
I know that Sage can do it, but I play the Windows port because it's the most fluid in this computer, so it's a non-option for me. But I suppose adding this under :suppress in sage.msg would do it.
Maybe these two, if you're okay with not seeing them outside the ToEF as well:Code:The air is extremely hot! The air on this level is searingly hot! Your equipment is protected from the fire by a thin sheet of ice emanating from your hands. You feel a cool breeze for a second.
If editing adom.cfg can skip the spam, I don't know how (but would be very happy to find out!).Code:You resist the searing flames. You withstand the searing flames.
Last edited by anon123; 12-27-2012 at 07:06 PM.
"And light there be!"