Long Story, skip at will.
This guy started with a grand total of 7 hp. however i had scummed for a spellbook of knock so that i could at least open doors without too many worries.
On PC 3 I found a shop filled with books. This was a massive, massive help.
Got to dwarftown without using a weapon and still only 20 hp. I had to be incredibly careful, but after eating a fire lizard corpse the fireball traps were relatively safe. I was keenly aware though that a stone block trap would be an insta death. Didn't stumble across any though. Luck?
Spent alot of time wondering the ID trying to get a book of teleport - i knew without teleport the bottom of the griffyard / pyramid were going to be impossible due to traps, which would kill my level 14 char with only 34 hp...
finally got teleport control and teleport spellbook, and then i knew I was close to set, even with the very very low hp. Some decent DV/PV and the half damage meant i could take a few hits even with really low hp.
Hit darkforge with only ~50 hp but i had lightning ball, so it wasn't too difficult, however the forge didn't have any good eq, so bummer. I also found... ring of djinning summoning off a golem! so plowed down to the sage, saved him, ate more corpses and tried to get my hp above 100 for the ToEF. No luck, only ended up about 70. Hit the water temple, killed the snake with burning hands. Darkness nearly killed me, as i tried the old kill snake in the darkness trick, which is now gone in this beta.
The tower was relatively easy, put on invis and started blasting away with a high eff Frost bolt, which dropped almost everything.. the wyrm came out eventually, i waited around the corner with 4 cursed potions of invis, hit him with the potion and frost bolted....he died while blind. poor thing.
rest of the game was a relative breeze, got to the casino, briefly considered an ultra but decided with such low hp would be impossible. Got crowned with a lovely Staff of Creation. This meant my Willpower was sitting at around 49 base. continued on. Got to the cat lord level and avoided him since i had accidentally killed one cat.
Went and did the bug temple for the magic mapping so i could get the cow axe for kicks. Bug temple was quite easy with 48 will power, however the killer bugs did cost me a couple of extra healing potions.
Air temple, stormed in and acid ball'd everything, he summoned alot more but acid ball kills all.
Earth temple, surprisingly easy. Lured a small amount of them out at a time, and nuked with acid ball / fire ball. The beast went down easily. I had around 100 hp, 144 with the orb, but didn't really need it.
Mana temple - drank all my boost willpower potions and hit with around 70 WI. This nuked pretty much everything, I prayed for PP as it was impossible to cast from HP without massive downsides, particularly for my low TO. The archmage was still going to be a problem... i had two death resistances but it was still going to be very very difficult. So i lured him slightly out, then went behind the wall on the side, used a couple of monster detection scrolls and nuked him through the wall with acid ball. I knew he died when i got a level up
D50. Very easy, however i did pray for PP multiple times. it simply wasn't worth the corruption to idle around on D49. over 1000 sp went really quick with such high costs for teleport. my high eff frost bolt / magic missile smashed through the balors, and i found i could take 1-2 hits in relative safety even with my low hp (around 200 at this point)
Before i left i used the gills corruption to see blups mom, and other corruptions to visit the tree to check out the new boots.
anyway, long story. here is the result.
HTML Code:
------------------------------------------------------------------------------
Screenshot
------------------------------------------------------------------------------
^^^ ^^^^^^^^^^ ^^^^^ ^^^^^ ^^^^^^
^*^^^^ ^^^^^^^^^^^ ^^^^^^^ =^^^^^^^^ ^^^ ^^^@.^
^===""""~ ^^*^^^&&&&&& ~~~^*^^= ==^^*^^^^^^^^^^^^..^^
=="""~~~ ^^^&&&&&&o&&&&&&&~~~~~~~&&&=== =="""""""&&^~^^*^.^^
"""~~~^^ ^^^^^^^^&&&&&&&&&&&&&&&&&&&&& """""""&&~~~^....^
^^"""""~~^^*^^ ^^^^^^^^^^^^^^^^&&&&&&&&&"" """"""&&&&&o..~^^^
^^^"""~~~^^^^^^^ ^^^*^"""""""""""""""""" """""&&&&&&&&&&^^^
^^~~~~~~^^^^^^^^^^^^^^^^^^^^^^""""""""""""""""""" """""&&&&&&&&&&&~~^^
^*^~^^^^^~~~^^^^^^^^^^^^^^^^^"""""&&&&"""*&&&&""""=="""""&&&&&&&&&&&&~~~^^
^^^^^^^^^~~~~~~"o""""^^"""""""""&&&&&&&&&......^^^^=="""""""&&o&&&&~~~~^^^
^^^^ ^^^~~~~"""""""""""""""""&&&&&&&&&&&&&&&&.^^*^^===""""""&&&&&&~~~^^^^
^^^ ~~~~~"""""""""""""""&&&&&&&*&*&&&&&&&&&....^^^^==="""&&""&&&~~~~~^
""""""""""""""""""&&&&&&&&&&&&&*&&&&&&&&&.""""""===="""""~~~~~^^^^^^
""""""""""""""""&&&&&&&&&&&&&&&&&&&&&&&&""""""==""====""~~~*^^^^^*^
&&&&&&&&&&&&&&&&^^^*^^^^&&&&&&&&&&&&&&"""""===""""""""~~~~^^^^ ^~^
&&&&&&&&&&&&^^^^^^^^^^^^^^^^^^^&&&&&&&&&&""""""=^^"""~^^^^^^ ^o^
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^+^^^^^^ ^^^
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Mist elf St:21 Le:34 Wi:44 Dx:33 To:20 Ch:20 Ap:25 Ma:54 Pe:29 N+
DV/PV: 44/27 H: 241(241) P: 1121(1121) Exp: 50/27056706 DrCh Sp: 100
Blessed Satiated
HTML Code:
------------------------------------------------------------------------------
----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------
Name: Mist elf Race: male Mist Elf Class: Wizard
Eye color: pink Hair color: white Complexion: white
Height: 6'10" Weight: 79 pounds Scars: 1
Age: 8670 (grown-up, 55 years of unnatural aging added in)
Star sign: Wand Birthday: 2/Wand (day 62 of the year)
YOUR HISTORY:
You remember rising from the Mists... so long ago. Your brethren
welcomed your into your physical existence and cared for you until you
managed to cope on your own. Thus decades passed.
As a young child you were taught by the elders of your race. They
showed to you the whole breadth of creation and opened your mind to
encompass whatever your life goal would become. Thus centuries passed.
You spent your youth honing your skills and preparing for the
ultimate quest that would change you forever: the trip to the mists of
Destiny. Thus millennia passed and empires rose and fell.
As a young adult your community prepared you for the final step
towards adolescence: Your Destiny Quest in the Mists of Time. In the full
knowledge that this quest will change you forever you finally entered the
Mists tht birthed you and emerged changed... as decreed by the Dreamers
from Beyond.
You decided to become a Wizard.
----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 7065 stones Carrying capacity: 56475 stones
Head : blessed adamantium cap [+0, +2] [36s]
Neck : uncursed ankh [3s]
Body : uncursed ancient mummy wrapping [+1, +5] {Ap-8} [60s]
Girdle : uncursed adamantium girdle [+0, +0] [18s]
Cloak : uncursed cloak of protection [+0, +3] [20s]
Right Hand : blessed staff of Creation (+4, 4d6+4) [+9, +1] {Wi+16}[20s]
Left Hand : -
Right Ring : blessed ring of damage [1s]
Left Ring : blessed ring of the High Kings [+2, +3] [1s]
Bracers : uncursed bracers of protection [+0, +0] [10s]
Gauntlets : uncursed elemental gauntlets (-1, +0) [+0, +3] [10s]
Boots : uncursed boots of the divine messenger [+3, +3] {Dx+5}[25s]
Missile Weapon: uncursed sling (+0, +1) [3s]
Missiles : uncursed rock (+0, 1d4-3) [5s]
Tool : uncursed pick axe of hunting (+1, 1d6+3) [75s]
----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------
HTML Code:
Total weight: 6778 stones Carrying capacity: 56475 stones
<snip crap>
uncursed boots of great speed [+5, +0] (+100 spd) [20s]
Two-handed weapons ('(')
cursed axe of the minotaur emperor (+12, 3d20+16) [-6, +4] [1200s]
blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12} [80s]
HTML Code:
----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------
Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 1 +1 +0 +0 basic 50
Daggers & knives 1 +1 +0 +0 basic 50
Clubs & hammers 1 +1 +0 +0 basic 50
Maces & flails 1 +1 +0 +0 basic 50
Swords 1 +1 +0 +0 basic 50
Axes 1 +1 +0 +0 basic 50
Whips 1 +1 +0 +1 basic 50
Pole arms 7 +7 +3 +6 skilled 444
Twohanded weapons 1 +1 +1 +0 basic 50
Staves 1 +1 +0 +1 basic 50
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 14
Bows 0 +0 +0 +0 unskilled 14
Crossbows 0 +0 +0 +0 unskilled 14
Thrown axes & hammers 0 +0 +0 +0 unskilled 14
Thrown daggers 0 +0 +0 +0 unskilled 14
Thrown rocks & clubs 0 +0 +0 +0 unskilled 14
Thrown spears 0 +0 +0 +0 unskilled 14
Boomerangs & scurgari 0 +0 +0 +0 unskilled 14
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 5 +10 skilled 73
Spent a huge amount of time on coward, which is why the weapon marks are so poor. I'm actually surprised it got to level 7.
HTML Code:
Damage caused with your melee weapons:
--------------------------------------
Right hand: +64 bonus to hit, 4d6+18 damage
Damage caused with your missile weapons:
----------------------------------------
Ammunition: 1, base range: 4, +40 bonus to hit, 1d4+13 damage
----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------
Alchemy ..................100 (superb) [+2d4]
Alertness ................100 (superb) [+1d3]
Backstabbing .............100 (superb) [+1]
Climbing ................. 94 (superb) [+1d3]
// couldn't get to 100 with no thieves guild
----------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------
Acid Bolt : 70, 7pp (Effectivity: +22)
Bless : 65, 6pp (Effectivity: +0)
Burning Hands : 1696, 4pp (Effectivity: +21)
Calm Monster : 222, 5pp (Effectivity: +1)
Create Item : 345, 135pp (Effectivity: +0)
Cure Critical Wounds: 368, 8pp (Effectivity: +9)
Cure Disease : 663, 5pp (Effectivity: +1)
Cure Light Wounds : 132, 3pp (Effectivity: +0)
Cure Serious Wounds : 84, 6pp (Effectivity: +0)
Darkness : 2645, 2pp (Effectivity: +1)
Death Ray : 1037, 54pp (Effectivity: +1)
Destroy Undead : 84, 5pp (Effectivity: +0)
Disarm Trap : 671, 6pp (Effectivity: +4)
Earthquake : 335, 44pp (Effectivity: +2)
Farsight : 947, 10pp (Effectivity: +3)
Fire Bolt : 1563, 5pp (Effectivity: +24)
Fireball : 582, 10pp (Effectivity: +25)
Frost Bolt : 82, 6pp (Effectivity: +34)
Greater Identify : 68, 72pp (Effectivity: +1)
Heal : 76, 27pp (Effectivity: +0)
Ice Ball : 65, 17pp (Effectivity: +7)
Identify : 305, 41pp (Effectivity: +3)
Improved Fireball : 80, 20pp (Effectivity: +0)
Invisibility : 1172, 5pp (Effectivity: +9)
Knock : 2048, 6pp (Effectivity: +8)
Know Alignment : 683, 6pp (Effectivity: +0)
Light : 2386, 2pp (Effectivity: +4)
Lightning Ball : 312, 15pp (Effectivity: +12)
Lightning Bolt : 592, 7pp (Effectivity: +2)
Magic Lock : 613, 5pp (Effectivity: +3)
Magic Map : 935, 21pp (Effectivity: +8)
Magic Missile : 2379, 4pp (Effectivity: +29)
Mystic Shovel : 668, 54pp (Effectivity: +4)
Neutralize Poison : 685, 6pp (Effectivity: +2)
Petrification : 89, 72pp (Effectivity: +0)
Remove Curse : 75, 34pp (Effectivity: +0)
Revelation : 539, 18pp (Effectivity: +1)
Scare Monster : 74, 9pp (Effectivity: +0)
Slow Monster : 1101, 4pp (Effectivity: +3)
Slow Poison : 954, 3pp (Effectivity: +0)
Strength of Atlas : 1211, 5pp (Effectivity: +7)
Stun Ray : 165, 5pp (Effectivity: +0)
Summon Monsters : 81, 20pp (Effectivity: +0)
Teleportation : 832, 14pp (Effectivity: +20)
Web : 605, 7pp (Effectivity: +0)
HTML Code:
----------------------------------------------------------------------------
His further life:
----------------------------------------------------------------------------
After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He returns to his lands victorious and is hailed as a great leader.
Eventually he becomes king and rules his subjects with an iron fist for a
long and peaceful time, allowing his people to prosper and grow.
----------------------------------------------------------------------------
His achievements during his adventures:
----------------------------------------------------------------------------
Mist elf, the mist elven wizard, saved the world with his brave efforts and
became a great ruler while saving himself 12 times.
He scored 16834852 points and advanced to level 50.
He survived for 0 years, 145 days, 15 hours, 48 minutes and 29 seconds
(79541 turns).
1 companion was killed during his adventures.
Mist elf visited 114 places.
His strength score was modified by +10 during his career.
His learning score was modified by +11 during his career.
His willpower score was modified by +14 during his career.
His dexterity score was modified by +9 during his career.
His toughness score was modified by +14 during his career.
His charisma score was modified by +7 during his career.
His appearance score was modified by +7 during his career.
His mana score was modified by +26 during his career.
His perception score was modified by +10 during his career.
He was unnaturally aged by 55 years.
He was the champion of the arena.
He was the head of the thieves guild.
He made a little water dragon very happy.
He killed the emperor of the ancient minotaur race.
He defeated the arch enemy of a mighty karmic wyrm.
He stopped the generation of nasty bugs.
He saved Khelavaster from certain death.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
3875 monsters perished under his attacks.
The following 22 artifacts were generated during his adventure:
the si
the scythe of corruption "Moon Sickle"
the golden gladius "Death's Sting"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the rune-covered trident
the sword of Nonnak
the elemental gauntlets
the ring of the High Kings
the crown of science
the ancient mummy wrapping
the ankh
the boots of the divine messenger
the hammer of the gods
the boots of great speed
the Chaos Orb of Elemental Mana
the staff of the archmagi
the rune-covered halberd "Wyrmlance"
the axe of the minotaur emperor
the staff of Creation
He possessed the following intrinsics:
He was fire resistant (also through items).
He was poison resistant (gained through items).
He was cold resistant (gained through items).
He was lucky (also through an item).
Fate smiled upon him (also through an item).
He was sleep resistant (gained through an item).
He was able to control teleportation (also through an item).
He was stun resistant (gained through an item).
He was paralyzation resistant (gained through an item).
He was resistant to death rays (gained through items).
He was shock resistant (gained through items).
He was able to see invisible things (gained through an item).
He was immune to fire attacks (gained through an item).
He was immune to acidic attacks.
He was immune to ice attacks (gained through an item).
He was able to resist confusion attacks (gained through an item).
He had the following talents: Affinity with Thrown Daggers, Affinity with
Polearms, Alert, Extended Magic, Extremely Hardy, Fey-Blooded, Good Book
Learner, Good Learner, Great Book Learner, Great Learner, Hardy, Mighty
Aura, Miser, Potent Aura, Strong Aura, Tough Skin, Treasure Hunter, Very
Hardy.
He had a final speed score of 100 (final base speed: 105).
He was despised by Balance.
He asked for 25 divine interventions.
He was a holy champion of Balance.
He was slightly tainted by Chaos.
Not sure how i ended up slightly tainted, got the full corruption heal and left immediately.