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Thread: YASD - Dwarf fighter killed by quickling lord

  1. #1

    Default YASD - Dwarf fighter killed by quickling lord

    Had a very nice start: found Kranach on the way to SMC, then got healing and still managed to save the puppy. Found steel amulet very early witch turned out to be AoLS as it got used. I was in UD facing a dilemma: I was running out of food, but river blocked my path. I chose the river and sank like stone. In retrospect I guess a prayer would have been the thing to do.

    First dwarven quest was skeleton. The other quests were about as difficult, except spotted lich king on DH 1. Never set foot in there again. Pyramid, graveyard, tomb, DF, water orb were easy. Poor snake couldn't even hurt me. Fine leather armor from DF. From pools got plenty of nice intrinsics. Got crowned with Long Sting. ACW was a little tougher but with little help from slaying ammo not a problem.

    Nothing really interesting in Casino. Killed the cat lord with wand of fireball. Only 250k exp was a little disappointing. Air temple was over far too soon. Found a room full of titans, witch turned out to be pretty buff. Decided to come back later.

    Enter Earth Temple. Large mixed tension room in the middle. Quicking lord, highly experienced. With 4 attacks, 75 avg damage and 700 speed... thats like fighting 4 cat lords at once. Zapped fireball wand, he runs. Now is my chance to run away, or so I thought. Next round hes back uninjured. My potions were going too fast and the stairs were still so far away...

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    Duran         St:35  Le:11  Wi:26  Dx:19  To:28  Ch:13  Ap:14  Ma: 9  Pe:22 L+
    DV/PV:108/57     H:-14(409)    P:59(59)      Exp: 23/1953310    D: 42 Sp: 120
    Blessed Invisible Burdened Bleeding Coward
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                                      Inventory
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    Total weight: 9080 stones                Carrying capacity: 10862 stones
    
    He: uncursed adamantium cap [+0, +5]                                  [36s]
    Ne: blessed ankh                                                       [3s]
    Bo: blessed fine leather armor (named) (+2, +0) [+2, +8] (+15 spd)   [120s]
    Gi: blessed girdle of carrying [+0, +0]                               [15s]
    Cl: uncursed cloak of protection [+0, +5]                             [20s]
    RH: blessed dwarven rune axe (named) (+3, 3d6+6) [+4, +4] {To+3}      [50s]
    LH: uncursed tower crystal shield (-2) [+13, +5]                     [260s]
    RR: blessed ring of damage                                             [1s]
    LR: uncursed ring of see invisible                                     [1s]
    Br: uncursed bracers of protection [+0, +2]                           [10s]
    Ga: blessed elemental gauntlets (-1, +0) [+0, +3]                     [10s]
    Bo: uncursed adamantium boots [+0, +5]                                [89s]
    MW: uncursed long bow of accuracy (+8, +2)                            [30s]
    Mi: bundle of 9 uncursed arrows (+0, 1d6+2)                           [18s]
    Tl: uncursed Chaos Orb of Elemental Fire {St+10}                     [100s]
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                                    Weapon Skills
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    Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Unarmed fighting         1    +1    +0   +0   basic                20
    Daggers & knives         1    +1    +0   +0   basic                25
    Clubs & hammers          1    +1    +0   +0   basic                25
    Maces & flails           1    +1    +0   +0   basic                25
    Swords                   9    +7    +5   +3   excellent            366
    Axes                    12   +12   +10   +3   Mastery              4839
    Whips                    1    +1    +0   +1   basic                25
    Pole arms                1    +1    +0   +0   basic                25
    Twohanded weapons        1    +1    +1   +0   basic                25
    Staves                   1    +1    +0   +1   basic                25
    
    Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Slings                   0    +0    +0   +0   unskilled            7
    Bows                     3    +6    +4   +1   basic                20
    Crossbows                1    +2    +1   +0   basic                10
    Thrown axes & hammers    0    +0    +0   +0   unskilled            7
    Thrown daggers           0    +0    +0   +0   unskilled            7
    Thrown rocks & clubs     0    +0    +0   +0   unskilled            7
    Thrown spears            0    +0    +0   +0   unskilled            7
    Boomerangs & scurgari    0    +0    +0   +0   unskilled            1
    
    Shields                Lvl   DV               Level          Required marks
    ---------------------  ---   ---              -------------  --------------
    Shields                 11   +22              Mastery              1877
    
    
    Damage caused with your melee weapons:
    --------------------------------------
    Right hand: +33 bonus to hit, 3d6+30 damage
    
    
    Damage caused with your missile weapons:
    ----------------------------------------
    Ammunition: 9, base range: 15, +28 bonus to hit, 1d6+17 damage
    
    
    
    
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                                       Skills
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      Appraising ............... 18    (mediocre)     [+3d4]
      Archery .................. 56    (good)         [+2d4]
      Athletics ................100    (superb)       [+2d4]
      Backstabbing ............. 50    (fair)         [+3d3]
      Bridge building .......... 20    (mediocre)     [+3d4] (ma)
      Climbing ................. 44    (fair)         [+3d4]
      Detect traps ............. 44    (fair)         [+2d4]
      Dodge .................... 87    (great)        [+1d5]
      Find weakness ............ 82    (great)        [+1d3]
      First aid ................ 51    (good)         [+3d3]
      Haggling ................. 18    (mediocre)     [+3d5]
      Healing ..................100    (superb)       [+1d5]
      Listening ................ 71    (great)        [+1d5]
      Literacy ................. 74    (great)        [+1]
      Metallurgy ............... 33    (fair)         [+3d3]
      Mining ................... 65    (good)         [+1d5]
      Smithing ................. 87    (great)        [+1d5]
      Stealth .................. 58    (good)         [+1d3]
      Swimming ................. 42    (fair)         [+2d4]
      Tactics .................. 73    (great)        [+1d3]
      Two weapon combat ........ 29    (mediocre)     [+4d5]
    
    
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                                       Spells
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       Fire Bolt    :     5,  19pp     (Effectivity: +0)
       Scare Monster:     8,  23pp     (Effectivity: +0)
    
    
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                                Effects of Corruption
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    You have become extremely thin and nimble (1/2 weight, DV: +6).
    You rage (DV: -9, +6 melee damage)!
    
    
    
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                  His achievements during his adventures:
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    Duran, the dwarven fighter, was killed by a quickling lord.
    He scored 340815 points and advanced to level 23.
    He survived for 0 years, 37 days, 20 hours, 19 minutes and 42 seconds (47683
    turns).
    Duran visited 90 places.
    His strength score was modified by +1 during his career.
    His learning score was modified by +2 during his career.
    His willpower score was modified by +6 during his career.
    His dexterity score was modified by +8 during his career.
    His toughness score was modified by +2 during his career.
    His charisma score was modified by +5 during his career.
    His appearance score was modified by +3 during his career.
    His mana score was modified by +2 during his career.
    His perception score was modified by +7 during his career.
    He was the champion of the arena.
    He brought back joy into the life of a tiny girl.
    He ended his adventuring life on level 42 of the caverns of chaos.
    3474 monsters perished under his attacks.
    The following 15 artifacts were generated during his adventure:
      the si
      the dwarven rune axe "Rolf's Companion"
      the scythe of corruption "Moon Sickle"
      the potion of literacy
      the golden gladius "Death's Sting"
      the Chaos Orb of Elemental Water
      the Chaos Orb of Elemental Air
      the Chaos Orb of Elemental Fire
      the elemental gauntlets
      the ring of the High Kings
      the crown of science
      the ancient mummy wrapping
      the ankh
      the glaive "Long Sting"
      the fine leather armor "Nature's Companion"
    He possessed the following intrinsics:
      He was fire resistant (also through items).
      He was poison resistant.
      He was cold resistant (also through an item).
      He was lucky (also through an item).
      Fate smiled upon him (also through an item).
      He was sleep resistant.
      He was able to teleport.
      He was able to control teleportation.
      He was invisible.
      He was stun resistant.
      He was paralyzation resistant.
      He was shock resistant (also through an item).
      He was able to see invisible things (gained through an item).
      He was immune to shock attacks (gained through an item).
      He was immune to fire attacks (gained through an item).
      He was immune to ice attacks.
    He had the following talents: Hardy, Iron Skin, Mithril Skin, Porter, Shield
    Expert, Shield Specialist, Steel Skin, Tough Skin.
    He had a final speed score of 120 (final base speed: 110).
    He cheated Death once.
    He was a messiah of Morodwyn.
    He did not ask for divine help.
    He was a holy champion of Order.
    He was tainted by Chaos.

  2. #2
    Join Date
    Jul 2012
    Posts
    489

    Default

    you probably could have used the water orb to get healing?

    This is the kind of area where i generally die with a melee char. you get too confident and melee always has an element of risk.

  3. #3
    Join Date
    Jan 2011
    Location
    Poland
    Posts
    1,757

    Default

    This is why I always carry some means of teleportation with any melee char I have, even without tp control.
    Mostly you can teleport the monster but also yourself in certain cases.
    "Hell is empty and all the devils are here."

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