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Thread: ULE: Ratlings rock

  1. #1

    Default ULE: Ratlings rock

    no, really.

    Code:
    ------------------------------------------------------------------------------
                                     Screenshot
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                                  ##############
                                     ..  #.# .#...
                                 .  .#      ###....
                                 #  .  .   #.....##
                                .     .##   # ..#...
                                    ..#   .    .#.#..
                                 . ..    ##  . ....#.
                                    ## ### .   #.#..#.
                                 #.#     .##. ..#.....
                                     ### .#####.#..#...
                                    #  #.##*.#..##.....
                                       # #CC@C#...#...
                                      # #.C#C#C#...#.
                                   ........#....#.#...
                                   ##..##. #.#..####.#
                                  . ....#. ...#...#.##
                                   #...  #....#...#.##
                                   ..#   .###.#.##.#..
                                        #... ##......
                                        ####   ######
    Rat oot       St:48  Le:23  Wi:52  Dx:74  To:44  Ch:19  Ap: 5  Ma:99  Pe:28 L+
    DV/PV: 53/53   H: 663(773)    P: 0(1705)     Exp: 50/40852849   ChAoS Sp: 140
    Blessed Bloated Berserk
    ------------------------------------------------------------------------------
    Code:
    ----------------------------------------------------------------------------
                                Background Information
    ----------------------------------------------------------------------------
    
    Name: Rat oot             Race: male Ratling        Class: Wizard
    Eye color: brown          Hair color: black         Complexion: brown
    Height: 5'2"              Weight: 149 pounds        Scars: 1
    Age: 15 (young)
    Star sign: Cup            Birthday: 21/Cup (day 261 of the year)
    
    YOUR HISTORY:
            Your parents are travelling adventurers. Both are competent,
     talented and doing very well.
            In your childhood you were fascinated by your environment and the
     everchanging wonders of the world. You were a very curious and adventurous
     child.
            During your youth you had a lot of fun playing with other kids of
     your age. You always were a natural leader and the center of interest.
            Your life as a young adult was characterized by steady
     determination. Your goal lay clearly ahead of you and you never strayed
     from your path.
            You decided to become a Wizard.
    Code:
    ----------------------------------------------------------------------------
                                    Weapon Skills
    ----------------------------------------------------------------------------
    
    Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Unarmed fighting         1    +1    +0   +0   basic                48
    Daggers & knives         1    +1    +0   +0   basic                28
    Clubs & hammers          1    +1    +0   +0   basic                50
    Maces & flails          11   +10    +7   +4   Mastery              6005
    Swords                   1    +1    +0   +0   basic                50
    Axes                     2    +2    +1   +0   basic                80
    Whips                    1    +1    +0   +1   basic                50
    Pole arms               11   +12    +7  +14   Mastery              5982
    Twohanded weapons        1    +1    +1   +0   basic                50
    Staves                   1    +1    +0   +1   basic                50
    
    Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Slings                   0    +0    +0   +0   unskilled            14
    Bows                     2    +4    +3   +0   basic                11
    Crossbows                1    +2    +1   +0   basic                10
    Thrown axes & hammers    0    +0    +0   +0   unskilled            14
    Thrown daggers           0    +0    +0   +0   unskilled            14
    Thrown rocks & clubs     0    +0    +0   +0   unskilled            14
    Thrown spears            0    +0    +0   +0   unskilled            14
    Boomerangs & scurgari    0    +0    +0   +0   unskilled            14
    
    Shields                Lvl   DV               Level          Required marks
    ---------------------  ---   ---              -------------  --------------
    Shields                 10   +20              excellent            3304
    
    
    Damage caused with your melee weapons:
    --------------------------------------
    Right hand: +206 bonus to hit, 6d12+70 damage
    
    
    Damage caused with your missile weapons:
    ----------------------------------------
    Ammunition: 9, base range: 8, +91 bonus to hit, 1d6+41 damage
    
    
    
    
    ----------------------------------------------------------------------------
                                       Skills
    ----------------------------------------------------------------------------
    
      Alchemy ...................100    (superb)       [+2d4]
      Appraising ................100    (superb)       [+1]
      Backstabbing ..............100    (superb)       [+3d4]
      Climbing ..................100    (superb)       [+1d3]
      Concentration .............100    (superb)       [+2d4]
      Courage ...................100    (superb)       [+1]
      Detect item status ........100    (superb)       [+3d5]
      Detect traps .............. 82    (great)        [+1d3]
      First aid ................. 72    (great)        [+1d3]
      Food preservation .........100    (superb)       [+1d5]
      Gardening ................. 65    (good)         [+1d3]
      Haggling .................. 64    (good)         [+1d3]
      Healing ...................100    (superb)       [+1d3]
      Herbalism .................100    (superb)       [+2d4]
      Listening .................100    (superb)       [+4d4]
      Literacy ..................100    (superb)       [+2d4]
      Pick pockets ..............100    (superb)       [+1d3]
      Smithing .................. 50    (fair)         [+1d3]
      Stealth ...................100    (superb)       [+1d5]
      Survival .................. 68    (good)         [+1d3]
      Swimming .................. 93    (superb)       [+1]
      Tactics ...................100    (superb)       [+1]
      Two weapon combat ......... 72    (great)        [+1]
      Ventriloquism ............. 64    (good)         [+1d3]
    Code:
    ----------------------------------------------------------------------------
                                       Spells
    ----------------------------------------------------------------------------
    
       Acid Ball           :   805,  17pp     (Effectivity: +20)
       Acid Bolt           :  2213,   7pp     (Effectivity: +14)
       Bless               :  1148,   5pp     (Effectivity: +1)
       Burning Hands       :   385,   4pp     (Effectivity: +45)
       Calm Monster        :  2741,   5pp     (Effectivity: +0)
       Create Item         :   635, 150pp     (Effectivity: +0)
       Cure Critical Wounds:   781,   9pp     (Effectivity: +1)
       Cure Disease        :   507,   5pp     (Effectivity: +0)
       Cure Light Wounds   :  2378,   2pp     (Effectivity: +12)
       Cure Serious Wounds :  1315,   6pp     (Effectivity: +4)
       Darkness            : 10385,   3pp     (Effectivity: +0)
       Death Ray           :   822,  60pp     (Effectivity: +2)
       Destroy Undead      :  1598,   4pp     (Effectivity: +15)
       Disarm Trap         :  1189,   6pp     (Effectivity: +0)
       Earthquake          :   652,  48pp     (Effectivity: +0)
       Farsight            :  1270,  11pp     (Effectivity: +1)
       Fire Bolt           :  3446,   6pp     (Effectivity: +4)
       Fireball            :  1664,  12pp     (Effectivity: +0)
       Frost Bolt          :  2098,   6pp     (Effectivity: +23)
       Greater Identify    :   972,  60pp     (Effectivity: +1)
       Heal                :  1003,  24pp     (Effectivity: +0)
       Ice Ball            :  1249,  15pp     (Effectivity: +1)
       Identify            :  1363,  45pp     (Effectivity: +1)
       Improved Fireball   :  1895,  17pp     (Effectivity: +8)
       Invisibility        :  3372,   5pp     (Effectivity: +7)
       Knock               :  3391,   7pp     (Effectivity: +5)
       Know Alignment      :  2013,   6pp     (Effectivity: +0)
       Light               :  7130,   1pp     (Effectivity: +18)
       Lightning Ball      :   625,  17pp     (Effectivity: +9)
       Lightning Bolt      :  2683,   6pp     (Effectivity: +17)
       Magic Lock          :  2156,   5pp     (Effectivity: +2)
       Magic Map           :  2090,  23pp     (Effectivity: +7)
       Magic Missile       :  6321,   4pp     (Effectivity: +26)
       Mystic Shovel       :   551,  59pp     (Effectivity: +6)
       Neutralize Poison   :   747,   6pp     (Effectivity: +0)
       Petrification       :   855,  72pp     (Effectivity: +0)
       Remove Curse        :  2157,  30pp     (Effectivity: +0)
       Revelation          :   800,  20pp     (Effectivity: +0)
       Scare Monster       :   925,   8pp     (Effectivity: +0)
       Slow Monster        :  4287,   5pp     (Effectivity: +4)
       Slow Poison         :  3013,   4pp     (Effectivity: +3)
       Strength of Atlas   :  1686,   5pp     (Effectivity: +16)
       Stun Ray            :  2427,   5pp     (Effectivity: +0)
       Summon Monsters     :   733,  17pp     (Effectivity: +9)
       Teleportation       :  3130,  59pp     (Effectivity: +22)
       Web                 :  3913,   8pp     (Effectivity: +0)

    Code:
    ----------------------------------------------------------------------------
                                  His further life:
    ----------------------------------------------------------------------------
    
    After slaying Andor Drakon and dispersing his malevolent energies the
    pillars of Order appear before you. All the forces of Order seem to be
    united behind them. You are lifted to the status of an Avatar of Order and
    the tales of your deeds are spread all over Ancardia.
    
    Your deeds are recounted at camp fires and interpreted by philosophers and
    priests alike. The common man looks up to you and you slowly start to be
    revered as a minor power of Order. After a few millennia have passed you are
    raised to the position of a demi-god to guard and protect Ancardia from the
    forces of Chaos and Balance forever.
    
    Under your guidance Ancardia becomes an orderly and organized world without
    striking changes. Peaceful order (and boredom?) spreads and the world enters
    an era of peace and tranquility never again leaving it.
    
    
    ----------------------------------------------------------------------------
                  His achievements during his adventures:
    ----------------------------------------------------------------------------
    
    Rat oot, the ratling wizard, transformed into an avatar of Order.
    He scored 11977668 points and advanced to level 50.
    He survived for 0 years, 83 days, 20 hours, 32 minutes and 27 seconds
    (105422 turns).
    Rat oot visited 134 places.
    His strength score was modified by +14 during his career.
    His learning score was modified by +8 during his career.
    His willpower score was modified by +17 during his career.
    His dexterity score was modified by +15 during his career.
    His toughness score was modified by +22 during his career.
    His charisma score was modified by +5 during his career.
    His appearance score was modified by +7 during his career.
    His mana score was modified by +32 during his career.
    His perception score was modified by +11 during his career.
    He was the champion of the arena.
    He was a member of the thieves guild.
    He made a little water dragon very happy.
    He defeated the arch enemy of a mighty karmic wyrm.
    He adhered to the principles of the Cat Lord and thus rose to great fame.
    He stopped the generation of nasty bugs.
    He saved Khelavaster from certain death.
    He ended his adventuring life in the palace of Andor Drakon.
    7299 monsters perished under his attacks.
    The following 29 artifacts were generated during his adventure:
      the si
      the scythe of corruption "Moon Sickle"
      the ring of the master cat
      the golden gladius "Death's Sting"
      the Chaos Orb of Elemental Water
      the Chaos Orb of Elemental Air
      the Chaos Orb of Elemental Fire
      the Chaos Orb of Elemental Earth
      the lead-filled mace "Big Punch"
      the gauntlets of eternal peace "Shezestriakis"
      the girdle of the emperors "Celestrix"
      the rune-covered trident
      the sword of Nonnak
      the elemental gauntlets
      the ring of the High Kings
      the phial of Caladriel
      the crown of science
      the ancient mummy wrapping
      the ankh
      the Crown of Chaos
      the black torc
      the Medal of Chaos
      the Chaos Orb of Elemental Mana
      the black rune-covered dagger "Needle"
      the black rune-covered dagger "Sting"
      the ring of immunity
      the Trident of the Red Rooster
      the weird tome
      the rune-covered halberd "Wyrmlance"
    He possessed the following intrinsics:
      He was fire resistant (also through an item).
      He was poison resistant (also through an item).
      He was cold resistant (also through an item).
      He was acid resistant.
      He was lucky.
      Fate smiled upon him (also through an item).
      He was sleep resistant (gained through an item).
      He was able to control teleportation.
      He was stun resistant (also through an item).
      He was paralyzation resistant (gained through an item).
      He was resistant to death rays (gained through items).
      He was shock resistant (also through an item).
      He was able to see invisible things (gained through items).
      He was immune to shock attacks.
      He was immune to fire attacks (gained through items).
      He was immune to acidic attacks (gained through items).
      He was immune to ice attacks (gained through items).
      He was able to breathe water (gained through an item).
      He was able to resist confusion attacks (gained through an item).
    He had the following talents: Alert, Careful, Defensive Fighter, Greased
    Lightning, Hardy, Immune to Pain, Iron Skin, Long Stride, Mighty Aura,
    Miser, Potent Aura, Quick, Steel Skin, Strong Aura, Tough Skin, Treasure
    Hunter, Very Hardy, Very Quick.
    He had a final speed score of 140 (final base speed: 134).
    He was a messiah of Fiit-Ssaaar.
    He asked for 15 divine interventions.
    He was a holy champion of Order.
    I had to omit the list of useless crap I was carrying around, because of the 20k character limit. with the stuff, it was 46k. I hoard.

    If you want to check the full FLG, go right ahead here http://pastebin.com/6bd79vV3

    The andor drakon fight was so easy I didn't even notice I was still wearing the amulet and crown until he already was at moderately damaged. Didn't heal during the battle

  2. #2
    Join Date
    Jul 2008
    Posts
    158

    Default

    Game version? How did you manage to scum the stats so much? No wonder was easy

  3. #3
    Join Date
    Mar 2008
    Location
    Norway
    Posts
    104

    Default

    Ratlings were released in pre7, so it must be that. Congratulations on the ULE, looks like a sweet win.

  4. #4
    Join Date
    Mar 2008
    Location
    London, England
    Posts
    5,014

    Default

    Those stats are doubtless boosted, not scummed. Ratlings do have nice stats though
    Platinum Edition ADOMer
    http://gamesofgrey.com - check out my roguelikes!

  5. #5

    Default

    haha this game actually involved no scumming at all, I drank a few boosting pots right before the fight. Got the AOLS from a pool wish, closest I got to death was overconfidence against a greater moloch that critted me down to 1. I found a girdle of giant strength on D:50, I guess that helped more than a fair bit I got my mana so high by using the mana orb until I was extremely corrupted and cleansing all my corruption through the white unicorn's quest reward. Not that it mattered a whole lot, I didn't cast a single spell in the fight, I just poked him with the trident. For the most part of the game my mana was in the twenties. I don't really spam spells as a wizard, I just use them for convenience and as a failsafe. Most opponents were bashed to death with big punch. Top weapon.

    What I love about ratlings is that they start with high dexterity and toughness potentials. With the herb nerf this is a lot more important than it used to be. Detect item status and appraising are nice, though when playing a wizard it really doesn't matter an awful lot. Just convenient.

    @chris: thanks, and version was pre7 indeed
    Last edited by Bieks; 12-23-2012 at 08:05 PM. Reason: more info!!!!@$!@#$!@$%^!@

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