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Tiax St:31 Le:43 Wi:25 Dx:36 To:30 Ch:14 Ap: 6 Ma:65 Pe:20 N+
DV/PV:104/47 H:-330(604) P:1060(1157) Exp: 50/25815593 D: 50 Sp: 111
Blessed Invisible Coward
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Background Information
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Name: Tiax Race: male Gnome Class: Wizard
Eye color: brown Hair color: brown Complexion: light
Height: 3'4" Weight: 108 pounds
Age: 141 (grown-up, 28 years of unnatural aging added in)
Star sign: Salamander Birthday: 4/Salamander (day 124 of the year)
YOUR HISTORY:
Your parents are travelling adventurers. They are doing moderately
well but are talented enough to survive.
As a young child you were often alone. You did not have any
friends. You do not like to remember those times. They were very sad.
During your youth you embarked on many small journeys to nearby
towns on behalf of your parents. You learned to know lots of people and
made many friends.
As a young adult you left your home because of trouble with your
parents. They opposed your plans for the future without understanding your
wishes. Thus you decided to live on your own. You wandered through the
country for many years, growing older and wiser and learning many things.
You decided to become a Wizard.
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Inventory
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Total weight: 10518 stones Carrying capacity: 70175 stones
Head : uncursed eternium cap (+1, +1) [+0, +4] [28s]
Neck : uncursed ankh [3s]
Body : uncursed robes of resistance (-4, -4) [+3, +12] {To+5}[60s]
Girdle : uncursed eternium girdle [+0, +4] [12s]
Cloak : uncursed cloak of protection [+0, +3] [20s]
Right Hand : blessed staff of the archmagi (+5, 5d2+2) [+9, +0] {Ma+10}
Left Hand : -
Right Ring : uncursed ring of mental stability [+0, +4] {Le+1} [1s]
Left Ring : blessed ring of the High Kings [+2, +3] [1s]
Bracers : uncursed bracers of protection [+0, +2] [10s]
Gauntlets : uncursed thick gauntlets (-1, -2) [+0, +1] [15s]
Boots : uncursed boots of the divine messenger [+3, +3] {Dx+5}[25s]
Missile Weapon: -
Missiles : -
Tool : -
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 1 +1 +0 +0 basic 47
Daggers & knives 1 +1 +0 +0 basic 50
Clubs & hammers 1 +1 +0 +0 basic 50
Maces & flails 1 +1 +0 +0 basic 50
Swords 1 +1 +0 +0 basic 50
Axes 1 +1 +0 +0 basic 50
Whips 1 +1 +0 +1 basic 50
Pole arms 1 +1 +0 +0 basic 50
Twohanded weapons 1 +1 +1 +0 basic 50
Staves 8 +8 +3 +14 excellent 889
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 14
Bows 0 +0 +0 +0 unskilled 14
Crossbows 0 +0 +0 +0 unskilled 11
Thrown axes & hammers 0 +0 +0 +0 unskilled 14
Thrown daggers 0 +0 +0 +0 unskilled 14
Thrown rocks & clubs 0 +0 +0 +0 unskilled 14
Thrown spears 0 +0 +0 +0 unskilled 14
Boomerangs & scurgari 0 +0 +0 +0 unskilled 14
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 0 +0 unskilled 30
Damage caused with your melee weapons:
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Right hand: +55 bonus to hit, 5d2+11 damage
Damage caused with your missile weapons:
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No missile weapons available.
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Skills
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Alchemy ..................100 (superb) [+2d4]
Backstabbing .............100 (superb) [+1]
Climbing .................100 (superb) [+1d3]
Concentration ............100 (superb) [+2d4]
Courage ..................100 (superb) [+2d4]
Detect traps .............100 (superb) [+1d3]
Disarm traps ............. 75 (great) [+1d3]
First aid ................100 (superb) [+1d3]
Gardening ................ 70 (good) [+1d3]
Gemology .................100 (superb) [+1d5]
Haggling ................. 65 (good) [+1d3]
Healing ..................100 (superb) [+2d4]
Herbalism ................100 (superb) [+2d4]
Listening ................100 (superb) [+2d4]
Literacy .................100 (superb) [+2d4]
Mining ................... 57 (good) [+1]
Pick locks ............... 63 (good) [+1d3]
Pick pockets .............100 (superb) [+1d3]
Smithing ................. 59 (good) [+1d3]
Stealth ..................100 (superb) [+1d5]
Survival ................. 42 (fair) [+1d5]
Swimming .................100 (superb) [+1]
Tactics .................. 93 (superb) [+1]
Two weapon combat ........ 50 (fair) [+1]
Ventriloquism ............ 77 (great) [+1d3]
Woodcraft ................ 56 (good) [+1d3]
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Spells
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Acid Ball : 404, 17pp (Effectivity: +24)
Acid Bolt : 106, 8pp (Effectivity: +0)
Bless : 1405, 5pp (Effectivity: +0)
Burning Hands : 858, 4pp (Effectivity: +36)
Calm Monster : 1938, 5pp (Effectivity: +0)
Create Item : 111, 125pp (Effectivity: +0)
Cure Critical Wounds: 649, 7pp (Effectivity: +11)
Cure Disease : 162, 5pp (Effectivity: +0)
Cure Light Wounds : 1492, 3pp (Effectivity: +0)
Cure Serious Wounds : 118, 5pp (Effectivity: +0)
Darkness : 2219, 2pp (Effectivity: +1)
Death Ray : 104, 50pp (Effectivity: +0)
Destroy Undead : 183, 5pp (Effectivity: +0)
Disarm Trap : 108, 5pp (Effectivity: +0)
Earthquake : 107, 40pp (Effectivity: +0)
Farsight : 476, 8pp (Effectivity: +8)
Fire Bolt : 3088, 5pp (Effectivity: +21)
Fireball : 110, 10pp (Effectivity: +1)
Frost Bolt : 849, 6pp (Effectivity: +21)
Greater Identify : 110, 50pp (Effectivity: +0)
Heal : 105, 20pp (Effectivity: +0)
Ice Ball : 932, 12pp (Effectivity: +20)
Identify : 110, 37pp (Effectivity: +0)
Improved Fireball : 112, 15pp (Effectivity: +0)
Invisibility : 1048, 5pp (Effectivity: +11)
Knock : 2475, 6pp (Effectivity: +4)
Know Alignment : 1074, 5pp (Effectivity: +0)
Light : 3340, 1pp (Effectivity: +12)
Lightning Ball : 1042, 15pp (Effectivity: +6)
Lightning Bolt : 2093, 6pp (Effectivity: +10)
Magic Lock : 1133, 5pp (Effectivity: +2)
Magic Map : 119, 20pp (Effectivity: +15)
Magic Missile : 1389, 4pp (Effectivity: +42)
Mystic Shovel : 88, 54pp (Effectivity: +2)
Neutralize Poison : 1159, 5pp (Effectivity: +0)
Petrification : 110, 60pp (Effectivity: +0)
Remove Curse : 104, 25pp (Effectivity: +0)
Revelation : 112, 17pp (Effectivity: +0)
Scare Monster : 92, 6pp (Effectivity: +0)
Slow Monster : 1488, 4pp (Effectivity: +0)
Slow Poison : 1142, 3pp (Effectivity: +1)
Strength of Atlas : 2141, 5pp (Effectivity: +12)
Stun Ray : 1951, 5pp (Effectivity: +2)
Summon Monsters : 104, 15pp (Effectivity: +0)
Teleportation : 167, 71pp (Effectivity: +18)
Web : 1787, 6pp (Effectivity: +2)
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Effects of Corruption
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You have grown 10 extra eyes (Ap: -6, Pe: +6).
You thrive on the flesh of Order.
You have grown a bulging cranium (Le: +6, Wi: +4, Ap: -6, PV: -4, To: -3).
You hate the sun and try to blot it.
You are a living mana battery.
Your flesh continually spouts disease-ridden maggots (To: -6, Ch: -2, Ap:
-4, DV: +4).
Your eyes are shrouded by the mists of ChAoS (Pe: -10).
Your close attunement to corrupted astral space allows teleportation.
You are surrounded by an unholy aura (Ch: -10, DV: +6).
Poison drips from your hands.
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His achievements during his adventures:
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Tiax, the gnomish wizard, executed himself with a magic missile (after
winning) (after winning).
He scored 8476120 points and advanced to level 50.
He survived for 0 years, 112 days, 12 hours, 6 minutes and 37 seconds (60976
turns).
3 companions were killed during his adventures.
Tiax visited 131 places.
His strength score was modified by +16 during his career.
His learning score was modified by +16 during his career.
His willpower score was modified by +13 during his career.
His dexterity score was modified by +12 during his career.
His toughness score was modified by +17 during his career.
His charisma score was modified by +13 during his career.
His appearance score was modified by +12 during his career.
His mana score was modified by +28 during his career.
His perception score was modified by +11 during his career.
He was unnaturally aged by 28 years.
He was the champion of the arena.
He was a member of the thieves guild.
He made a little water dragon very happy.
He killed the emperor of the ancient minotaur race.
He ended his adventuring life on level 50 of the caverns of chaos.
3699 monsters perished under his attacks.
The following 29 artifacts were generated during his adventure:
the si
the scythe of corruption "Moon Sickle"
the golden gladius "Death's Sting"
the silvery two-handed sword "Vanquisher"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the heavy crossbow "The Far Slayer"
the silvery arrow "True Aim"
the rune-covered long sword "Trusted One"
the rune-covered trident
the elemental gauntlets
the ring of the High Kings
the crown of science
the ancient mummy wrapping
the ankh
the boots of the divine messenger
the small black shield "Lust for Glory"
the black torc
the rune-covered club "Skullcrusher"
the Chaos Orb of Elemental Mana
the robes of resistance
the staff of the archmagi
the dwarven pick axe "Hammerhead"
the black tome of Alsophocus
the shining long spear "Soaker"
the rune-covered halberd "Wyrmlance"
the axe of the minotaur emperor
He possessed the following intrinsics:
He was fire resistant (also through items).
He was poison resistant (also through an item).
He was cold resistant (also through an item).
He was acid resistant (also through items).
He was lucky (also through an item).
Fate smiled upon him (also through an item).
He was sleep resistant (also through an item).
He was able to control teleportation (also through an item).
He was invisible.
He was paralyzation resistant (gained through an item).
He was resistant to death rays (also through an item).
He was shock resistant (gained through items).
He was able to see invisible things.
He was immune to acidic attacks.
He was able to resist confusion attacks (gained through items).
He had the following talents: Affinity with Staves, Careful, Charged,
Defensive Fighter, Durable Magic, Extended Magic, Good Book Caster, Great
Book Caster, Hardy, Immune to Pain, Iron Skin, Mighty Aura, Potent Aura,
Quick, Steel Skin, Strong Aura, Strong Healer, Strong Magic, Tough Skin,
Very Quick.
He had a final speed score of 111 (final base speed: 111).
He was a messiah of Berwyn.
He asked for 3 divine interventions.
He was a holy champion of Balance.
He was severely tainted by Chaos.