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Thread: Vergil, GE Duelist

  1. #1
    Join Date
    Dec 2012
    Posts
    229

    Default Vergil, GE Duelist

    I won't write much about this one since I'm still mad on myself. Cause of simple distraction, I forgot to take the crown/medal to D: 50 and what was going to be first Ultra Ending ended out as a normal win. After all that effort to finish all the quests and keep Khel alive [1 wish for the entire game]. I'm simply done with the game for a while.

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    Vergil        St:73  Le:63  Wi:39  Dx:62  To:72  Ch:46  Ap:66  Ma:17  Pe:51 N=
    DV/PV:115/55     H:1234(1234)  P:235(308)    Exp: 50/37403881   DrCh  Sp: 203
    Blessed Invisible Bloated
    ------------------------------------------------------------------------------
    
    
    ----------------------------------------------------------------------------
                                Background Information
    ----------------------------------------------------------------------------
    
    Name: Vergil              Race: male Gray Elf       Class: Duelist
    Eye color: golden         Hair color: silver        Complexion: pale
    Height: 6'7"              Weight: 149 pounds
    Age: 330 (grown-up, 20 years of unnatural aging added in)
    Star sign: Wand           Birthday: 3/Wand (day 63 of the year)
    
    YOUR HISTORY:
            Your parents are travelling adventurers. Both are competent,
     talented and doing very well.
            As a child your parents cared a lot for you. Despite all
     circumstances you enjoyed a happy and fine childhood.
            During your youth you had a lot of fun playing with other kids of
     your age. You always were a natural leader and the center of interest.
            As a young adult you had to work a lot to finance your
     apprenticeship. You were often tired and exhausted but all this was
     forgotten, when you finally achieved your goal.
            You decided to become a Duelist.
    
    
    ----------------------------------------------------------------------------
                                      Inventory
    ----------------------------------------------------------------------------
    Total weight: 8735 stones                Carrying capacity: 17775 stones
    
    Head          : uncursed rustproof iron crown [+5, +4]                [65s]
    Neck          : blessed necklace of the eye                            [3s]
    Body          : uncursed Shirt of the Saints [+8, +4] {Le+2}          [20s]
    Girdle        : uncursed girdle of giant strength [+3, +4] {St+12}    [30s]
    Cloak         : uncursed cloak of protection [+1, +4]                 [20s]
    Right Hand    : blessed eternium long sword of devastation (+4, 6d8+14)[20s]
    Left Hand     : -
    Right Ring    : blessed ring of damage                                 [1s]
    Left Ring     : blessed ring of the High Kings [+2, +3]                [1s]
    Bracers       : blessed rustproof bracers of regeneration [+8, +4]    [18s]
    Gauntlets     : uncursed iron gauntlets "Ironfist" (-1, +0) [+1, +3] {St+7}
    Boots         : uncursed eternium boots (-1, +1) [+0, +6]             [55s]
    Missile Weapon: uncursed long bow of accuracy (+7, +2)                [30s]
    Missiles      : bundle of 32 uncursed arrows (+1, 1d6)                [64s]
    Tool          : -
    
    
    ----------------------------------------------------------------------------
                                        Stuff
    ----------------------------------------------------------------------------
    
    Total weight: 8398 stones   Carrying capacity: 17775 stones
    
    Helmets ('[')
       uncursed Crown of Chaos (-6, -6) [+0, +15] {Ma+10} (+10 spd)      [500s]
    Armor ('[')
       uncursed ancient mummy wrapping [+1, +5] {Ap-8}                    [60s]
       uncursed padded elven chain mail of resilience [+0, +8]            [10s]
    Gauntlets ('[')
       blessed fencing gloves of fidelity [+5, +2] {Ch+6}                  [6s]
       uncursed elemental gauntlets (-1, +0) [+0, +3]                     [10s]
    Necklaces (''')
       uncursed Medal of Chaos {Ap+12}                                   [300s]
    One-handed weapons ('(')
       blessed mithril broadsword of devastation (+0, 5d7+9)              [64s]
       blessed rapier of the needle (+0, 2d6+10) [+8, +1] {Dx+6} (+6 spd) [20s]
       uncursed ebony spear "Bugbiter" (+3, 4d7+3) [+1, +1] {Dx+3}       [100s]
       blessed dwarven pick axe "Hammerhead" (+2, 2d10+4) [+2, +2] {To+3} [90s]
       uncursed whip of the snake (-2, 5d2+9) {Dx+7} (+7 spd)             [15s]
       uncursed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1]     [10s]
       uncursed black rune-covered dagger "Sting" (+8, 3d4) [+4, +1]      [10s]
    Two-handed weapons ('(')
       uncursed scythe of corruption "Moon Sickle" (+6, 10d4+6) [+2, +2]  [70s]
       uncursed axe of the minotaur emperor (+12, 4d20+16) [-6, +4]     [1200s]
       uncursed silvery two-handed sword "Vanquisher" (+3, 6d5+3) [-3, +0]
       blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12}         [80s]
       blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24}
       uncursed rune-covered halberd "Wyrmlance" (+15, 4d8+10) [-2, +0]   [50s]
    Missile weapons ('}')
       blessed light crossbow of accuracy (+6, +1)                        [70s]
    Valuables ('$')
       209159 gold pieces                                               [2091s]
    
    
    ----------------------------------------------------------------------------
                                    Weapon Skills
    ----------------------------------------------------------------------------
    
    Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Daggers & knives        12   +14    +8   +4   Mastery              3948 [crystal dagger]
    Swords                  15   +18   +12   +6   Grand Mastery [my devastating swords and crowning gift]
    Whips                   14   +22   +17  +14   Mastery              10336
    
    Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Bows                     1    +2    +1   +0   basic                80
    Crossbows                1    +2    +1   +0   basic                107
    
    Shields                Lvl   DV               Level          Required marks
    ---------------------  ---   ---              -------------  --------------
    Shields                  0    +0              unskilled            36 [not even for a second]
    
    
    Damage caused with your melee weapons:
    --------------------------------------
    Right hand: +145 bonus to hit, 6d8+76 damage
    
    
    Damage caused with your missile weapons:
    ----------------------------------------
    Ammunition: 32, base range: 18, +83 bonus to hit, 1d6+35 damage
    
    
    
    
    ----------------------------------------------------------------------------
                                       Skills
    ----------------------------------------------------------------------------
    
      Alertness ................100    (superb)       [+1d5]
      Athletics ................100    (superb)       [+1d5]
      Backstabbing .............100    (superb)       [+1d3]
      Climbing .................100    (superb)       [+3d4]
      Concentration ............100    (superb)       [+1d5]
      Courage ..................100    (superb)       [+1d3]
      Dodge ....................100    (superb)       [+2d4]
      Find weakness ............100    (superb)       [+2d4]
      First aid ................100    (superb)       [+1d5]
      Fletchery ................ 40    (fair)         [+1] (ma)
      Haggling ................. 60    (good)         [+1]
      Healing ..................100    (superb)       [+1d5]
      Law ......................100    (superb)       [+2d4]
      Listening ................100    (superb)       [+2d4]
      Literacy .................100    (superb)       [+1d3]
      Mining ................... 51    (good)         [+1]
      Necromancy ............... 43    (fair)         [+1d3]
      Pick pockets .............100    (superb)       [+2d4]
      Stealth ..................100    (superb)       [+1d5]
      Swimming .................100    (superb)       [+1d3]
      Tactics ..................100    (superb)       [+1d5]
      Two weapon combat ........ 40    (fair)         [+1]
    
    [Necro, Fletchery and Mining were all from !oEducation]
    
    ----------------------------------------------------------------------------
                                       Spells
    ----------------------------------------------------------------------------
    
       Acid Bolt        :   372,  14pp     (Effectivity: +2)
       Calm Monster     :   479,   7pp     (Effectivity: +0)
       Cure Light Wounds:   157,   3pp     (Effectivity: +8)
       Darkness         :   446,   3pp     (Effectivity: +0)
       Farsight         :   280,  15pp     (Effectivity: +7)
       Fire Bolt        :   188,   9pp     (Effectivity: +2)
       Frost Bolt       :   302,  10pp     (Effectivity: +8)
       Identify         :   245,  68pp     (Effectivity: +2)
       Invisibility     :   331,   9pp     (Effectivity: +0)
       Knock            :   966,  11pp     (Effectivity: +0)
       Light            :   463,   1pp     (Effectivity: +5)
       Lightning Ball   :   271,  27pp     (Effectivity: +2)
       Lightning Bolt   :   216,  11pp     (Effectivity: +0)
       Magic Lock       :   637,   7pp     (Effectivity: +0)
       Magic Missile    :   433,   7pp     (Effectivity: +4)
       Neutralize Poison:   434,   9pp     (Effectivity: +0)
       Remove Curse     :   164,  45pp     (Effectivity: +1)
       Slow Monster     :   462,   6pp     (Effectivity: +0)
       Slow Poison      :   267,   5pp     (Effectivity: +0)
       Stun Ray         :   373,   7pp     (Effectivity: +1)
       Teleportation    :   599,  23pp     (Effectivity: +6)
       Web              :   447,  11pp     (Effectivity: +0)
    
    
    
    
    ----------------------------------------------------------------------------
                                  His further life:
    ----------------------------------------------------------------------------
    
    After he leaves the Drakalor Chain he is welcomed by his people with great
    honors. They acknowledge his noble deeds, his valor, his cunning and his
    great skills that helped to prevent the complete destruction of the world he
    knows. He returns to his lands victorious and is hailed as a great leader.
    Eventually he becomes king and rules his subjects with an iron fist for a
    long and peaceful time, allowing his people to prosper and grow.
    
    ----------------------------------------------------------------------------
                  His achievements during his adventures:
    ----------------------------------------------------------------------------
    
    Vergil, the gray elven duelist, saved the world with his brave efforts and
    became a great ruler without even stopping to save himself.
    He scored 21371364 points and advanced to level 50.
    He survived for 0 years, 250 days, 22 hours, 54 minutes and 46 seconds
    (145499 turns).
    Vergil visited 147 places.
    His strength score was modified by +24 during his career.
    His learning score was modified by +23 during his career.
    His willpower score was modified by +12 during his career.
    His dexterity score was modified by +26 during his career.
    His toughness score was modified by +21 during his career.
    His charisma score was modified by +17 during his career.
    His appearance score was modified by +23 during his career.
    His mana score was modified by -1 during his career. [was 40 before writing a single SoCR]
    His perception score was modified by +27 during his career. [7-9 carrot rooms, it seems Thomas made them more regular]
    He was unnaturally aged by 20 years.
    He was the champion of the arena.
    He was the head of the thieves guild.
    He killed the emperor of the ancient minotaur race.
    He defeated the arch enemy of a mighty karmic wyrm.
    He stopped the generation of nasty bugs.
    He saved Khelavaster from certain death.
    He left the Drakalor Chain after completing his quest and became a great
    leader and famous hero.
    9975 monsters perished under his attacks.
    The following 33 artifacts were generated during his adventure:
    [notice how the game doesn't count rapier of the needle as one]
      the si
      the scythe of corruption "Moon Sickle"
      the golden gladius "Death's Sting"
      the silvery two-handed sword "Vanquisher" [GUV]
      the Chaos Orb of Elemental Water
      the Chaos Orb of Elemental Air
      the Chaos Orb of Elemental Fire
      the Chaos Orb of Elemental Earth
      the ebony spear "Bugbiter" [random drop]
      the lead-filled mace "Big Punch"
      the scorched spear
      the rune-covered trident
      the sword of Nonnak
      the elemental gauntlets
      the ring of the High Kings
      the phial of Caladriel
      the crown of science
      the ancient mummy wrapping
      the ankh
      the Crown of Chaos
      the black torc
      the Medal of Chaos
      the Shirt of the Saints [Minotaur Emperor]
      the Chaos Orb of Elemental Mana
      the black rune-covered dagger "Needle"
      the black rune-covered dagger "Sting"
      the fine leather armor "Nature's Companion" [didn't find]
      the dwarven pick axe "Hammerhead" [GUV]
      the iron gauntlets "Ironfist" [random drop]
      the Trident of the Red Rooster
      the weird tome
      the rune-covered halberd "Wyrmlance" [Uselessness]
      the axe of the minotaur emperor
    He possessed the following intrinsics:
      He was fire resistant (also through an item).
      He was poison resistant (also through an item).
      He was cold resistant (gained through an item).
      He was lucky.
      Fate smiled upon him.
      He was sleep resistant (also through an item).
      He was petrification resistant.
      He was able to control teleportation.
      He was invisible.
      He was stun resistant (also through an item).
      He was paralyzation resistant.
      He was resistant to death rays.
      He was shock resistant (gained through an item).
      He was able to see invisible things (gained through an item).
      He was immune to shock attacks.
      He was able to resist confusion attacks (gained through an item).
    He had the following talents: Affinity with Daggers & Knives, Affinity with
    Swords, Affinity with Whips, Aggressive, Alert, Careful, Charged, Defensive
    Fighter, Dodger, Long Stride, Melee Weapon Master, Miser, Natural Berserker,
    Potent Aura, Quick, Sixth Sense, Strong of Will, Treasure Hunter.
    He had a final speed score of 203 (final base speed: 134).
    He was a messiah of Ayssia.
    He asked for 3 divine interventions.
    He was a holy champion of Balance.
    He was slightly tainted by Chaos.
    
    ----------------------------------------------------------------------------
                                Version Information
    ----------------------------------------------------------------------------
    
    Ancient Domains Of Mystery
    Version 1.2.0
    Windows Prerelease 9
    Build: Jan 13 2013 10:10:43

  2. #2
    Join Date
    Dec 2012
    Posts
    229

    Default

    Also, I tried playing without TH first but it was a lesson in pain. The difference shows in the amount of consumables you get when you need them, especially water and identify scrolls.

  3. #3
    Join Date
    May 2010
    Posts
    29

    Default

    No prayers, impressive!

  4. #4
    Join Date
    Jan 2010
    Posts
    941

    Default

    Hunh? "He asked for 3 divine interventions."
    gate closers: GeWi GnMo(unarmed) DeAs/Pa/Mi(staves)/Ra GePr DrBb HrMo | p7: MeBf | p17: GnPr | p20: DrDu GnAs DeCk MeWp OrBf GnTh MeHe | R57: MeDu | R101: DrAs (26,674 turns) GnDu (26,748) DrAs (18,533)
    ULE: HeRa — OCG: DeMi
    currently speedrunning DrAs.

  5. #5

    Default

    Vergil, the gray elven duelist, saved the world with his brave efforts and
    became a great ruler without even stopping to save himself.


    Finished the game in one sitting? How long does it take?

  6. #6
    Join Date
    Dec 2012
    Posts
    229

    Default

    I don't remember, about 7 hours I think? It had some period of only sitting in the background.... and honestly, it'd be much shorter if it wasn't an attempted Ultra

    also, yeah, prayed 2 times in the early game and one time in DF after etting a curse from a pool and being too lazy to walk back to DT altar. otherwise, potions of extra/ultra healing were used when necessary and so were scrolls of power, thus praying wasn't vital

  7. #7
    Join Date
    Aug 2009
    Posts
    2,828

    Default

    Quote Originally Posted by plllizzz9 View Post
    I won't write much about this one since I'm still mad on myself. Cause of simple distraction, I forgot to take the crown/medal to D: 50 and what was going to be first Ultra Ending ended out as a normal win. After all that effort to finish all the quests and keep Khel alive [1 wish for the entire game]. I'm simply done with the game for a while.
    I feel your pain, it happened to me too. The game is very unforgiving of such mistakes.
    You steal a scroll labelled HITME. The orc hits you.

  8. #8
    Join Date
    Dec 2012
    Posts
    229

    Default

    btw. a minor thing I remembered but it gives idea to how strong a Duelist is at level 50

    I forget to remove the 'your blood is freezingly cold' corruption before entering D: 49

    I cleaned out D:50 before even getting back to full speed from that

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