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Thread: TWL '09 Final: The League of ChAoS!

  1. #51
    Join Date
    Jan 2009
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    If nothing else, it makes a difference between inventory destruction and getting bolted/summons. The former has been used to good effect in this tournament. That latter is... trickier to make use of.
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  2. #52
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    Quote Originally Posted by JellySlayer View Post
    If nothing else, it makes a difference between inventory destruction and getting bolted/summons. The former has been used to good effect in this tournament. That latter is... trickier to make use of.
    Summons might be useful if you are already facing a really really tough monster.
    Must be really really tough of course, since god summons really tough monsters.



    EDIT: And this is my 500st post
    Not that it matters.
    Of course it's unfair - that's the whole point.

    The Adom wiki: everything you don't want to know about Adom.
    http://ancardia.wikia.com/

  3. #53
    Join Date
    May 2008
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    199

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    Right, playing my turn now, give me a second to get things set up.

    20000: Get rid of our cursed bottle of booze. Equip armour and weapon and shield.
    20005: Begin exploring.
    20010: Pick up a slender tome.
    20100: Fight some zombies, pick up various foodstuffs.
    20500: Descend to I:17.
    20700: Lose oil of rust removal to a fire attack. Shields reaches level 6.
    21000: Find a longbow and arrows. Equip.
    21100: Drink a few unidentified potions. They're cursed potions of potential dex and toughness, whoops.
    21600: Read slender tome. It's cure light wounds. Spend some time casting from book.
    21750: An unseen monster summons a horde of berserker lords. I descend the stairs to I18.
    21850: You sense a certain tension.
    22000: w5 in starting room till end.

    Basically, you've got more food, a longbow, you're wearing armour, and now we know Cure Light Wounds.

    If there's anything else, it'll be on the replay (that's a disclaimer for if you wanted to know, say, the exact layout of a certain level, not 'I did some secret stuff, lol, it's on the replay').

    http://ancardia.ath.cx/adom_users/league1/columbo.vlg

    Code:
    ------------------------------------------------------------------------------
                                     Screenshot
    ------------------------------------------------------------------------------
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
       #################
       #.........#.....+
       #..<..@...#.#####
       #........./.#
       #############
    
    
    Columbo       St:20  Le:11  Wi:15  Dx:14  To:15  Ch:15  Ap:15  Ma:17  Pe:10 N=
    DV/PV: 65/7    H: 91(97)      P: 46(52)      Exp: 12/68281      I18   M: 22000
    Satiated Coward
    ------------------------------------------------------------------------------
    
    
    ----------------------------------------------------------------------------
                                Character Information
    ----------------------------------------------------------------------------
    
    Columbo    St:20  Le:11  Wi:15  Dx:14  To:15  Ch:15  Ap:15  Ma:17  Pe:10  N=
    DV/PV: 65/7   H: 91(97)   P: 46(52)   Exp: 12/68281   M: 22000
    
    ----------------------------------------------------------------------------
                                      Inventory
    ----------------------------------------------------------------------------
    Total weight: 1459 stones                Carrying capacity: 2250 stones
    
    Head          : -
    Neck          : -
    Body          : elven chain mail [+0, +5]                             [10s]
    Girdle        : -
    Cloak         : -
    Right Hand    : cursed orcish spear (+1, 1d8+2)                       [75s]
    Left Hand     : large mithril shield (-1) [+7, +2]                    [96s]
    Right Ring    : -
    Left Ring     : -
    Bracers       : -
    Gauntlets     : -
    Boots         : -
    Missile weapon: long bow (+2, +2)                                     [30s]
    Missiles      : bundle of 12 arrows (+0, 1d6)                         [24s]
    Tool          : -
    
    
    ----------------------------------------------------------------------------
                                        Stuff
    ----------------------------------------------------------------------------
    
    Total weight: 1224 stones   Carrying capacity: 2250 stones
    
    Armor ('[')
       fancy clothes                                                      [30s]
       studded leather armor                                             [250s]
    One-handed weapons ('(')
       broadsword                                                         [80s]
       crude spear                                                        [75s]
       spear                                                              [50s]
       battle axe                                                         [70s]
       whip                                                               [15s]
       crude knife                                                        [10s]
    Missile weapons ('}')
       long bow                                                           [30s]
    Missiles ('*')
       heap of 6 rocks (+0, 1d4)                                          [30s]
       bundle of 3 arrows (+0, 1d6)                                        [6s]
       heap of 4 rocks (+3, 1d4)                                          [20s]
       heap of 3 rocks                                                    [15s]
       bundle of 2 tiny quarrels                                           [4s]
       bundle of 9 quarrels                                               [18s]
       arrow                                                               [2s]
       arrow                                                               [2s]
       arrow                                                               [2s]
    Tools (']')
       heap of 2 torches                                                  [20s]
       round key                                                           [1s]
       box with flint and steel (38)                                       [5s]
       round key                                                           [1s]
       thieves picks                                                       [5s]
    Rings ('=')
       vibrating ring                                                      [1s]
    Wands ('\')
       willow wand                                                         [3s]
    Potions ('!')
       potion of potential learning                                        [4s]
       potion of charisma                                                  [4s]
       potion of potential dexterity                                       [4s]
       sparkling potion                                                    [2s]
    Books ('"')
       spellbook of Cure Light Wounds                                    [100s]
    Food ('&#37;')
       loaf of bread                                                      [40s]
       large ration                                                      [200s]
       iron ration                                                       [100s]
       heap of 5 bones                                                    [20s]
    Valuables ('$')
       505 gold pieces                                                     [5s]
    Last edited by Covenant; 06-28-2009 at 12:27 AM.

  4. #54
    Join Date
    Jan 2009
    Posts
    397

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    Well... situation is rather dire now.

    22000: drop junk (including cursed weapons), locate stairs, mimic shop
    22342: descend; hit by ghost (+3 age)
    22366: kill ghost with CLW
    22391: invoke river rule
    22527: kill dudes, locate stairs
    22630: find large group of silver and dire wolves, kill until get ration and descend
    22801: kill hob chief for girdle of str (+2), gob chief for unid scroll
    22898: kill ochre jelly
    23000: find multiple steel zombies in room... does not look fun; read unID scroll: defense
    23222: lure one zombie out, attempt to kill with little success.
    23850: rest of level is fully explored and has no monster generation

    Code:
    ------------------------------------------------------------------------------
                                     Screenshot
    ------------------------------------------------------------------------------
    
    
    
    
    
                ############                 #######.
               #...........#                 #.$.../.
     ######### #...........###################.#####.
     #...../.# #.........../...//./............#
     #.....#.# #...........#####################
     #.....#.# #...........#
     #.....#.###...........#######################################
     #.....#...#...........+.....................................#
     #########.#################################################.###############
           #...#                                               #...#...........#
     #######.#.###                                             ###.#...........#
     #...../.#...#                                               #.#...........#
     #...<.#####.#################################################.#...........#
     #.....#   #.....................@............................./...........#
     #######   #################################################################
    
    
    Columbo       St:22  Le:11  Wi:15  Dx:14  To:15  Ch:15  Ap:15  Ma:17  Pe:10 N=
    DV/PV: 68/9    H: 98(98)      P: 52(52)      Exp: 12/70580      I20   M: 24000
    Coward
    ------------------------------------------------------------------------------
       Cure Light Wounds:    21,   8pp     (Effectivity: +2)
       Light            :    26,   4pp     (Effectivity: +5)
       Slow Poison      :    24,  10pp     (Effectivity: +1)
    
    ----------------------------------------------------------------------------
                                      Inventory
    ----------------------------------------------------------------------------
    Total weight: 1667 stones                Carrying capacity: 2700 stones
    
    Head          : hat [+0, +2]                                           [4s]
    Neck          : -
    Body          : cursed elven chain mail [+1, +5]                      [10s]
    Girdle        : girdle of strength [+0, +0] {St+2}                    [15s]
    Cloak         : -
    Right Hand    : cursed orcish spear (+1, 1d8+2)                       [75s]
    Left Hand     : cursed large mithril shield (-1) [+7, +2]             [96s]
    Right Ring    : -
    Left Ring     : -
    Bracers       : -
    Gauntlets     : -
    Boots         : -
    Missile weapon: cursed long bow (+2, +2)                              [30s]
    Missiles      : bundle of 13 arrows (+0, 1d6-1)                       [26s]
    Tool          : -
    
    ----------------------------------------------------------------------------
       studded leather armor                                             [250s]
       chain mail                                                        [400s]
       crude knife                                                        [10s]
       long sword                                                         [40s]
       long bow                                                           [30s]
       spellbook of Cure Light Wounds                                    [100s]
    // status unknown; rest of inventory (except for one key) is cursed from two turns ago.
    Threat room is of course the unexplored room in the NE. One steel zombie has been lured out and is still 'alive' somewhere between that room and the PC.
    Attached Files Attached Files

  5. #55
    Join Date
    Mar 2008
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    London, England
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    Hah, very nice situation! Getting through could well be quite a trial... Save is restored on the server for meh to take his turn. Good luck!
    Platinum Edition ADOMer
    http://gamesofgrey.com - check out my roguelikes!

  6. #56
    Join Date
    Jun 2008
    Posts
    474

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    I'm starting soon. That unidentified wand could be our only hope.

    The wand was a wand of darkness, which I wasted. I studied our spellbook a bit, and got teleported. I guessed correctly where the stair room would be, so first challenge completed.

    Going down on turn 24274. An exploding door destroys our girdle and some other stuff, but I find the next staircase behind it. A river with a powerful rockthrower on the other side means I'll have to go down again. I'll wait a while first to heal.

    +1 Mana on the next level from bookcasting CLW. I used up our one casting of darkness. We're out of food, so I'm going down to I23 in turn 25183.

    25470 going down again, since I don't want to fight a troll berserker.

    A blink dog summons twice, but no food. I drink all our potions out of desperation and finally get more summons. I get one corpse just before the end of the turn, which I didn't eat yet.

    There's a dark room to the west that I didn't dare enter. I found a couple of items, the most interesting being an unidentified wand. The vibrating ring is probably fish (it glowed when I put it on).

    Code:
    ------------------------------------------------------------------------------
                                     Screenshot
    ------------------------------------------------------------------------------
    
    
    
                                                           #######################
                                                           #.........#.........[.#
                                                        ####......d..#.###.....<.#
                                                         /./.......d./.# #.......#
                                                         ###.......dd### #########
                                                           #.......d@#
                                                           ###########
    
    
    
    
    
    
    
    
    
    
    
    
    Columbo       St:20  Le:11  Wi:15  Dx:14  To:15  Ch:17  Ap:15  Ma:18  Pe:10 N-
    DV/PV: 71/9    H: 77(97)      P: 52(52)      Exp: 12/75058      I24   M: 26000
    Coward
    ------------------------------------------------------------------------------
    ttyrec at league1 - ttyrec-Sun-Jun-28-11:55:18-2009 if anyone needs more details.
    Last edited by meh; 06-28-2009 at 09:27 AM.

  7. #57
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    Jan 2009
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    397

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    Quote Originally Posted by meh View Post
    I'm starting soon. That unidentified wand could be our only hope.

    The wand was a wand of darkness, which I wasted. I studied our spellbook a bit, and got teleported. I guessed correctly where the stair room would be, so first challenge completed.
    Very nice. Anticipating the save coming back to me (and getting abyssed), that was the only solution I could come up with.

  8. #58
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    Mar 2008
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    721

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    Quote Originally Posted by Covenant View Post
    20000: Get rid of our cursed bottle of booze. Equip armour and weapon and shield.
    How did you do that?

    I am taking my turn... later, maybe tomorrow, maybe the day after that. We'll see.

    Wheres the savegame?
    Of course it's unfair - that's the whole point.

    The Adom wiki: everything you don't want to know about Adom.
    http://ancardia.wikia.com/

  9. #59
    Join Date
    Jun 2008
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    474

  10. #60
    Join Date
    Mar 2008
    Location
    Kentucky
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    > wand of darkness

    I've definitely been away from ADOM too long.
    "Whip me!" pleads the adom player. The rng replies... "No."

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