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Thread: Elementalist burrowing

  1. #1
    Join Date
    Mar 2008
    Location
    Paris, France
    Posts
    197

    Default Elementalist burrowing

    Hi folks,

    I just managed to take a mist elf elementalist to L50, and he died in battle with Andor Drakon b/c I didn't have a source of paralyzation resistance. :-(

    However, I did give the burrowing thing a try, and moving through wall segments destroyed them. Is this expected behavior, or should I log a bug?

    Other lessons learned:

    MEs are very nice once you get to the mid game. You can still train up your To potential with Garth, so don't neglect herbalism! This character had about 350HP at the end, and it was plenty--the really heavy blows (e.g., titans, greater molochs, diamond golems) are halved so I actually felt safer with the mist elf than I have with other classes having 600-800 HP. Maybe that's an illusion. The metal limitation was a pain, because there were lots of amulets and rings I would have liked to wear that I just couldn't. A regular character would have been wearing the amulet of free action and not the ankh.

    Necromancy never gives anything but a homonculus for non-necros, but those servants can come in handy and are well worth the 2 Mana. Mist elves have plenty of mana to spare, and both points do come back eventually. They can last a few rounds in combat after they "adjust to your level", they can put cats to sleep, they can fight poisonous monsters for you (even if you need more than one), and you can make them walk ahead of you in trappy areas. I just wish I could teach one to open doors for me...

    The XP penalty doesn't put an ultra out of reach. I reached L45 after killing all the big-ticket monsters available, and clearing the two GV generated. I didn't even have to kill the Ancient Karmic Wyrm, which is good because I didn't have any dragon slaying ammo left, and only ~30 castings of magic missile from the library.

    The really annoying thing about this game was that I never found a single girdle of carrying, nor the Strength of Atlas spell. Humph! The nicest finds were Nature's Companion (pre-crown) and Sun's Messenger (greater giant vault).
    Last edited by BenMathiesen; 02-27-2013 at 07:12 PM.

  2. #2
    Join Date
    Feb 2012
    Posts
    1,923

    Default

    Quote Originally Posted by BenMathiesen View Post
    However, I did give the burrowing thing a try, and moving through wall segments destroyed them. Is this expected behavior, or should I log a bug?
    That's how it works. You spend some PP and extra energy to dig through the wall. When I first read about the class power, I thought it'd let you walk through walls like earth elementals!
    "And light there be!"

  3. #3
    Join Date
    Sep 2012
    Location
    San Francisco, CA
    Posts
    675

    Default

    You can wear free action - it's still better than being insta-gibbed by hivemind mimic.
    Keep it in the pack until you need it.

  4. #4
    Join Date
    Feb 2010
    Location
    Novosibirsk, Russia
    Posts
    171

    Default

    Quote Originally Posted by Mobius View Post
    You can wear free action - it's still better than being insta-gibbed by hivemind mimic.
    Keep it in the pack until you need it.
    It's almost late already to put on anything after hivemind mimic occasional meeting) Pool sipping seems to be a bit more useful at this point.
    Quote Originally Posted by Grey View Post
    This is a gameplay challenge, not an exercise in tedium.

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