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Mery'Sssaass St:47 Le:41 Wi:34 Dx:61 To:49 Ch:36 Ap:32 Ma:37 Pe:40 N=
DV/PV:136/46 H:839(839) P:495(495) Exp: 50/21778058 DrCh Sp: 131
Blessed Invisible Bloated
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Background Information
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Name: Mery'Sssaass Race: male Ratling Class: Merchant
Eye color: black Hair color: black Complexion: brown
Height: 5'1" Weight: 147 pounds
Age: 14 (young)
Star sign: Wolf Birthday: 11/Wolf (day 311 of the year)
YOUR HISTORY:
Your parents belong to the lower class. They were honest
hard-working people, who did everything to enable you to live a
comfortable and fine life. They were not very successful.
As a child you had to survive pretty harsh times since your parents
seemed to have run out of luck. Their wealth was ever-declining and times
were very hard.
As a kid you often watched the adult adventurers preparing for new
exciting journeys. They sparked your imagination.
Your young adulthood was characterized by hard and long work. You
had decided to study under a renowned master. To your great disappointment
you had to find out, that he was a hard, unjust and tyrannic man,
embittered by his old age. Your apprentice years were quite terrible.
You decided to become a Merchant. During your apprenticeship you
specialized on magical potions.
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Inventory
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Total weight: 9181 stones Carrying capacity: 29925 stones
He: uncursed Iron Crown of Havlor (-6, -6) [+12, +12] {Le+4} [65s]
Ne: blessed amulet of balance [3s]
Bo: uncursed padded elven chain mail of resilience (-1, +1) [+6, +5] [10s]
Gi: uncursed girdle of strength [+0, +0] {St+4} [15s]
Cl: uncursed cloak of invisibility (-1, +0) [+1, +0] [30s]
RH: blessed sword of sharpness (+3, 4d8+8) [35s]
LH: blessed medium obsidian shield "Protector" [+20, +4] {To+2} [46s]
RR: uncursed ring of slaying (+6 melee damage, +6 missile damage) [1s]
LR: blessed ring of the master cat [+0, +5] {Dx+16} (+16 spd) [1s]
Br: uncursed bracers of regeneration [+0, +0] [18s]
Ga: blessed fencing gloves of fidelity [+4, +1] {Ch+6} [6s]
Bo: blessed seven league boots [+1, +1] [30s]
MW: uncursed heavy crossbow of accuracy (+10, +6) [140s]
Mi: bundle of 14 uncursed quarrels (+1, 2d6) [28s]
Tl: -
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 1 +1 +0 +0 basic 20
Daggers & knives 10 +10 +6 +3 excellent 1744
Clubs & hammers 3 +2 +1 +0 basic 65
Maces & flails 1 +1 +0 +0 basic 25
Swords 13 +14 +10 +4 Mastery 6395
Axes 9 +7 +6 +2 excellent 1096
Whips 1 +1 +0 +1 basic 25
Pole arms 1 +1 +0 +0 basic 25
Twohanded weapons 1 +1 +1 +0 basic 25
Staves 10 +10 +5 +20 excellent 1521
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 7 +14 +10 +2 skilled 175
Bows 9 +18 +13 +3 excellent 159
Crossbows 9 +18 +13 +3 excellent 302
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 1 +2 +1 +0 basic 11
Thrown spears 5 +10 +7 +1 skilled 57
Boomerangs & scurgari 4 +8 +6 +1 skilled 16
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 10 +20 excellent 1524
Damage caused with your melee weapons:
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Right hand: +82 bonus to hit, 4d8+41 damage
Damage caused with your missile weapons:
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Ammunition: 14, base range: 18, +81 bonus to hit, 2d6+49 damage
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Skills
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Alchemy ...................100 (superb) [+1d5]
Appraising ................100 (superb) [+2d4]
Backstabbing ..............100 (superb) [+1d3]
Bridge building ........... 34 (fair) [+4d5] (mr)
Climbing ..................100 (superb) [+2d4]
Concentration .............100 (superb) [+1d3]
Courage ...................100 (superb) [+1d5]
Detect item status ........100 (superb) [+2d4]
Detect traps ..............100 (superb) [+1d5]
First aid .................100 (superb) [+1d3]
Gemology ..................100 (superb) [+2d4]
Haggling ..................100 (superb) [+2d4]
Healing ...................100 (superb) [+1d3]
Herbalism .................100 (superb) [+3d4]
Listening .................100 (superb) [+3d3]
Literacy ..................100 (superb) [+1d5]
Metallurgy ................100 (superb) [+1d5]
Mining ....................100 (superb) [+1d5]
Pick pockets ..............100 (superb) [+2d4]
Stealth ...................100 (superb) [+2d4]
Survival ..................100 (superb) [+2d4]
Swimming ..................100 (superb) [+1d3]
Tactics ...................100 (superb) [+1]
Two weapon combat .........100 (superb) [+1d5]
Woodcraft .................100 (superb) [+1d5]
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Spells
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Acid Ball : 15, 64pp (Effectivity: +0)
Acid Bolt : 494, 14pp (Effectivity: +5)
Bless : 6, 15pp (Effectivity: +0)
Burning Hands : 118, 7pp (Effectivity: +6)
Calm Monster : 104, 8pp (Effectivity: +0)
Create Item : 469, 250pp (Effectivity: +0)
Cure Critical Wounds: 7, 28pp (Effectivity: +0)
Cure Disease : 132, 8pp (Effectivity: +0)
Cure Light Wounds : 430, 5pp (Effectivity: +1)
Cure Serious Wounds : 10, 19pp (Effectivity: +0)
Darkness : 42, 6pp (Effectivity: +1)
Death Ray : 26, 174pp (Effectivity: +0)
Destroy Undead : 281, 7pp (Effectivity: +5)
Disarm Trap : 13, 18pp (Effectivity: +0)
Earthquake : 8, 153pp (Effectivity: +0)
Farsight : 925, 17pp (Effectivity: +2)
Fire Bolt : 228, 10pp (Effectivity: +4)
Fireball : 18, 36pp (Effectivity: +0)
Ice Ball : 9, 47pp (Effectivity: +0)
Improved Fireball : 8, 57pp (Effectivity: +0)
Invisibility : 445, 10pp (Effectivity: +0)
Knock : 400, 12pp (Effectivity: +1)
Light : 677, 3pp (Effectivity: +2)
Lightning Ball : 9, 57pp (Effectivity: +0)
Lightning Bolt : 18, 21pp (Effectivity: +0)
Magic Lock : 404, 8pp (Effectivity: +1)
Magic Missile : 2, 15pp (Effectivity: +0)
Mystic Shovel : 227, 100pp (Effectivity: +0)
Remove Curse : 14, 93pp (Effectivity: +0)
Revelation : 10, 62pp (Effectivity: +0)
Scare Monster : 401, 12pp (Effectivity: +0)
Slow Monster : 571, 7pp (Effectivity: +0)
Slow Poison : 544, 6pp (Effectivity: +0)
Strength of Atlas : 504, 10pp (Effectivity: +1)
Stun Ray : 279, 8pp (Effectivity: +2)
Summon Monsters : 9, 57pp (Effectivity: +0)
Teleportation : 11, 45pp (Effectivity: +0)
Web : 392, 12pp (Effectivity: +1)
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His further life:
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After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He returns to his lands victorious and is hailed as a great leader.
Eventually he becomes king and rules his subjects with an iron fist for a
long and peaceful time, allowing his people to prosper and grow.
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His achievements during his adventures:
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Mery'Sssaass, the ratling merchant, saved the world with his brave efforts
and became a great ruler while saving himself 25 times.
He scored 25441560 points and advanced to level 50.
He survived for 0 years, 137 days, 3 hours, 21 minutes and 9 seconds (274940
turns).
1 companion was killed during his adventures.
Mery'Sssaass visited 138 places.
His strength score was modified by +30 during his career.
His learning score was modified by +30 during his career.
His willpower score was modified by +19 during his career.
His dexterity score was modified by +28 during his career.
His toughness score was modified by +20 during his career.
His charisma score was modified by +24 during his career.
His appearance score was modified by +26 during his career.
His mana score was modified by +25 during his career.
His perception score was modified by +23 during his career.
He was the champion of the arena.
He was the head of the thieves guild.
He made a little water dragon very happy.
He killed the emperor of the ancient minotaur race.
He adhered to the principles of the Cat Lord and thus rose to great fame.
He stopped the generation of nasty bugs.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
8960 monsters perished under his attacks.
The following 27 artifacts were generated during his adventure:
the si
the scythe of corruption "Moon Sickle"
the ring of the master cat
the golden gladius "Death's Sting"
the Iron Crown of Havlor
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the staff of the Wanderer
the lead-filled mace "Big Punch"
the silver key
the rune-covered trident
the sword of Nonnak
the elemental gauntlets
the ring of the High Kings
the crown of science
the ancient mummy wrapping
the ankh
the hammer of the gods
the intricate wooden shield "Nature's Friend"
the Chaos Orb of Elemental Mana
the staff of the archmagi
the medium obsidian shield "Protector"
the shining long spear "Soaker"
the rune-covered halberd "Wyrmlance"
the axe of the minotaur emperor
He possessed the following intrinsics:
He was fire resistant.
He was poison resistant.
He was cold resistant.
He was lucky.
Fate smiled upon him (also through an item).
He was sleep resistant (gained through an item).
He was able to teleport.
He was able to control teleportation.
He was invisible (gained through an item).
He was stun resistant (gained through items).
He was resistant to death rays.
He was shock resistant.
He was able to see invisible things (also through an item).
He was immune to shock attacks.
He was immune to acidic attacks.
He was able to resist confusion attacks (gained through an item).
He had the following talents: Affinity with Crossbows, Affinity with Swords,
Alert, Careful, Defensive Fighter, Good Shot, Greased Lightning, Keen Shot,
Long Stride, Miser, Quick, Quick Shot, Shield Expert, Shield Master, Shield
Specialist, Treasure Hunter, Very Careful, Very Quick.
He had a final speed score of 131 (final base speed: 125).
He was a messiah of Sssaass.
He asked for 6 divine interventions.
He was a holy champion of Balance.
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Version Information
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Ancient Domains Of Mystery
Version 1.2.0
OSX Prerelease 10
Build: Jan 22 2013 20:26:07