A few other things:
0.12.3 You write that "Vaults become more common" while the PC is cursed or doomed. I am almost positive that this is incorrect. For example, save-scummed characters will generally find the same dungeon features (although not always the same composition) on a newly spawned (non-ID) level, regardless of cursing/dooming, which strongly suggests that these features are pre-determined. I seem to recall reading that dungeon features are in fact determined that the start of the game, but I would assume this was code-mined or at very least unverifiable.
In the same section, you mention that Dooming increases food consumption, but testing doesn't seem to bear this out: it takes approximately 900 turns to reach "Hungry" status while walking upon immediately starting the game. If you retry the experiment, except first pray until doomed, the number of turns is the same. Dooming does increase the corruption rate, however.
CORRECTION: The Candle starsign gives 2 points of health every 12 turns. This is more than twice as good as maxed out healing skill.
[edit]Yes, the Pyramid text is correct. Otherwise you could leave the orbs there and never get them back... I've used this trick numerous times when I've found myself in need of a spare pickaxe or climbing set. Here's a screenshot of a level 37 necromancer I had kicking around that I brought into the pyramid.
Code:
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Screenshot
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###########
#.........# ############
# #.<.##.# #..#.......#
##.##...##.########.####.###.####
#..........^^^^(...^####.#......#
##################.^^....######.#
####.#########.#
#.##........# #
#.##.###.#### ####.#### ### ######
#.## #....# #........ #.# ..#.#
..# ####.### #.##########.# #.#(#
### #.^...# ######## #.#######.##.##########.#.#
#.###.###....%.# #....*.##.....^...........#
#. #.....####(###.####.##.#############.###
.. #.....# #.....# #.##.### .....#
## #..@..# ###.### #......# .#####
#.....# ....^# ########
####### ######
Gilgamesh St:45 Le:48 Wi:37 Dx:38 To:38 Ch:28 Ap:14 Ma:35 Pe:41 C
DV/PV: 68/57 H: 558(558) P: 478(478) Exp: 37/6822283 PL1 LE: 1000
Satiated Berserk
------------------------------------------------------------------------------
----------------------------------------------------------------------------
Character Information
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Gilgamesh St:45 Le:48 Wi:37 Dx:38 To:38 Ch:28 Ap:14 Ma:35 Pe:41
C
DV/PV: 68/57 H: 558(558) P: 478(478) Exp: 37/6822283 M: 169622
Last edited by JellySlayer; 06-19-2009 at 12:02 AM.
Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.