Originally Posted by
Jack the Ripper
I've just taken a L1 gnome wizard to HoleInTheWall for his first kill. He killed a mugger, then an outlaw came after him. Took PC to the top-left corner of the map, was adjacent to both the non-hostile Shriek AND the hostile outlaw. Didn't think I would be able to leave, but tried anyway. To my surprise, I managed, and both of them followed me. I thought the outlaw may have become non-hostile, in which case he would've immediately left me ( I know neutral SMC critters do that, exit with you then immediately leave)
So I arrive in Terinyo again, this time with the outlaw and Shriek. I immediately hear a shout of 'Yipyiaieye', whatever Tywat says when he's taken someplace which has outlaws. The outlaw starts killing goodwives, and keeps following me, I run round a building, hoping Tywat will show up to save the day, the outlaw kills another goodwife, I'm between Rynt's room and the house to its left, and, surprise-surprise, Rynt shows up and start bashing the outlaw. Tywat exits the house next to Rynt's hut, and, in-between them, they finish off the outlaw.
I never got to talk to Tywat before the outlaw was dead, to see if he'd give me a 'deputy badge'. I've talked to him now, but he just keeps telling me to stop Kranach. Rynt gives the normal, after-talking-to-druid-first message. Shriek keeps offering keys.Anyway, it was interesting to still leave the location whilst under attack, never got any attack message in the wilderness, and see Rynt exiting his hut. I guess it can now be used as a useful place for item storage, if I have the proper key...
This probably needs more testing before being incorporated in the sections about Terinyo, Holeinthewall, and item storage: 1.2.1. , 1.2.2. and 0.14.8.