1.2.2.4 Skriek
"Skriek is a ratling found in Lawenilothehl. He sells keys. The prices seem exorbitant, but they can save a PC's life. Note that Skriek becomes hostile if the PC kills Hotzenplotz, one of Tywat Pare's quests."
Try "Skriek is a ratling found in Lawenilothehl. He sells keys, for the exorbitant price of 500 gold + 30 gold for every levelup. (y = 470 + 30x where x is PC level). Note that Skriek becomes hostile if the PC kills Hotzenplotz, one of Tywat Pare's quests. Skriek can be lured away from the bandit village, for example to Terinyo, where he will sell keys even if Hotzenplotz is killed by the PC."
Hm. A bit long. I tested the formula only up to level 11, have no old PCs lying about. Anyway, for all my old PCs Shriek would very likely be dead.
EDIT: Skriek can even be lured back to bandit village later, after Hotz is killed, and not be aggro. The Keys seemed to be totally random, one got a heap of 3 tiny keys with same status, other different status (dunno blessed or cursed) , and one even got a rusty key. For chars that can't count on getting the "magic lock" spell, a set of keys are useful in addition to saving your life (or 7lbs) from that exploding-rune door. When I (used to) set up the Gremling bomb (TM), being able to lock them away was useful, both as a quick way to neutralize them, and also if I ever needed to leave and come back to harvest them some more. Lock them in, later unlock and continue carnage.
Last edited by Molach; 06-28-2009 at 10:51 PM.
ADOM General's warning: Treasure Hunting causes slowness, frailty, terrible markmanship and is dangerous to your characters' health