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Thread: Is the community dieing?

  1. #1

    Default Is the community dieing?

    Just a question. Maybe you should do a recruitment drive

  2. #2
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    O_O Second waaaaay too short post of you. And taking a peek at the next tab, I see that there are more to come.

    I don't think the community is dying - just look up the player count for this years weakest link challenge (we are doing the finals right now, we had to do three rounds, the first one with 6 (?) leagues a ~ 8 players - means ~48 players participating. Talk about dying community?! Maybe not exactly growing, but...

    Then, who is this "you" that should do a "recruitment drive" and how should it look?

    Feel free to do one - you might want to check back with us here first.
    Of course it's unfair - that's the whole point.

    The Adom wiki: everything you don't want to know about Adom.
    http://ancardia.wikia.com/

  3. #3
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    So we all deserve to die
    Even you herr Epythic, even I

  4. #4
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    I suppose the traditional concepts of community, in a geographical sense, could be said to be dying. I wouldn't rely on the help of my immediate neighbours in order to help feed my children if I die in an unexpected hunting accident or such like. However, I prefer to view it as the evolution of community, rather than death, blah blah blah.

    Clearly the ADOM community is not dying - as Epythic rightly points out, the most recent weakest link challenge was pretty immense really. I think people just have to accept that the number of english speaking roguelike players in the world who want to dedicate time and energy into participating in an online fora dedicated to the genre is not only finite, but actually quite small, has always been quite small, and is likely to remain so. Meanwhile, these fora seem to have new peeps sighing up everynow and then, and old peeps checking in and out periodically, etc etc.

    Feel free to drive though. The more the merrier.

    /one does not need to 'deserve' to die, one will most assuredly die regardless.

  5. #5
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    Quote Originally Posted by boris_pankov@inbox.ru View Post
    So we all deserve to die
    Even you herr Epythic, even I
    Giving "dying community" a whole new meaning, eh?

    Anyway I think the real point is not the if but the when. TTL: the higher, the better.
    (At least for living beings, and in general.)

    For example, if lots of people die quickly (ie, natural desaster -- when god goes 'whoops'), thats obviously a bad thing. But does it matter? Those people would have died anyway. Yes it does matter, because they could have lived longer, hadnt that thing been.

    On an unrelated note, is "Herr" an international word now? Or did you just know that I'm german? (I've never before seen it used in such a way...)

    On a more related note, I think, dear boris, that the OP meant that the ADOM Community as a community is going away, as less and less people belong to it. Of course old members... eh... leave, but in a healthy community new members join, and the numbers even themselves out. If growth-per-time < 0 one speaks of a dying community [explaining just for fun, i bet you already know that ]
    Of course it's unfair - that's the whole point.

    The Adom wiki: everything you don't want to know about Adom.
    http://ancardia.wikia.com/

  6. #6
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    about "Herr"
    no I know nothing about internationality of this word (heard couple of times and it was used in a way like "herr doctor")

    I just needed rhyme )

  7. #7

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    Well.........lol. That was quite........er......philiosophical (probably not spelled right.) Well ill recommend this to a bunch of my friends and start advertising it. Maybe somebody could port it to a console homebrew community. Console homebrew is often scarce of deep games like this and im sure we would have alot of new members flowing in if we ported it over. As how to do that.......(scratches head).......but it can be done. I just dont want to see this community fade away.

  8. #8
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    Quote Originally Posted by Northdakota2170 View Post
    Well.........lol. That was quite........er......philiosophical (probably not spelled right.) Well ill recommend this to a bunch of my friends and start advertising it. Maybe somebody could port it to a console homebrew community. Console homebrew is often scarce of deep games like this and im sure we would have alot of new members flowing in if we ported it over. As how to do that.......(scratches head).......but it can be done. I just dont want to see this community fade away.
    We? No way without the source code. Only person who can do it right now is TB himself. And you know how much time he has nowadays And consoles *are* really different and I bet the ADOM source code - written in C - would be one hell to port. And there would be a couple more issues (input devices...?)

    Unless you run a full-blown emulator -- IIRC someone got it running in JPC, meaning that you can play ADOM on any (?) device that supports Java (the real Java, not the Java ME crap). Or dosbox. Or something.

    And all that for little benefit.
    Of course it's unfair - that's the whole point.

    The Adom wiki: everything you don't want to know about Adom.
    http://ancardia.wikia.com/

  9. #9
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    futhermore ... the way adom is built doesn't really 'talk' to console users (you know ... with the turnbased, below-low graphical view, NintendoHard etc.)

    The Community aren't close to dying ... it just never been highly active as opposed to other game forums, since its a niche game.

  10. #10
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    Quote Originally Posted by vogonpoet View Post
    ... one does not need to 'deserve' to die, one will most assuredly die regardless.
    Remember you must die.

    /Obscure?

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