Going through "safe" areas is quite tedious due to bumping into people and getting the "attack" prompt. Although I wouldn't want to change how that mechanic works is there something we can do to reduce this?
Going through dwarftown and Terinyo is the worst. I mean this is bearable but a little frustrating. This would be for new players too.
Potential solution:
-Create "pathways" that NPC's don't step on, or step on less frequently? These pathways would lead to shops, important buildings, etc.
Risk:
-Certain NPC's are segmented into the same area's of the town
-How would attacking/aggro be affected?
Thoughts?