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Thread: ADOM 1.2.0 Prerelease 17 is out!

  1. #11
    Join Date
    Jul 2011
    Location
    France
    Posts
    91

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    Got an issue with NotEye: the game crashes with message "did not yield [./common/fonts.noe:22: attempt to call local 'adjuster" (a nil value)] when trying to maximize the window after having resized it (need to kill the process from task manager). After that, I can't launch adom.exe anymore: the window seems too big for the screen and garbage is displayed until it crashes again and I have to kill the process manually.

    EDIT: I can reproduce the problem constantly by doing the following (don't know what provokes the error though... minimap? extra lines? config-adom?)
    - go to the NotEye gfx menu (ctrl-m)
    - change minimap mode to ascii and reserve 5 lines for minimap and messages
    - press s to save changes to config-adom.noe
    - maximize the window
    - restore the window

    Removing config-adom.noe is the only way to make things work again.
    Last edited by Dervi; 10-21-2013 at 09:28 PM.
    You feel excited. You die.

  2. #12
    Join Date
    Mar 2008
    Location
    Germany
    Posts
    1,878

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    Quote Originally Posted by anon123 View Post
    Exit_After_Death=True and Exit_After_Quitting=True don't seem to return to 1.1.1 behavior, the game shows a menu asking me what I want to do if I die or quit.
    Ok, these configuration parameters were implemented before we the "victory/death" menu was added. I'm probably going to remove them since they are not needed anymore.
    “It's a cruel and random world, but the ChAoS is all so beautiful.” ― Hiromu Arakawa

  3. #13
    Join Date
    Mar 2008
    Location
    New Jersey
    Posts
    106

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    TB mentioned changes to the Casino, has anyone figured out what they are yet?

  4. #14
    Join Date
    Jun 2012
    Location
    Cape town, South Africa
    Posts
    1,709

    Default

    Where did he mention that, I cannot find it?

  5. #15
    Join Date
    Aug 2012
    Posts
    1,339

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    http://www.ancardia.com/changelog.html

    It's listed as "Casino Enhancement", and as far as I know its about Zeno and Jochen having fun with tile mode, rather than any game mechanic changes.

  6. #16
    Join Date
    Feb 2012
    Posts
    1,923

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    I just had the following event take place in pr17.

    "The pixie fingers your pockets. Your purse feels lighter. The pixie chuckles with hateful glee as the god of thieves immediately takes his share!"

    I have been pickpocketed several times in pr16 and this didn't happen, so I guess it's a new addition and pixies are slightly more dangerous now.
    "And light there be!"

  7. #17
    Join Date
    Jun 2012
    Location
    Cape town, South Africa
    Posts
    1,709

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    No, it's just gut.

  8. #18
    Join Date
    Aug 2008
    Posts
    239

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    Quote Originally Posted by Batman? View Post
    TB mentioned changes to the Casino, has anyone figured out what they are yet?
    Last edited by jt; 10-26-2013 at 10:32 PM. Reason: Spoiler tag added

  9. #19
    Join Date
    Jun 2012
    Location
    Cape town, South Africa
    Posts
    1,709

    Default

    Ooh, I like the graphical version of ADoM now. I actually feel very comfortable in tile mode now, well done Team ADoM.

  10. #20
    Join Date
    Jun 2012
    Location
    Cape town, South Africa
    Posts
    1,709

    Default

    Sorry bout double post. How do I do sage, it is incorporated yes? I can't find it though, I've never used sage, but would like to now that it is part of the game.

    Edit - I'm Assuming I need to edit the MSG file. Is it safe to edit it with window's notepad? NVM, I'll just make backup.

    Edit2 - No, I'm clueless. It seems to be setup correctly by default, but I don't get any coloured text in game.
    Last edited by Stingray1; 10-27-2013 at 12:34 AM.

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