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Thread: is the late game too easy?

  1. #1
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    Default is the late game too easy?

    I have a drakeling merchant at the casino. im basically cruising at this point. I even had a gnome/wizard who was meleeing after the casino he was so strong. i generally stop playing at this point since i get bored.

    btw, i am not a pro at this game. i die constantly in early game. partially cause I like to do UD with everything since I think its fun and i dont mind dying early. but late game is rather dull. this is a weakness in most roguelikes. you get too strong.


    anyone else agree? I posted a suggestion about jacking up the spawns late game, increasing the number of vaults, and throwing everything but the kitchen sink at you. i also suggested a possible option to 'difficulty' which was rejected so you can optionally make the late game harder or increase the spawn rate. late game, i think id like the horde to come after me. it does mean alot more drops too, but i just think this would be fun....

  2. #2
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    Yes, the end game is easy comapred to the early game, because of character experience, attributes and items possesed.

    I'm hoping that weighted monster generation gets correctly implemented and item generation be harshly reduces to balance it somewhat.

    It will still be easy compared to the early game, but more exciting and the player would have fewer resources, which would require for more intelligent play.

  3. #3
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    Generally, the game gets easier as it goes on. There's a bit of a difficulty spike at the ToEF, and again at the Mana Temple, but generally surviving to Dwarftown is the most dangerous section of the game.

    You simply have more resources available to you the farther you go, more HP/PV to avoid sudden deaths, higher speed, etc. There aren't that many high level monster abilities that are particularly threatening, and it's fairly easy to bypass anything you don't want to deal with via teleport or other means. The good news is that the endgame is quite short--from the moment you finish the ToEF to the moment you finish the game is only a few hours' play time.
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  4. #4
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    Don't worry, you'll die plenty of times in the late game. It's still very dangerous and you get lulled into a false sense of complacency.
    gate closers: GeWi GnMo(unarmed) DeAs/Pa/Mi(staves)/Ra GePr DrBb HrMo | p7: MeBf | p17: GnPr | p20: DrDu GnAs DeCk MeWp OrBf GnTh MeHe | R57: MeDu | R101: DrAs (26,674 turns) GnDu (26,748) DrAs (18,533)
    ULE: HeRa — OCG: DeMi
    currently speedrunning DrAs.

  5. #5
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    I find the lategame becomes easy for characters capable of casting spells. For non-casters, you can kinda coast, but certain areas, like the cat lord, master summoner, earth elementals, blue dragons, and of course the mana temple, account for over half my deaths with non-casters.

  6. #6
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    > I have a drakeling merchant at the casino. im basically cruising at this point

    You hit the nail on the head there IMO.

    It isn't a problem with the end game, it is a problem with the casino.
    "Whip me!" pleads the adom player. The rng replies... "No."

  7. #7
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    I can't agree more, but even without the casino it is still easy. The background items is simply too much.

  8. #8
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    Quote Originally Posted by sylph View Post
    I find the lategame becomes easy for characters capable of casting spells. For non-casters, you can kinda coast, but certain areas, like the cat lord, master summoner, earth elementals, blue dragons, and of course the mana temple, account for over half my deaths with non-casters.
    With decent gear, most of those areas are easy enough with non-casters. I usually don't bother casting at all in the endgame except for the odd teleport even with a wizard--unless I'm clearing a greater vault or something.

    [edit]As far as the Casino goes, there's usually honestly no more than two or three items in there that actually make a difference. Unless your speedrunning, you probably have everything you need by that point already.
    Last edited by JellySlayer; 10-27-2013 at 09:03 PM.
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  9. #9
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    Quote Originally Posted by JellySlayer View Post
    With decent gear, most of those areas are easy enough with non-casters. I usually don't bother casting at all in the endgame except for the odd teleport even with a wizard--unless I'm clearing a greater vault or something.

    [edit]As far as the Casino goes, there's usually honestly no more than two or three items in there that actually make a difference. Unless your speedrunning, you probably have everything you need by that point already.
    Casino is a nice place to grab extra demon slaying ammo, extra water for blessing, or other random fun items. Found a penetrating boomerang of slaying once.

  10. #10
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    some of you are suggesting nerfing the casino. wouldnt it be more fun to jack up the end game? Not just make monsters stronger, but radically increase spawns? Dont you guys think it would be fun if the horde came after you late game?

    btw, as far as melee being hard. by then having a number of teleport spells to escape is not hard. even without teleport control, its not that hard. by then as a melee you have alot of HP. its unlikely sometihng will kill you in 2-3 hits, like it can early. so the game is more forgiving when you make mistakes, then random teleport. yeah yo ucan get unlucky and random teleport to a vault. there are a few locations where you can't teleport, but its not that hard. also by then you have blankets and such to protect you from losing your scrolls.

    i like the casino. id like to grab lots of stuff. i think its more fun to throw more stuff at you. im surprised no one likes the option to make the game harder or the late game harder. by jacking up monster stats and more fun higher spawns. i find alot more mobs coming at me to be more fun. i can understand why you wont want to make it easier, but a chance to make it harder, would be alot of fun. i do understand the argument that you can make the game harder by picking a tougher race/class combo, but i also find it fun to just radically increase spawns. I play another roguelike called CAtaclysm DDA. They just added a feature that lets you jack up the zombie spawns. i cant tell you how fun this. to have hordes of zombies coming at me, like the hordes in the movies. i think it would be fun here too.

    i also added a suggested to make range/breeder mobs smarter. they should not engage in melee and they should try to hide behind other melee mobs. the intelligence can scale with DL. i dont think its alot of logic to do this. you could also have mobs attack in swarms. so mob spawns 'attract' each other. and then come after you in groups. its a rather generic strategy to lure a couple away to take them down. they are adding this feature to cataclysm.

    wouldnt adding this to late game make it more fun? I think so. i think its more fun then nerfing. just from the 'fun' factor.

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