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Thread: ADOM 1.2.0 Prerelease 18 is available... for everyone!

  1. #11
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    Quote Originally Posted by Al-Khwarizmi View Post
    Almost perfect... except for spells! I need bolt animations so that I'll be willing to play a wizard with graphics
    Well, I tend to play casters like melee characters, so for me it is almost perfect with them too.

  2. #12
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    After watching GordonOverkills video: If it is easy to do, maybe have the mouse-scrolling temporarily "auto-disable" if the pointer isn't explicitly moved to a side.

  3. #13

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    I've got an issue, when in ascii mode looking at a monster and hitting 'm' for a decription crashes NotEYE.

  4. #14
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    @Deathwind: can you open an issue in the bug tracker? Thanks!
    “It's a cruel and random world, but the ChAoS is all so beautiful.” ― Hiromu Arakawa

  5. #15
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    Oh man, I'm loving this shortcut to jump to the stairs on teleportation. Intrinsic Teleportation, Astral Planes, Helm of Teleportation. I'm a very happy jumper.

    Anyway, I have mouse-scrolling and control disabled. My view does however sometimes jump away from my PC's position.

    Does anyone maybe know what the reason might be or a way to remedy this behaviour? Is there maybe a auto-centering on the Player Character shortcut?

    I would like to suggest something here too, if need be I'll open an RFE, just let me know:

    Could you please create a setting where I can have the mini-map automatically jump between 2 pre-defined(I'm thinking, I would make it top-right and top-left in my case) positions based on which direction(west or east, in my case) the PC is moving in and/or 't'argeting/'l'ooking at. It often obscures one's view in the default position and it is inconvenient to disable or move it manually.
    Last edited by Stingray1; 11-06-2013 at 07:12 PM.

  6. #16
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    I think the view sometimes jumps if ADOM displays a "more" prompt. Maybe this happened to you too?

    And the minimap should automatically move "out of the way", but for some reason this doesn't seem to work any more.
    Last edited by jt; 11-06-2013 at 08:13 PM.
    “It's a cruel and random world, but the ChAoS is all so beautiful.” ― Hiromu Arakawa

  7. #17
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    Quote Originally Posted by jt View Post
    I think the view sometimes jumps if ADOM displays a "more" prompt. Maybe this happened to you too?
    Got some examples for a similar phenomenon in my latest video at 7:30 and 24:36, 25:00, 25:07 ... no "more"-messanges though.

    http://www.youtube.com/watch?v=t13YK...EB5Fu9EfjYMTUg
    Last edited by GordonOverkill; 11-06-2013 at 09:12 PM.
    My band: http://messerschmitt-speed.com
    ... for those old school Heavy Metal maniacs among you
    -----------------------------------------------------------------------------------------------------------
    My youtube-profile: http://www.youtube.com/GordonOverkillManiac
    ... with lots of ADOM videos, including several complete successful play-throughs and tutorials for beginners

  8. #18
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    As for the shortcut for auto-centering on the player, I simply enter any menu (inventory, NotEye menu...) and back. Two keys.

    I have fixed the mini-map to go out of way, if you want to edit the noe files, here is the temporary solution. Add to the end of games/adom-utils.noe:
    Code:
    local lsetmaparea = setmaparea
    function setmaparea()
      if (mode == modeMed or mode == modeMini or mode == modeASCII) then
        return lsetmaparea()
        end
      D.map.bot.y = D.map.bot.y + msgreserve - 1
      lsetmaparea()
      D.map.bot.y = D.map.bot.y - (msgreserve - 1)
      end
    
    function getminipos(size)
      if (mode == modeMed or mode == modeMini or mode == modeASCII) and msgreserve * fontsize.y >= size.y-8 then 
        return D.rscreen.bot - size - V(0, fontsize.y)
        end
      end
    Change lines 231-235 of common/viewmodes.noe as follows:
    Code:
          if (mode == modeMed or mode == modeASCII or mode == modeMini) then
            cmp = V.cmpcheck(D.mapcenter, D.map.ctr, bot, top)
          elseif mode == modeTiles then
            cmp = V.cmpcheck(D.playerpos, D.mapcenter, bot, top)
            if lastcmp and D.playerpos.x == D.mapcenter.x then
              cmp.x = lastcmp.x
              end
            if lastcmp and D.playerpos.y == D.mapcenter.y then
              cmp.y = lastcmp.y
              end
            lastcmp = cmp
            end
    See Necklace of the Eye: interface enhancements for ADOM and other roguelikes!

  9. #19
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    Quote Originally Posted by Zeno View Post
    As for the shortcut for auto-centering on the player, I simply enter any menu (inventory, NotEye menu...) and back. Two keys.
    Thanks, that's definitely good to know :-)
    My band: http://messerschmitt-speed.com
    ... for those old school Heavy Metal maniacs among you
    -----------------------------------------------------------------------------------------------------------
    My youtube-profile: http://www.youtube.com/GordonOverkillManiac
    ... with lots of ADOM videos, including several complete successful play-throughs and tutorials for beginners

  10. #20
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    Thanks, Zeno. I'll try that tomorrow. You too, jt.

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