Page 1 of 3 123 LastLast
Results 1 to 10 of 24

Thread: Your opinions on making PC stop multiple turn actions when spotting a hostile?

  1. #1
    Join Date
    Jun 2012
    Location
    Cape town, South Africa
    Posts
    1,709

    Default Your opinions on making PC stop multiple turn actions when spotting a hostile?

    Currently the player character will continue to perform certain actions that take multiple turns to complete until he/she is interrupted by a monster attacking him/her. These actions include stuff like cooking, reading books, smithing, making rations, digging, eating, fletching, etc.

    I think it acceptable to expect the game to query the player whether the character should continue with his/her current actions whenever the character sees a hostile monster and not only once the monster attacks the PC. Even maybe with a configuration variable similar to the walk_carefully one. Of course when the player answers yes the action should continue until the character is attacked and not query the player on every turn, but this point is also definitely debatable. Maybe there can be 3 possible answers. Stop, continue for one turn and ask me again, just continue until I'm attacked.
    Last edited by Stingray1; 12-02-2013 at 10:31 PM.

  2. #2
    Join Date
    Mar 2008
    Location
    Esslingen, Germany
    Posts
    3,973

    Default

    I do not think that is acceptable. These are tasks that require concentration. The reason PCs spot monsters that actually enter the line of sight is that they're currently exploring the dungeon and carefully watching their surroundings. While they're studying a spellbook, handling cooking equipment, smithing, fletching etc, they can't constantly pause to watch their surroundings - and it's reasonable that they will only notice monsters at the very last moment or not at all. (The monsters have seen the player, can tell they're occupied and are going to approach as silently as they can. You're setting yourself up perfectly for an ambush.)

    Finding relatively safe spots to perform tasks that require concentration is one of the many challenges players are put through while exploring dungeons. At times, that challenge can be a major source of tension or excitement. You just ran out of Frost Bolt far away from the wilderness; can you make it through the spellbook? Can you risk it?

    I think the way the game handles this right now is perfect. You get a confirmation prompt that you're about to engage in risky business, and you have to make a strategic decision based on risk. Eliminate the risk, and you eliminate the decision and make the game just a tiny bit shallower for no reason at all.
    ADOM Guides - whatever you wanted to know about playing a certain class, but have been afraid to ask!

    Check out my youtube channel to see my ADOM videos, including a completed playthrough of the game. I try to give instructions, so if you want to see some place you haven't been before and get some hints on how to deal with it, this might help! There's also some other games featured there that you might find interesting.

  3. #3
    Join Date
    Feb 2012
    Posts
    1,923

    Default

    I think it would be bad for a few reasons:
    1. in the off chance a peaceful monster enters your LOS and just chills around you, you would still get bothered by a prompt.
    2. even though this would gain you some extra turns to act when something shows up around the corner, most players will try to keep these long actions for a safe place within possibility (e.g. not D:45 where this feature would be welcome, because you could soak a punch from a greater moloch), or take measures not to be interrupted by wandering monsters to begin with.
    3. removing a small risk vs. reward decision aspect of the game like Silfir mentioned above.
    "And light there be!"

  4. #4
    Join Date
    Jun 2012
    Location
    Cape town, South Africa
    Posts
    1,709

    Default

    Well, this has taught me to make myself invisible and lock doors even for simple things like eating and changing body armour and that just feels a bit too much. But anyway, I'll just keep doing that and hope a ghost isn't near.
    Last edited by Stingray1; 12-03-2013 at 05:35 AM.

  5. #5
    Join Date
    Jan 2010
    Posts
    941

    Default

    I'm not hot on the other stuff, but a Y/y/n prompt would actually be pretty welcome for this (instead of having to mash 'y') - I'd certainly vote for a suggestion in that regard.
    gate closers: GeWi GnMo(unarmed) DeAs/Pa/Mi(staves)/Ra GePr DrBb HrMo | p7: MeBf | p17: GnPr | p20: DrDu GnAs DeCk MeWp OrBf GnTh MeHe | R57: MeDu | R101: DrAs (26,674 turns) GnDu (26,748) DrAs (18,533)
    ULE: HeRa — OCG: DeMi
    currently speedrunning DrAs.

  6. #6
    Join Date
    Jun 2012
    Location
    Cape town, South Africa
    Posts
    1,709

    Default

    Can I then ask that the Alertness skill, Listening skill, Perception attribute or being a female character gives a chance for the character to notice a hostile monster approaching? In that order of determination, Alertness having the biggest influence and being a female the smallest.
    Last edited by Stingray1; 12-03-2013 at 06:22 AM.

  7. #7
    Join Date
    Mar 2008
    Location
    Lost in a sea of madness.....
    Posts
    180

    Default

    This would certainly give the listening skill an interesting use.
    I haven't yet finished an ADOM game, but i haven't given up on trying yet either.

  8. #8
    Join Date
    Dec 2010
    Location
    Central Germany
    Posts
    1,158

    Default

    Quote Originally Posted by Stingray1 View Post
    Can I then ask that the Alertness skill, Listening skill, Perception attribute or being a female character gives a chance for the character to notice a hostile monster approaching? In that order of determination, Alertness having the biggest influence and being a female the smallest.
    Like this :-) This might add a nice, little facete to the atmosphere!
    My band: http://messerschmitt-speed.com
    ... for those old school Heavy Metal maniacs among you
    -----------------------------------------------------------------------------------------------------------
    My youtube-profile: http://www.youtube.com/GordonOverkillManiac
    ... with lots of ADOM videos, including several complete successful play-throughs and tutorials for beginners

  9. #9
    Join Date
    Jun 2012
    Location
    Cape town, South Africa
    Posts
    1,709

    Default

    I wonder why monsters are displayed on the screen while performing such actions, if I understand previous posters' argument monsters should be 'invisible' then.

  10. #10
    Join Date
    Dec 2010
    Location
    Central Germany
    Posts
    1,158

    Default

    Well, in that case the PC should also not be able to see what's behind him etc. Might be a little too much realism.
    My band: http://messerschmitt-speed.com
    ... for those old school Heavy Metal maniacs among you
    -----------------------------------------------------------------------------------------------------------
    My youtube-profile: http://www.youtube.com/GordonOverkillManiac
    ... with lots of ADOM videos, including several complete successful play-throughs and tutorials for beginners

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •