Heh? Where does gut even mention scumming? I think he raises some pretty valuable points. The only good suggestion in that first post was made by Sami (and the author of the suggestion and it being good is no coincidence). Like, I don't even understand how people could think any of the other suggestions make any sense (and I've read through them) - what gives? Dumb mistakes killing you is literally the essence of ADOM - even dumb mistakes like casting at a wall and frying yourself. If you don't have a good enough sense of humor to take that in stride, there's no way you're going to take starving to death, etc. (all the other things the game throws at you) in stride either. It's just kind of ridiculous.
(note: not talking about the quit suggestion because I explained why that's a truly awful idea for different reasons in the RFE, plus fatfingering Q/S is actually pretty hard to do, slow down your gaming a little. it's turn-based.)
Last edited by SirTheta; 12-17-2013 at 03:48 AM.
gate closers: GeWi GnMo(unarmed) DeAs/Pa/Mi(staves)/Ra GePr DrBb HrMo | p7: MeBf | p17: GnPr | p20: DrDu GnAs DeCk MeWp OrBf GnTh MeHe | R57: MeDu | R101: DrAs (26,674 turns) GnDu (26,748) DrAs (18,533)
ULE: HeRa — OCG: DeMi
currently speedrunning DrAs.