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Thread: YAVP #7: Dwarf Fighter

  1. #1

    Default YAVP #7: Dwarf Fighter

    Another rather unmemorable victory. Dove UD right off... had to run from an OOD Ogre Magus, but otherwise the biggest problem was the cat(god, I loathe them...) infestation. Seven League Boots in Water Dragon Cave(darkness looted), Ring of Immunity precrowning and Bracers of War crowning, so I was pretty much unstoppable. Not much new from any of my other wins. Only human, grey elf and high elf left to go to close out the races. Not sure if I want to bother with some of the classes though(Merchants, Thieves, Farmers are boring).
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                        &&&&^^^^^^^^^^^^^^^^^^^&&&&&&&&&&""""""=^^"""~^^^^^^  ^o^
                                ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^+^^^^^^   ^^^
                                 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    MansLaughter  St:44  Le:19  Wi:29  Dx:53  To:51  Ch: 1  Ap: 1  Ma: 6  Pe:26 L+
    DV/PV: 91/77   H: 768(768)    P: 111(111)    Exp: 34/9690101    DrCh  LE: 952
    Blessed Invisible Satiated
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    ----------------------------------------------------------------------------
                                Background Information
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    Name: MansLaughter        Race: female Dwarf        Class: Fighter
    Star sign: Candle         Birthday: 17/Candle (day 287 of the year)
    
    ----------------------------------------------------------------------------
                                      Inventory
    ----------------------------------------------------------------------------
    Total weight: 6551 stones                Carrying capacity: 9075 stones
    
    Head          : uncursed waterproof helm of mental stability [+0, +4] {Le+1}
    Neck          : blessed necklace of rapid healing                      [2s]
    Body          : uncursed ancient mummy wrapping [+1, +5] {Ap-8}       [60s]
    
    >Couldn't be bothered to go back to the surface after the mana temple destroyed my RDSM.
    
    Girdle        : uncursed adamantium girdle [+0, +3]                   [18s]
    Cloak         : blessed cloak of invisibility (+0, -1) [+2, +2]       [30s]
    Right Hand    : blessed lead-filled mace "Big Punch" (+1, 8d5+3) [-6, +0]
    
    >I'm going to train Maces from now on, just in case. If luck fails, Big Punch>>Eternium Spear.
    
    Left Hand     : uncursed shield of raw steel (+2) [+18, +12] {To+8}  [180s]
    Right Ring    : blessed ring of the master cat [+0, +5] {Dx+16} (+16 spd)
    Left Ring     : uncursed ring of immunity                              [1s]
    Bracers       : blessed bracers of war [+8, +4] {Dx+8}                [10s]
    Gauntlets     : uncursed thick gauntlets (-1, -2) [+1, +1]            [15s]
    Boots         : blessed seven league boots [+4, +4]                   [30s]
    Missile weapon: uncursed heavy crossbow of accuracy (+9, +3)         [140s]
    Missiles      : bundle of 6 blessed quarrels of humanoid slaying (+3, 2d6+3)
    Tool          : uncursed pick axe (+0, 1d6+3)                         [75s]
    
    ----------------------------------------------------------------------------
                                    Weapon Skills
    ----------------------------------------------------------------------------
    
    Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Maces & flails          13   +14   +10   +4   Mastery              6902
    Pole arms               11   +12    +7  +14   Mastery              3050
    
    
    Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Crossbows                7   +14   +10   +2   skilled              200
    
    
    Shields                Lvl   DV               Level          Required marks
    ---------------------  ---   ---              -------------  --------------
    Shields                 10   +20              excellent            496
    
    ----------------------------------------------------------------------------
                                Effects of Corruption
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    Your antennae explore the details of your environment (Ap: -4).
    You have grown horns (+3 melee damage, Ap: -4).
    You look somewhat apish (St: +3, Le: -1, Wi: -1, Ch: -2, Ap: -3).
    You have grown a total of 12 eyes (Ap: -6, Pe: +6).
    Your close attunement to corrupted astral space allows teleportation.
    Your skin is covered by tough scales (PV: +8, Dx: -6, Ap: -4).
    You exhale sulphur (Ch: -4).
    Poison drips from your hands.
    You rage (DV: -9, +6 melee damage)!
    You have become extremely thin and nimble (1/2 weight, DV: +6).
    
    ----------------------------------------------------------------------------
                  Her achievements during her adventures:
    ----------------------------------------------------------------------------
    
    MansLaughter, the dwarven fighter, saved the world with her brave efforts
    while saving herself 64 times.
    She scored 11382352 points and advanced to level 34.
    She survived for 0 years, 139 days, 9 hours, 18 minutes and 15 seconds
    (161093 turns).
    
    >Pretty lackluster... need to putz around less and aim for faster wins.
    
    She saved Khelavaster from certain death.
    
    >Waste of my only wish... I'm not going to save Khelly if I have the mystic scrolls from now on.
    
    The following 25 artifacts were generated during her adventure:
      the rune-covered heavy mace "Purifier"
    
    >WTF. How do I miss these artifacts every game? Oh well.
    
    She possessed the following intrinsics:
      She was cursed.
    
    >God knows how long I had this without noticing. No wonder my armour got annihilated in the mana temple.
    
    She had the following talents: Alert, Good Learner, Good Shot, Greased
    Lightning, Keen Shot, Long Stride, Miser, Quick, Shield Expert, Shield
    Master, Shield Specialist, Treasure Hunter, Very Quick.
    
    >Kinda shameful that I didn't get Mithril Skin as a dwarf... oh well.
    ________
    Vaporizers
    Last edited by sterjs; 02-24-2011 at 11:03 PM.

  2. #2
    Join Date
    Jan 2009
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    397

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    I think thieves are awesome. The stun rate of their class power is like >90%, and there's a bug that makes confusion rather meaningless for them. I think they just have a bad rap because people die with them a lot at low levels.

  3. #3
    Join Date
    Jan 2009
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    5,739

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    With Heir gift, thieves can also start with a pretty righteous weapon. It's their miserable skills that are the real drawback.

    Merchants aren't boring, exactly... they just aren't that easy to get started. Coin throwing potion merchants can be pretty fun though.

    If you're looking for something really different, though, I'd suggest a mindcrafter.
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  4. #4

    Default

    Quote Originally Posted by mike View Post
    I think thieves are awesome. The stun rate of their class power is like >90%, and there's a bug that makes confusion rather meaningless for them. I think they just have a bad rap because people die with them a lot at low levels.
    What is the confusion bug?

    I don't like their awful skillset and crowning gifts... I haven't played more than a couple, though. They really only have the nice heir gift and good late game powers.
    ________
    Free joomla themes
    Last edited by sterjs; 02-24-2011 at 11:03 PM.

  5. #5
    Join Date
    Jan 2009
    Posts
    397

    Default

    It has something to do with the level 6 class power. If confused and moving, the rest of the game will stand still until confusion has worn off. It's weird.

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