Originally Posted by
Stingray1
Well, where else do you go then? In the wilderness you can get ambushed and the first step in a dungeon can kill you.
Who ever said this is for new player? This is an alternate quest for weak starting characters.
What are you even talking about? If your character is really weak (0 PV, etc.), the natural starting place is PC:1, VD:1-3, ID:1-3 (esp.), etc. You'd be crazy to try to fight bandits - which is like a DL3 mob as I recall - or take a chance of encountering a mugger or assassin in a situation where you could be fighting DL1 creatures. I have no idea what you've been doing, but it is not even close to the safest way to get equipment and experience on very weak characters.
(The first step into a dungeon can kill a great many characters but the chances of getting killed by traps is actually not that high -- certainly much less than trying to fight bandits/muggers/assassins)
Last edited by SirTheta; 01-05-2014 at 05:03 PM.
gate closers: GeWi GnMo(unarmed) DeAs/Pa/Mi(staves)/Ra GePr DrBb HrMo | p7: MeBf | p17: GnPr | p20: DrDu GnAs DeCk MeWp OrBf GnTh MeHe | R57: MeDu | R101: DrAs (26,674 turns) GnDu (26,748) DrAs (18,533)
ULE: HeRa — OCG: DeMi
currently speedrunning DrAs.