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Thread: Your typical play sequence

  1. #11
    Join Date
    Jun 2012
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    Cape town, South Africa
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    My sequence for typical normal games probably goes:

    Get quest from tiny girl and either elder or druid. Visit the Outlaw settlement to get the Pickpocketing quest and look at items in the shop, kill a few 'outlaws' to gain levels to not die to traps, etc. Go to the last level of the puppy cave, either save the carpenter or go to the last level of the druid dungeon. Explore and kill the monsters and collect items in the levels I rushed through. Sell junk items.

    Then go to VDDL and try my luck with a few random teleports. Go to the Dwarven city and get the quests from the elder, then return to all the levels in the CoC I just rushed through and explore them, killing monsters and collecting items. Sell all the items I don't want. Explore down to the level below dwarftown with the 2 downstairs.
    At this stage it depends heavily on the items found thus far what I'll do next, also on whether the first dwarven quest has been completed. If all went well, I'll go to the VDDL to retrieve a certain wand and go to the home cave of the gremlins to retrieve the phial of Caladriel. Then go kill the druid and get the Detect traps skill. Then kill Rehetep. Then kill Nonnak. Harvest some herbs. Then get crowned.

    Retrieve the ring of the High King, finish the dwarven quests. Obtain the Water Orb. Raid Darkforge. Tell Blub about his Momma, maybe go through the unremakable dungeon. Maybe do the library and minotaur mazes. Obtain the Fire Orb(sometimes before doing the previous two) and then dive to bottom of the CoC, save the puppy, get cleansed and go home.

    Edit - I'm intrigued as to what your sequence is TB?
    Last edited by Stingray1; 01-03-2014 at 12:05 PM.

  2. #12
    Join Date
    Dec 2008
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    Unless the character is really weak, I start with a blanket run. I enter the SMC and I only exit through the down stairs, and only with the blanket. Then I do an UD run, and exit through the HMV. Most of my characters have died at that point, but if I make it there, I have an easy early midgame.

    After that (or directly, for weak characters) comes typically the druid quest, then puppy quest, then grabbing the wand of teleport from DDL (if I remember), then early CoC, some arena fights and chats with Thrundarr. I then do the Pyramid and Griffyard. And then it depends a bit. The Thrundarr quests depend on whether I find the monster for the first quest or not. I used to do most of them before Pyramid/Griffyard in 1.1.1, but now the random monster is so rare that I often have to leave them for much later (when they're a pushover - this should be changed).

    If I have found the random monster, I typically go through DH (and often die, but it's fun) and dive until the Khelavaster level. If I have an AoLS or a wish, I save Khelly and do the water temple and then Darkforge and TotHK (in varying orders depending on availability of wand of cold, odds of defeating steel golems, etc.) and then ToEF. If not, I skip the water temple and do Darkforge, TotHK and ToEF directly, hoping for an AoLS or RoDS to drop.

    At this point I may do the Library depending on character class and climbing skill, and whether I have an AoLS. Then comes the time when even if I don't have it, I let Khelly die and just dive to the deep CoC. I do the temples, may or may not do the blue dragon cave depending on character and resistances/immunities, close the gate, kill all the balors. Go back to surface, get unicorn quest, clean corruption and leave the Chain.

    I've never done the Minotaur Maze but now that the rewards are juicy, I will surely try it. I never go for ultras for two reasons: on the one hand, the game is already rather long as it is and I tend to not have much time (some of my characters end up lost in the deep CoC because I don't have time to keep playing them for a while, and when I get the time some weeks later, I no longer remember the char). On the other hand, even in periods where I have time, ultras tend to require scumming and also switching aligment which goes against my typical roleplaying of lawful/neutral chars, this holds me back. I seldom visit the ID, maybe in one out of ten games I give it a visit when no AoLS has dropped, always a straight dive without stairhopping until it begins to become risky, and then back up. I never go to the gremlin cave or the quickling tree.

  3. #13
    Join Date
    Jul 2008
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    166

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    My gameplan that calcified over many playthroughs.

    1. take quests in Terinyo, buy food
    2. visit Holeinthewall, look at shop items, learn pickpocketing
    3. generate smc, find blanket or stairs or get out if the ratio of character power to level too low
    4. save the carpenter or generate the druid ASAP
    5. dive to Dwarftown to pick up Thrundarr's first quest while it might still be something not too deep (though that doesn't seem to work anymore)
    6. clear CoC above Dwarftown, return to clear Puppy Cave and Druid Dungeon, Unremarkable Dungeon if stairs are accessible, upper Dwarven Graveyard if DV/PV allow, kill Hotzenplotz
    7. return to Dwarftown, complete Papa Dwarf's 1st quest (by checking out level or two below dwarftown and grinding the big room if all else fails)
    8. try to get a hold of the wand of teleportation in VDDL if not already done and teleport control (by looking for blink dogs in the ID) likewise, clear the UD if previously inaccessible
    9. cross the animated forest/dwarven halls and return
    10. kill the ogres in dwarftown
    11. become a champion of the arena
    12. clear Pyramid (with the help of \oFireballs from Dwarf's second quest)
    13. kill Nonnak and Griff Bloodax (\oFireballs and !oHolyWater, respectively)
    14. finish dwarven quests, grab the mystic's reward, perform a crowning
    15. clear the Darkforge and Tomb of the High Kings
    16. dive for the Water Orb
    17. ToEF
    18. dive to Casino, stack everything and identify, buy or steal the nice stuff
    19. deal with all the special levels like Air Temple and Earth Temple up to D:48 (kill grues there for xp)
    20. dive through Unreal Dungeon to Mana Temple, kill Nuurag
    21. go to D:50, achieve victory
    22. return to the surface, visit the unicorns, collect the reward and exit Drakalor Chain
    Last edited by zasvid; 01-03-2014 at 03:40 PM.
    zasvid vs Nuurag Vaarn, the ChAoS ArChMaGe 47:0

  4. #14
    Join Date
    Feb 2013
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    Ireland
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    1/ Dive through the SMC and UD [aka the 'Darwin Dive'].
    [ if character doesn't have Healing, I'd first find a quick path to UD:1 in the SMC then get Healing in the VD before the dive.
    2/ Get to HMV, sell stuff, head to CoC
    3/ Raid the CoC as far as the entrances to AF/DH, until Thrundarr's second quest is complete.
    4/ Complete the portal quest, clean out the Puppy Cave, do Keethrax quest [in any order really]
    5/ Complete Pyramid if PC level is 15 or 16
    6/ If either Thrundarr's first quest is not complete or an AoLS or wish hasn't been found, go to ToTHK and get the ring whilst there.
    7/ Complete Thrundarr's quests
    8/ Go through DH usually, only taking AF route if something *really* nasty pops up. Get to D:16 and either save Khelavaster or not depending on if an AoLS has been generated at this point [no scumming is generally used]
    9/ Raid CoC levels until Wall of Flames, take on the Water Temple on the way back
    10/ Clear out Darkforge [sometimes earlier than this, depending on how the char's coming along]
    11/ Take on the ToEF, get Fire Orb
    12/ Clear out the rest of the CoC, sometimes taking on the Minotaur Maze somewhere within this time frame
    13/ Close the gate, do the unicorn quest unless chaotic.

    ...Usually the plan, anyway. Of course, very few of my chars actually managed this... =}
    Won with: Orcish Archer (1.1.1), Drakish Healer (1.2.0 pr11), Dark elven Necromancer (1.2.0 pr13), unarmed Ratling Monk (r57), Gnomish Beastfighter (r75)

  5. #15
    Join Date
    Jan 2010
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    941

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    I always start the early game by retrieving the blanket from the SMC and discovering the downstairs to UD (1). If the character is strong enough, I proceed through UD (2), out by HMV (selling some stuff on the way) to do VD or DD (3) and/or PC (4). If the character is not strong enough, I do VD or DD (2) [usually saving druid for just before UD or after UD] and/or PC (3) then do a UD dive (4).

    Next, I visit the Caverns of Chaos (5). I obtain the SI and stabilize any herbs in the Big Room on my way to Thrundarr [though herbs are usually mostly useless now]. In the past, I would attempt to complete some of Thrundarr's quest line, etc. but the ridiculous change to the first quest has resulted in me just getting it, ignoring it until much later (unless a monster I can obtain easily), and leveling to 12 [hopefully avoiding entering AF on the way] (6).

    Once at level 12, I exit CoC to do the Dwarven Graveyard (7), Pyramid (8), VDDL (9), and Tomb of the High Kings (10). 7 & 8 sometimes get intermixed – clear top level of GY to get level 13, murder Rehetep for AMW, murder the master necromancer. 9 can be done before the Pyramid if digging implements are available. 10 sometimes has to wait if I don't have ice (usually not a huge problem).

    Next I dive to the wall of flames, clearing the water temple either on the way forward or back (11). Hopefully by this time I've been able to do Thrundarr's quests (12), get crowned (13), maybe talk to the mystic (14), and clear DFG (15) in preparation for TOEF.

    I then do the Tower (16), dive to and rob Casino (17), talk to / avoid / kill the cat lord (18), complete all the temples / other challenges I wish as they come along [e.g. BDC, MM, Library, etc.] (19), clear D:50 (20), and win the game (21).

    Things beyond the early game usually become intermixed but that's my normal route.
    Last edited by SirTheta; 01-03-2014 at 07:53 PM.
    gate closers: GeWi GnMo(unarmed) DeAs/Pa/Mi(staves)/Ra GePr DrBb HrMo | p7: MeBf | p17: GnPr | p20: DrDu GnAs DeCk MeWp OrBf GnTh MeHe | R57: MeDu | R101: DrAs (26,674 turns) GnDu (26,748) DrAs (18,533)
    ULE: HeRa — OCG: DeMi
    currently speedrunning DrAs.

  6. #16
    Join Date
    Aug 2009
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    In the early game my play sequence varies a lot, depending on race and class. Sometimes I go to the puppy cave for the vault and ant corpses, sometimes I go through the UD, sometimes I skip them both. I never pursue Kranach and rarely bother at all with Yergius' training.

    Next I run to dwarftown. I only stop for vaults (if not mixed) and the Arena (where I get food and some gold). In dwarftown I bless water, check the shop and get the quest for Nonnak. I also check the levels just below dwarftown for vaults.

    In 1.1.1, this would be the moment where I would try to do the dwarf quests. Unfortunately, the first dwarf quest is now almost always for some hard to find monster.. so I usually skip them now.

    So the next step is now usually to go kill Griff & Nonnak. This usually is enough to get to level 13, so next I do the pyramid.

    Then I return to dwarftown, get the quest rewards and I dive to the water temple, letting Khelavaster die along the way. And taking the DH route, never the tedious forest.

    When I have the water orb and get back to dwarftown, I sell all my precious items to Waldenbrook, kill him, sacrifice the gold, sacrifice an artifact or two and get crowned, usually neutral.

    Then I kill the golems in Darkforge and check armor and weapons.

    Then I assault the tower of eternal flames.

    Then I bypass the Eternal Guardian. Maybe kill a few copies.

    Then I do the rest of the temples and win the game. I often ignore greater vaults. Undead vaults especially, they are not at all worth it (high cost/risk, low reward).
    You steal a scroll labelled HITME. The orc hits you.

  7. #17
    Join Date
    Mar 2008
    Location
    Esslingen, Germany
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    My Let's Plays are a generally accurate representation of the way I play ADOM!

    The following is my general game plan, so to speak; those are the mental steps that my mind ticks off pretty much in very game. I'm following the same game plan in both of my Let's Plays as well.

    Enter Terinyo and stock up on food with the initial money. Enter the SMC, proceed to the Unremarkable Dungeon. If I survive all the way to the HMV, I hike back to the starting area and do either the druid's or Rynt's quest, then explore the puppy cave.

    Then I'll hike to the Caverns of Chaos. I crawl the dungeon usually all the way until Dwarftown, then embark on Thrundarr's quests. If the monster for the first quest is forthcoming, I proceed to crawl past the Animated Forest clearing D:16, then turning around, collecting the wand of fireballs, and proceeding to the pyramid, now assured of the mummy lord's fiery demise. Then I return to Thrundarr's quest line usually to the finish, receive and complete the Griff Bloodaxe quest and collect the Ring of the High Kings.

    Then it generally depends. If I've found a wish or an AoLS along the way, I'll definitely save Khelly and proceed to crawl the CoC up to the wall of flames. Otherwise, I will generally attempt to obtain wishes from the Darkforge pools, maybe look for the water dragon cave if I have the tools for it. If all that fails, and depending on my mood, I will kill Khelly and crawl to the Wall of Flames. If my character is especially buff at this point, I won't bother and complete the ToEF first.

    I will convince myself that I have the tools to clear the ToEF before I do it, working off the mental checklist of "healing, HP and defenses, fire protection, some way to bloody kill the thing". Usually by now I will have crowned and fixed up my stats as much as possible. Once I've done the ToEF, I will generally get pretty restless at this point. I crawl the CoC (Khelly definitely by damned by now; often he will be dead since I rely on the water orb for healing a great deal) generally straight ahead, through Air Temple, Earth Temple, skipping Sharad-Waador's quest entirely and not even exploring UL levels because of the background corruption, clear Mana Temple, clear D:50, win, clear out my corruption with Yrruir, leave.

    If I haven't mentioned any locations in the game, it's because they aren't part of the game plan; not necessarily because I never visit them. And I have visited basically all of them in the past. They're all nice enough, they just aren't all that interesting once you've done them once. I didn't use to rush so many parts of the game, but eventually my focus became to go through the class list and collect a win with every class, and I don't like to dawdle.
    ADOM Guides - whatever you wanted to know about playing a certain class, but have been afraid to ask!

    Check out my youtube channel to see my ADOM videos, including a completed playthrough of the game. I try to give instructions, so if you want to see some place you haven't been before and get some hints on how to deal with it, this might help! There's also some other games featured there that you might find interesting.

  8. #18
    Join Date
    Aug 2009
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    Reading back my reply I was a bit blunt and forgot some nuances. Normally my goal is to win quickly, without worrying about ultra endings. But not all my games are like that.

    One extremely important location I forgot to mention is the guaranteed wand of teleportation near the assassin prince. I always try to get it as soon as possible.

    The underwater cave is a place I also visit sometimes. If I'm raven born I will definitely go there before the ToEF.

    The library is a place I normally skip, but for spellcasters it's of course a very nice side quest. If I do it, it's usually just after the ToEF.

    The bugcave and minotaur maze have attractive rewards. If I do them, I usually do the bugcave first (just after the ToEF) and then use the scrolls of magic mapping from the bug cave in the minotaur maze next.
    You steal a scroll labelled HITME. The orc hits you.

  9. #19
    Join Date
    Jan 2014
    Location
    Finland
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    119

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    I'm a newbie, but perhaps my typical sequence of play may still be of some interest, as probably all the other posts thus far are from much more experienced players. My latest attempts have been with dwarfen healers. With them, the following has become the typical "project plan":

    1. Terinyo: get the druid and puppy guests.
    2. Scout quickly the first level of DD looking for any helpful items. Try to find a rat for the first kill (for easier future Courage), and try not to get past experience level 2.
    3. Visit the outlaw settlement to see the shop items. Sell any useless stuff. Try to outrun hostile assassins etc. (I always pick Quick talent first unless born under Raven.)
    4. Back to Terinyo to buy all rations I can afford.
    5. SMC: try to get as quickly as possible to the blanket, then to downstairs.
    6. UD to HMV. Without swimming skill it is a priority to go down quite quickly to ensure that the passage is even possible. Then back to explore upper levels of UD more fully. If this is successful, after UD the character is usually at level 9-11 and pre-crowned in case a suitable altar was found.
    7. CoC all the way to Dwarftown unless blocked by water. Take first Thrundarr quest and precrown now if not already done (live monster saccing, manoevering to try to save them from Ruun).
    8. Back to conclude the early quests: kill the druid to get frost bolt, use that to kill the crime lord for the amulet of order, and fetch the puppy corpse.
    9. Upper level of Dwarven Graveyard. Lower also, if the character seems up to it.
    10. Pyramid and conclusion of Dwarven Graveyard if not already done.
    11. (Rarely) Concentrate on concluding the first Thundarr quest unless already done. (Once I was assigned to kill a steel zombie and cleared the golems from Darkforge at this point).
    12. Second Thundarr quest. Always through the forest if I have a good source of invisibility and/or controlled teleportation. If not, and low on DV/PV, extremely carefully scout DH to see if I get lucky with stairs.
    13. Third and fourth Thundarr quests. Trade the gladius for the Tactics skill. Usually I also get Courage somewhere around this point.
    14. Crowning with a combination of gold and live sacrifices. I never use Big Punch, but may use the fifth Thundarr quest at this point to get rid of Ruun and some of the guards that are on the way.
    15. Darkforge and ToTHK, order depends on which the character seems more ready to face up first.
    16. Pass Khelavaster, explore down to the Wall of Flames.
    17. Water Temple

    After that, the final preparation for the ToEF and the endgame ensues. I have not enough experience past this point to have any "typical sequence" yet.

  10. #20

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    1. Terinyo > Lawenilothehl
    2. If strong enough, try to go SMC > UD > HMV. Otherwise I leave this step for a later time, when I have a cloak/ring of invisibility
    3. VD/DD > PC
    4. CoC > some dwarven quests > Pyramid > graveyard
    5. Back to CoC > water temple > down to the wall of flames > DarkForge > ToEF > ToHK > sometimes the Library
    6. rest of the CoC, with a trip to the surface to do the maze when I'm approaching level 30

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