Terinyo -> DD (preferred, kill druid if strong enough, otherwise return after PC) or VD (rarely... I am usually happy to trade healing for herbalism/gardening) -> PC -> CoC -> Visit as far as DH/AF split unless I can go further from Thrundarr quests -> Pyramid -> VDDL for wand if I can get it -> Griffyard -> Darkforge and High Kings, WDC if I'm Raven-born -> Dive to wall of flames, get Water Orb on way up -> ToEF (usually level 18-20) -> Casino (rob, usually) -> Dive to D:46 and check for greater vaults to rob (or, rarely, clear) -> Air Temple -> Earth Temple -> Mana Temple -> Unicorn Quest -> Finish game
For stronger characters or prospective ultras, I may follow other paths (SMC -> UD start, for example), but this is pretty typical for me.
Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.