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Thread: Gray Elf Elementalist

  1. #1
    Join Date
    Apr 2008
    Location
    Vancouver, Canada
    Posts
    131

    Default Gray Elf Elementalist

    I think elementalist is a very weird class to play. A spellcaster who doesn't find books just doesn't seem to work. The class powers seem like just mana-inefficient ways to do things that a spellcaster should be able to do. I was incredibly lucky this game to find 4 pairs of 7LB, 3 RoDS, 2 AoLS, and an adamantium spear of devastation, which meant that I could poke most things that stood in my way, even on D50.

    This is also the first game I tried kicking altars, I kicked black ones for safety reasons, then a white one after I closed the gate just to see what would happen. I have to say the lawful god has no sense of humor, he destroyed all my stuff upon the first kick of his altar, which took away my very nice eternium gear (courtesy of a chaos knight threat room) and my spear. The C god just cursed my stuff and tried to kill me with a bolt.

    Code:
    Zira          St:32  Le:27  Wi:27  Dx:55  To:30  Ch:19  Ap:30  Ma:40  Pe:25 N-
    DV/PV: 66/47   H: 703(703)    P: 640(640)    Exp: 50/26597642   DrCh  Sp: 145
    Blessed Invisible Bloated
    
    ----------------------------------------------------------------------------
                                      Inventory
    ----------------------------------------------------------------------------
    Total weight: 1931 stones                Carrying capacity: 7226 stones
    
    He: cursed eternium cap [+0, +6]                                      [28s]
    Ne: -
    Bo: cursed red dragon scale mail (-1, -4) [-1, +14]                  [220s]
    Gi: -
    Cl: cursed Brannalbin's Cloak of Defense [+3, +3]                     [30s]
    RH: cursed jet-black battle axe (named) (+2, 5d6+6) [-4, +1] {St+3} (+3 spd)
    LH: cursed medium obsidian shield (named) [+20, +4] {To+2}            [46s]
    RR: cursed rusty ring of speed [+0, +3] (+5 spd)                       [1s]
    LR: cursed ring of the master cat [+0, +5] {Dx+16} (+16 spd)           [1s]
    Br: -
    Ga: -
    Bo: cursed boots of speed [+2, +0] (+8 spd)                           [20s]
    MW: -
    Mi: -
    Tl: -
    
    
    ----------------------------------------------------------------------------
                                        Stuff
    ----------------------------------------------------------------------------
    
    Total weight: 1495 stones   Carrying capacity: 7226 stones
    
    All cursed
    
    ----------------------------------------------------------------------------
                                    Weapon Skills
    ----------------------------------------------------------------------------
    
    Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Unarmed fighting         1    +1    +0   +0   basic                47
    Daggers & knives         1    +1    +0   +0   basic                50
    Clubs & hammers          1    +1    +0   +0   basic                50
    Maces & flails           1    +1    +0   +0   basic                50
    Swords                   1    +1    +0   +0   basic                50
    Axes                     8    +6    +5   +2   excellent            759
    Whips                    1    +1    +0   +1   basic                50
    Pole arms               11   +12    +7  +14   Mastery              3622
    Twohanded weapons        1    +1    +1   +0   basic                50
    Staves                   3    +3    +0   +3   basic                130
    
    Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Slings                   1    +2    +1   +0   basic                23
    Bows                     0    +0    +0   +0   unskilled            14
    Crossbows                1    +2    +1   +0   basic                4
    Thrown axes & hammers    0    +0    +0   +0   unskilled            14
    Thrown daggers           0    +0    +0   +0   unskilled            14
    Thrown rocks & clubs     0    +0    +0   +0   unskilled            14
    Thrown spears            0    +0    +0   +0   unskilled            14
    Boomerangs & scurgari    0    +0    +0   +0   unskilled            14
    
    Shields                Lvl   DV               Level          Required marks
    ---------------------  ---   ---              -------------  --------------
    Shields                  9   +18              excellent            322
    
    
    Damage caused with your melee weapons:
    --------------------------------------
    ?Right hand: ?+94? bonus to hit, ?5d6+28? damage
    
    
    Damage caused with your missile weapons:
    ----------------------------------------
    No missile weapons available.
    
    
    ----------------------------------------------------------------------------
                                       Spells
    ----------------------------------------------------------------------------
    
       Burning Hands    :  4131,   4pp     (Effectivity: +27)
       Calm Monster     :   309,   6pp     (Effectivity: +5)
       Darkness         :   601,   3pp     (Effectivity: +4)
       Disarm Trap      :    11,  17pp     (Effectivity: +0)
       Earthquake       :   205,  72pp     (Effectivity: +0)
       Farsight         :   727,  16pp     (Effectivity: +3)
       Fire Bolt        :  6693,   5pp     (Effectivity: +20)
       Fireball         :   240,  17pp     (Effectivity: +7)
       Frost Bolt       :  4837,   6pp     (Effectivity: +42)
       Ice Ball         :   126,  23pp     (Effectivity: +2)
       Improved Fireball:   170,  27pp     (Effectivity: +1)
       Light            :   207,   1pp     (Effectivity: +7)
       Lightning Ball   :   155,  27pp     (Effectivity: +0)
       Lightning Bolt   :   155,  11pp     (Effectivity: +2)
       Neutralize Poison:   565,   9pp     (Effectivity: +0)
       Scare Monster    :   597,  11pp     (Effectivity: +0)
       Strength of Atlas:   659,   9pp     (Effectivity: +1)
       Stun Ray         :   573,   7pp     (Effectivity: +1)
       Teleportation    :    32,  31pp     (Effectivity: +11)
    
    
    ----------------------------------------------------------------------------
                  Her achievements during her adventures:
    ----------------------------------------------------------------------------
    
    Zira, the gray elven elementalist, saved the world with her brave efforts
    and became a great ruler while saving herself 24 times.
    She scored 24194540 points and advanced to level 50.
    She survived for 0 years, 80 days, 12 hours, 16 minutes and 30 seconds
    (84526 turns).
    1 companion was killed during her adventures. //summoned an earth elemental in the SMC, got killed by Kherab

  2. #2

    Default

    Quote Originally Posted by Lich View Post
    I think elementalist is a very weird class to play. A spellcaster who doesn't find books just doesn't seem to work.
    Yeah, in principle they seem vastly inferior to the other spellcasting classes. Congrats on the win.
    ________
    White widow seeds
    Last edited by sterjs; 02-24-2011 at 10:04 PM.

  3. #3
    Join Date
    Oct 2008
    Posts
    349

    Default

    "Zira, the gray elven elementalist, saved the world with her brave efforts
    and became a great ruler while saving herself 24 times."

    One thing I've always wondered. What does that "... while saving herself x times." thing mean?
    It's probably horribly simple, but I've never worked it out...

  4. #4
    Join Date
    Apr 2009
    Posts
    395

    Default

    I'm fairly sure it's how many times you save the game.

  5. #5
    Join Date
    Mar 2008
    Location
    Kentucky
    Posts
    5,067

    Default

    > What does that "... while saving herself x times." thing mean?

    It means that you didn't win without saving the game!
    If you do that, you will get the line "... without even stopping
    to save himself." even if your PC is a gal. Wierd.
    "Whip me!" pleads the adom player. The rng replies... "No."

  6. #6
    Join Date
    Jan 2009
    Posts
    5,739

    Default

    Quote Originally Posted by gut View Post
    If you do that, you will get the line "... without even stopping
    to save himself." even if your PC is a gal. Wierd.
    In other words, that you have a lot of time to play all at once and are playing on a very stable version of ADOM
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  7. #7
    Join Date
    Jun 2008
    Location
    Brazil
    Posts
    785

    Default

    I do love elementalists. They work a lot better for my playstyle. I find them to be way more efficient at offensive magic than wizards. Not so much because of raw power... but mostly because you always have castings of powerful spells when the situation becomes dire. (that's only true if you find a decent weapon to kill less threatening foes w/o using up your castings)

    By the endgame burning hands is just ridiculously overpowered. And elementalists are the class that probably is gonna use them more since there are guaranteed castings and by the endgame they probably have casted it more than most wizzys.

    But congrats for the win.

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