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Thread: List of must fixes

  1. #1
    Join Date
    Jan 2010
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    941

    Default List of must fixes

    I'd like to keep a running list of things that we think "must" be fixed in future versions, and possibly a link to related issues.

    I'll start us off with:

    Add 'scroll of chaos resistance' as an alias for 'scroll of corruption removal (http://www.adom.de/forums/project.php?issueid=1761)
    Make Thrundarr's first quest much more possible (http://www.adom.de/forums/project.php?issueid=1880)
    Readd drops to all summons but gremlins (http://www.adom.de/forums/project.php?issueid=2085)
    Allow some method of TP in DFG so it can be used as a shortcut (not quite what I'd go for, but http://www.adom.de/forums/project.php?issueid=2080)

    What've you guys got?
    Last edited by jt; 02-26-2014 at 10:13 PM.
    gate closers: GeWi GnMo(unarmed) DeAs/Pa/Mi(staves)/Ra GePr DrBb HrMo | p7: MeBf | p17: GnPr | p20: DrDu GnAs DeCk MeWp OrBf GnTh MeHe | R57: MeDu | R101: DrAs (26,674 turns) GnDu (26,748) DrAs (18,533)
    ULE: HeRa — OCG: DeMi
    currently speedrunning DrAs.

  2. #2
    Join Date
    Jun 2009
    Location
    Okinawa, Japan
    Posts
    254

    Default

    I figure this will go easiest if we just start off with bugs we've posted ourselves, and then link to others. So:

    Demented Ratling refusing to accept any artifact gauntlets, from any class (http://www.adom.de/forums/project.php?issueid=1822)
    Buff potions of potential stat (http://www.adom.de/forums/project.php?issueid=1863) (this issue is halfway fixed, but still needs work)
    Hotzenplotz doesn't assign quests logically (http://www.adom.de/forums/project.php?issueid=1388)
    Royal Guardians don't behave logically and are easy to exploit (http://www.adom.de/forums/project.php?issueid=2636)

    Issues other people posted that I *really* want to see fixed:
    You should be able to stack ammo (http://www.adom.de/forums/project.php?issueid=1705)
    Sling bullets of slaying don't work (http://www.adom.de/forums/project.php?issueid=1895)
    Get rid of Bugbiter as a dualist crowning gift (http://www.adom.de/forums/project.php?issueid=1655)

    ...That's from the first 10 pages or so. Later tonight I plan on going through all of them and getting a more exhaustive list.
    Last edited by jt; 02-26-2014 at 10:15 PM.

  3. #3
    Join Date
    Jan 2009
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    5,739

    Default

    Of the ones I've listed, I'd say these are the highest priority. I do believe that rebalance Thrundarr's first quest and Thieves' Guild are also very high priority fixes.

    Missile and spell animations are very slow, even in ASCII
    Stat potentials still don't work properly with herbs
    Last edited by jt; 02-26-2014 at 10:16 PM.
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  4. #4
    Join Date
    Mar 2013
    Posts
    121

    Default

    Must fix list as i see it, all RFEs affect majority of the played characters -

    Make Thrundarr's first quest much more possible (http://www.adom.de/forums/project.php?issueid=1880) - tedious and annoying
    Readd drops to all summons but gremlins (http://www.adom.de/forums/project.php?issueid=2085) - frustrating and annoying
    Have summoners summon fewer, more powerful allies (http://www.adom.de/forums/project.php?issueid=2108) - tedious and annoying
    Redesign Pick Pockets (again) (http://www.adom.de/forums/project.php?issueid=2384, or many simular RFE's) - incredibly boring, tedious and annoying
    Reduce requirement for thieves' guild. (http://www.adom.de/forums/project.php?issueid=2547) - and yet another annoying grind
    Last edited by jt; 02-26-2014 at 10:17 PM.

  5. #5
    Join Date
    Jun 2012
    Location
    Cape town, South Africa
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    1,709

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    Well, the most important fix of all time is already coming out in p21. So, I'm more than pleased with developments.

    Aside from a few of the things already mentioned things that are still bugging me is the Teleportation spell being so expensive, although the reduced background corruption coming in p21 will alleviate it somewhat: http://www.adom.de/forums/project.php?issueid=2206

    The second thing is "True Aim" and "Thunderstroke" returning, making archers(and any other character finding any of them) even more ridiculously overpowered. There is no specific RFE to fix them, but I have mentioned them in other.

    Then we also desperately need some inbuilt searching functionality through the inventory(filtering is not enough) and the sorting of missiles, there has been a few RFEs regarding these, I think. The best ones for me was: http://www.adom.de/forums/project.php?issueid=2173 and http://www.adom.de/forums/project.php?issueid=1415

    Stilts for legs reducing all action costs: http://www.adom.de/forums/project.php?issueid=1826

    Monsters not picking up artifacts: http://www.adom.de/forums/project.php?issueid=1821
    Last edited by jt; 02-26-2014 at 10:18 PM.

  6. #6
    Join Date
    Aug 2009
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    2,828

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    Last game my way to the piranha lake was blocked by an open thread room of dark elven priestesses (and no controlled teleportation yet). Worst nightmare ever. I ended up killing over 400 giant spiders.
    You steal a scroll labelled HITME. The orc hits you.

  7. #7
    Join Date
    Jun 2012
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    Cape town, South Africa
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    >Last game my way to the piranha lake was blocked by an open thread room of dark elven priestesses (and no controlled teleportation yet). Worst nightmare ever. I ended up killing over 400 giant spiders.

    No, invisibility either?

  8. #8
    Join Date
    Aug 2009
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    2,828

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    No. I went there just after early game / DT / griffyard / pyramid because I wanted to find a white baby dragon for Thrundarr.
    You steal a scroll labelled HITME. The orc hits you.

  9. #9
    Join Date
    Dec 2008
    Posts
    1,467

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    Quote Originally Posted by asdf View Post
    Must fix list as i see it, all RFEs affect majority of the played characters -

    Make Thrundarr's first quest much more possible (http://www.adom.de/forums/project.php?issueid=1880) - tedious and annoying
    Readd drops to all summons but gremlins (http://www.adom.de/forums/project.php?issueid=2085) - frustrating and annoying
    Have summoners summon fewer, more powerful allies (http://www.adom.de/forums/project.php?issueid=2108) - tedious and annoying
    Redesign Pick Pockets (again) (http://www.adom.de/forums/project.php?issueid=2384, or many simular RFE's) - incredibly boring, tedious and annoying
    Reduce requirement for thieves' guild. (http://www.adom.de/forums/project.php?issueid=2547) - and yet another annoying grind
    +1 to all these. They should be top priority. Also, the issue with herbs and potentials that JellySlayer mentioned.

  10. #10
    Join Date
    Jan 2011
    Location
    Poland
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    1,757

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    Quote Originally Posted by Al-Khwarizmi View Post
    +1 to all these. They should be top priority. Also, the issue with herbs and potentials that JellySlayer mentioned.
    +1. I couldn't agree more. Currently, I feel summoners are the top priority - lots of tedious hack&slash, no payoff, this is the most annoying thing.
    Thrundarr and his large rust monsters, berserker princes, giant slugs and what not comes pretty freaking close.
    "Hell is empty and all the devils are here."

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