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Thread: Mission ADOMPossible: Threading Water

  1. #571
    Join Date
    Jul 2011
    Location
    Berlin
    Posts
    368

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    I just played another bit and did something I usually don't do: Poolsipping. Since Lanthir has but one SoCR and already got the axe from dwarven mystic, I thought I might give it a try and save Khelavaster for his six scrolls.
    I took a total of 99 (!) sips in CoC, Darkforge and UD, heading back for Dwarftown seven times to clear dooming at the altar. No wish sadly, but at least now he is a teleporting permanently invisible assassin which is neat. First corruption is acid blood which is also nice.

  2. #572
    Join Date
    Dec 2010
    Location
    Central Germany
    Posts
    1,158

    Default

    Nice job! Intrinsic invisibility is not worse than a wish in my eyes, and of course it fits perfectly from a roleplaying point of view :-) Go, Lanthir, go!
    My band: http://messerschmitt-speed.com
    ... for those old school Heavy Metal maniacs among you
    -----------------------------------------------------------------------------------------------------------
    My youtube-profile: http://www.youtube.com/GordonOverkillManiac
    ... with lots of ADOM videos, including several complete successful play-throughs and tutorials for beginners

  3. #573
    Join Date
    Jul 2012
    Posts
    287

    Default

    Quote Originally Posted by Cactus View Post
    I just played another bit and did something I usually don't do: Poolsipping. Since Lanthir has but one SoCR and already got the axe from dwarven mystic, I thought I might give it a try and save Khelavaster for his six scrolls.
    I took a total of 99 (!) sips in CoC, Darkforge and UD, heading back for Dwarftown seven times to clear dooming at the altar. No wish sadly, but at least now he is a teleporting permanently invisible assassin which is neat. First corruption is acid blood which is also nice.
    As gordon said intrinsic invis on assassin is worth a wish (is it even wishable or do you get rngs/potions?), I sip all pools with my mistelf wannabe assassins and have yet to get it before trap gets me. 99!?!?!?!? crrrrrrrrazy, hopefully this is the outlier

  4. #574
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    Jul 2011
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    Berlin
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    Lanthir has become a real killer. Maybe he was not made for the ADOMpossible missions because he couldn't afford doing everything in such a hurry. Now with no turn restrictions (although not really grinding) he is as deadly as an assassin can be. Also, you are right: permanent invisibility is just incredible. He had a ring before, but now with that slot freed and no added food consumption it's just pure fun. Coupled with Stealth 100 and +Tele it's his decision only who to fight and when. On the top level of the tower I killed like one demon and one elemental apart from ACW. Nobody elso noticed Lanthir was ever there. Just turned in the ACW's corpse in Terinyo.
    In a golem vault on D:22 he had found the robes of resistance which made up for the rather disappointing crowning gift. Other great stuff include a full set of immunities (=Fire from crowning, =Acid from corruption, the other two on demand from the respective dragon scale mails) and a melee weapon of hunting which yielded some quickling and many troll corpses so far.

  5. #575
    Join Date
    Dec 2010
    Location
    Central Germany
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    1,158

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    Wow, that sound amazing! Lanthir is the man :-)
    My band: http://messerschmitt-speed.com
    ... for those old school Heavy Metal maniacs among you
    -----------------------------------------------------------------------------------------------------------
    My youtube-profile: http://www.youtube.com/GordonOverkillManiac
    ... with lots of ADOM videos, including several complete successful play-throughs and tutorials for beginners

  6. #576
    Join Date
    May 2009
    Posts
    608

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    Nice!

    "Acid Blood" makes you immune to acid?

  7. #577
    Join Date
    Dec 2010
    Location
    Central Germany
    Posts
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    Yeah, think so. Makes you immune and does damage to enemies you make you "bleeding".
    My band: http://messerschmitt-speed.com
    ... for those old school Heavy Metal maniacs among you
    -----------------------------------------------------------------------------------------------------------
    My youtube-profile: http://www.youtube.com/GordonOverkillManiac
    ... with lots of ADOM videos, including several complete successful play-throughs and tutorials for beginners

  8. #578
    Join Date
    Jul 2011
    Location
    Berlin
    Posts
    368

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    Lanthir finally got his wish, a RoDS dropped somewhere! Since that is always the favorite topic to discuss I thought I might ask the team for advice.
    So here's the situation: I'm on D:35 where I cleared a lesser red dragon vault and converted an altar. The cat lord is waiting on the level below which I haven't visited yet. I have killed 26 cats. I really want to kill the guy, partly because of the xp but mostly because I'm an assassin. Just got even deadlier with the level 25 class power (+Crit).

    These are the options I had in mind:

    -Girdle of giant strength (Always good to have additional St, especially with twohanded weapons)

    -wands of paralyzation (would make the cat lord fight considerably easier although I already have poison, !humanoid arrows and Web)

    -SoCR (Have not used corruption removal so far. The third corruption should come soon. I have three PoCC - from Waldenbrook, ACW and SfB corpse and 1 SoCR - from HMV. It's not that much...)

    -potions of toughness (for more HP. Would raise To from 21/21 to 27/29, plus equipment bonus which is +9 currently with robes and bracers)

    So, what do you think? Btw, Lanthir has even learned mighty magic. I took some easy spellbooks in the book shelf room on VD:1 while I was visiting the druid. With the crown of science he managed to read surprisingly well. So on the way down I just bought the complete book shop. Strength of Atlas, Lightning Ball, Teleportation,... some nice additions to the tactics arsenal if he manages to read that stuff as well!

    Code:
    ------------------------------------------------------------------------------
                                     Screenshot
    ------------------------------------------------------------------------------
    
    
                                                   #################################
         ###########################################...........[..[......(.........#
         #........./.............................../.##.############.#############.#
         #..[......#########.#############.###...<.####.##......................##.#
         #........./................./...@.###.....#  #.##.#......#...#.......#.##.#
         ###.###############.#########...._.####.###  #.##..........#...........##.#
           #.#           #.......#   #..[..##  #.#    #.##.#......#...#.......#.##.#
           #.#           #.......#   ###/###   #.#    #.##......................##.#
           #.#           #.......#     #.#     #.######.############.#############.#
           #.# ######### #.......#     #.#######....................*[.............#
           #.# #.......# #.......#     #.#.....########.##########################.#
       #####/# #.......# #.......#######[#.....########.##########################.#
       #.....###.......# #.............../...../...................................#
       #...>...........####*############.#.....#####################################
       #.....###......./.................+.....#                       #.......#
       ####### #.......#################.###############################.......#
               #...........................(....[.[..................../...[...#
               #################################################################
    
    
    Lanthir       St:32  Le:30  Wi:22  Dx:26  To:30  Ch:15  Ap:19  Ma:19  Pe:18 L+
    DV/PV: 33/41   H: 293(332)    P: 128(128)    Exp: 26/2494340    D: 35 Sp: 114
    Blessed Invisible Strained
    ------------------------------------------------------------------------------
    
    
    ----------------------------------------------------------------------------
                                Character Information
    ----------------------------------------------------------------------------
    
    Lanthir    St:32  Le:30  Wi:22  Dx:26  To:30  Ch:15  Ap:19  Ma:19  Pe:18  L+
    DV/PV: 33/41   H: 293(332)   P: 128(128)   Exp: 26/2494340   M: 74948
    
    
    
    ----------------------------------------------------------------------------
                                Background Information
    ----------------------------------------------------------------------------
    
    Name: Lanthir             Race: male High Elf       Class: Assassin
    Eye color: amber          Hair color: golden        Complexion: pale
    Height: 6'3"              Weight: 145 pounds
    Age: 205 (grown-up, 2 years of unnatural aging added in)
    Star sign: Sword          Birthday: 30/Sword (day 210 of the year)
    
    YOUR HISTORY:
            Your parents belong to the nobility. They are rich, respected,
     wealthy and own more than they can count.
            During your childhood one of your uncles taught you a lot of things
     about the history of your people. Your vast knowledge on the legends and
     the lore of your people made you very popular with your friends because of
     all the exciting stories you knew.
            During your youth you had a lot of fun playing with other kids of
     your age. You always were a natural leader and the center of interest.
            As a young adult you were a credit to your family. Your parents
     supported your plans and were very understanding. They tried to help you
     along your way with all means at their disposal.
            You decided to become an Assassin.
    
    
    ----------------------------------------------------------------------------
                                    Weapon Skills
    ----------------------------------------------------------------------------
    
    Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Unarmed fighting         1    +1    +0   +0   basic                20
    Daggers & knives         5    +4    +2   +1   skilled              136
    Clubs & hammers          1    +1    +0   +0   basic                20
    Maces & flails           1    +1    +0   +0   basic                20
    Swords                  10    +9    +6   +3   excellent            637
    Axes                     1    +1    +0   +0   basic                1
    Whips                    1    +1    +0   +1   basic                20
    Pole arms                1    +1    +0   +0   basic                20
    Twohanded weapons       11   +12   +16   +4   Mastery              101
    Staves                   1    +1    +0   +1   basic                20
    
    Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Slings                   0    +0    +0   +0   unskilled            7
    Bows                     8   +16   +12   +2   excellent            6
    Crossbows                2    +4    +3   +0   basic                2
    Thrown axes & hammers    0    +0    +0   +0   unskilled            7
    Thrown daggers           4    +8    +6   +1   skilled              5
    Thrown rocks & clubs     0    +0    +0   +0   unskilled            7
    Thrown spears            0    +0    +0   +0   unskilled            7
    Boomerangs & scurgari    0    +0    +0   +0   unskilled            7
    
    Shields                Lvl   DV               Level          Required marks
    ---------------------  ---   ---              -------------  --------------
    Shields                  5   +10              skilled              74
    
    
    Damage caused with your melee weapons:
    --------------------------------------
    Right hand: +99 bonus to hit, 3d5+71 damage
    
    
    Damage caused with your missile weapons:
    ----------------------------------------
    Ammunition: 9, base range: 29, +84 bonus to hit, 1d6+45 damage
    
    
    
    
    ----------------------------------------------------------------------------
                                       Spells
    ----------------------------------------------------------------------------
    
       Calm Monster:   256,   8pp     (Effectivity: +0)
       Farsight    :   290,  17pp     (Effectivity: +0)
       Fire Bolt   :   309,  10pp     (Effectivity: +0)
       Magic Map   :   313,  40pp     (Effectivity: +0)
       Slow Poison :   398,   6pp     (Effectivity: +0)
    
    
    ----------------------------------------------------------------------------
                                       Skills
    ----------------------------------------------------------------------------
    
      Alchemy .................. 52    (good)         [+1d3]
      Alertness ................100    (superb)       [+1d5]
      Archery ..................100    (superb)       [+1d3]
      Backstabbing .............100    (superb)       [+4d4]
      Bridge building .......... 17    (mediocre)     [+3d5] (mr)
      Climbing .................100    (superb)       [+2d4]
      Detect traps .............100    (superb)       [+2d4]
      Dodge ....................100    (superb)       [+1d5]
      Find weakness ............100    (superb)       [+2d4]
      First aid ................ 89    (great)        [+1d3]
      Haggling ................. 24    (mediocre)     [+3d4]
      Healing ..................100    (superb)       [+1d5]
      Listening ................100    (superb)       [+3d3]
      Literacy .................100    (superb)       [+1d3]
      Pick locks ............... 82    (great)        [+3d3]
      Stealth ..................100    (superb)       [+2d4]
      Swimming ................. 29    (mediocre)     [+3d4]
      Tactics .................. 75    (great)        [+1]
      Two weapon combat ........ 62    (good)         [+2d4]
    
    
    ----------------------------------------------------------------------------
                                Effects of Corruption
    ----------------------------------------------------------------------------
    
    Your blood turned to acid.
    Your corrupted tissue seems to heal much faster.
    
    
    ----------------------------------------------------------------------------
                                      Inventory
    ----------------------------------------------------------------------------
    Total weight: 7312 stones                Carrying capacity: 5475 stones
    
    He: uncursed hat [+0, +3]                                              [4s]
    Ne: uncursed ankh                                                      [3s]
    Bo: uncursed robes of resistance (-4, -4) [+3, +12] {To+5}            [60s]
    Gi: uncursed eternium girdle [+0, +4]                                 [12s]
    Cl: blessed cloak of protection [+0, +3]                              [20s]
    RH: blessed adamantium two-handed sword of penetration (+14, 3d5+15) [-1, +0]
    LH: -
    RR: uncursed ring of slaying (+6 melee damage, +6 missile damage)      [1s]
    LR: uncursed ring of mental stability [+0, +1] {Le+4}                  [1s]
    Br: uncursed bracers of toughness [+0, +0] {To+4}                     [10s]
    Ga: uncursed archery gloves (+0, +4) [+2, +2]                          [6s]
    Bo: blessed seven league boots [+2, +5]                               [30s]
    MW: blessed long bow of accuracy (+10, +2)                            [30s]
    Mi: bundle of 9 uncursed arrows (+0, 1d6) (p)                         [18s]
    Tl: uncursed Chaos Orb of Elemental Fire {St+10}                     [100s]
    
    ----------------------------------------------------------------------------
    Last edited by Cactus; 04-04-2014 at 10:16 PM.

  9. #579
    Join Date
    Jul 2011
    Location
    Berlin
    Posts
    368

    Default

    Code:
                                        Stuff
    ----------------------------------------------------------------------------
    
    Total weight: 6947 stones   Carrying capacity: 5475 stones
    
    Helmets ('[')
       uncursed crown of science [+4, +8] {Le+9}                          [65s]
       heap of 3 uncursed helms of water breathing [+0, +1]               [90s]
       blessed helm of mental stability (+1, +1) [-1, +1] {Le+1}         [100s]
    Armor ('[')
       uncursed elven chain mail [+3, +5]                                 [10s]
       uncursed ancient mummy wrapping [+1, +5] {Ap-8}                    [60s]
       uncursed white dragon scale mail (-2, -4) [-2, +11]               [200s]
       uncursed blue dragon scale mail (-1, -4) [-1, +10]                [200s]
    Shields ('[')
       blessed dwarven shield "Rolf's Saviour" (+2) [+9, +6]             [120s]
       uncursed large eternium shield (-1) [+11, +5]                      [54s]
    Gauntlets ('[')
       blessed thick gauntlets (-1, -2) [+0, +1]                          [15s]
       uncursed elemental gauntlets (-1, +0) [+0, +3]                     [10s]
       uncursed thick gauntlets (-1, -2) [+0, +1]                         [15s]
       uncursed black leather gauntlets [+0, +4]                          [10s]
       uncursed red dragon-hide gauntlets (-2, +0) [+0, +2]               [10s]
       uncursed black dragon-hide gauntlets (-2, +0) [+3, +2]             [10s]
       uncursed gloves of dexterity [+0, +0] {Dx+4}                        [6s]
       uncursed fencing gloves of fidelity (+1, +1) [+3, +4] {Ch+6}        [6s]
    Cloaks ('[')
       heap of 2 uncursed cloaks of protection [+0, +3]                   [40s]
    Girdles ('[')
       uncursed adamantium girdle [+0, +3]                                [18s]
       uncursed girdle of carrying [+0, +0]                               [15s]
    Boots ('[')
       uncursed eternium boots [+0, +5]                                   [55s]
       uncursed seven league boots (+1, -1) [+1, +0]                      [30s]
    Necklaces (''')
       uncursed amulet of death ray resistance                             [7s]
       blessed amulet of the cold heart {Ch-12}                            [3s]
       uncursed necklace of rapid healing                                  [2s]
       heap of 2 uncursed amulets of health                                [6s]
       heap of 2 blessed amulets of order                                  [6s]
       uncursed amulet of protection +2                                    [3s]
       uncursed necklace of the silver tongue {Ch+5}                       [2s]
       uncursed necklace of the eye                                        [3s]
       uncursed brass amulet                                               [3s]
       uncursed amulet of light                                            [3s]
       blessed necklace of the silver tongue {Ch+3}                        [2s]
       uncursed amulet of perseverance {Wi+3}                              [3s]
       blessed amulet of greed                                             [3s]
       uncursed amulet of balance                                          [3s]
       uncursed rusty necklace of the eye                                  [3s]
       uncursed amulet of protection from constructs                       [3s]
    Bracers (',')
       uncursed bracers of defense [+2, +0]                               [10s]
    One-handed weapons ('(')
       blessed rustproof broadsword of penetration (+0, 1d7+1)            [80s]
       blessed pick axe (+0, 1d6+1)                                       [75s]
       uncursed sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5}               [80s]
       blessed dwarven rune axe "Rolf's Companion" (+3, 3d6+6) [+4, +4] {To+3}
       uncursed adamantium dagger of thunder (+0, 1d4+8)                   [7s]
       uncursed rabbit knife (+0, 1d3+4)                                   [8s]
       blessed scourge (-5, 1d3+5)                                        [25s]
       uncursed knife of endurance (+6, 1d3+3) {To+4}                      [8s]
       uncursed adamantium scimitar of hunting (+0, 1d8+9)                [28s]
       heap of 2 uncursed pick axes (+0, 1d6+1)                          [150s]
       uncursed dagger of death (+1, 5d5+1)                               [10s]
    Two-handed weapons ('(')
       uncursed quicksilver quarterstaff (+6, 5d3+5) [+3, +0] (+20 spd)   [20s]
       blessed ancient claymore "Death's Blade" (+6, 6d8+6) [+4, +0]     [400s]
       uncursed eternium two-handed sword (+19, 6d5+21) [-1, +0]          [50s]
    Missile weapons ('}')
       uncursed sling of accuracy (+7, +3)                                 [3s]
       uncursed short bow of accuracy (+6, +0)                            [20s]
       uncursed light crossbow (+4, +0)                                   [70s]
       uncursed sling (+0, +4)                                             [3s]
       uncursed long bow of accuracy (+8, +2)                             [30s]
       heap of 2 uncursed long bows (+2, +2)                              [60s]
       uncursed long bow of hunting (+8, +4)                              [30s]
       uncursed light crossbow of accuracy (+10, +0)                      [70s]
    Missiles ('/')
    ...
       bundle of 4 uncursed quarrels of undead slaying (+3, 2d6+3)        [16s]
       bundle of 7 uncursed arrows of construct slaying (+3, 1d6+3)       [14s]
    ...
       bundle of 6 uncursed quarrels of construct slaying (+3, 2d6+3)     [24s]
       uncursed arrow of darkness (+0, 1d6)                                [2s]
       bundle of 3 uncursed arrows (+0, 1d6-1)                             [6s]
       bundle of 13 uncursed quarrels (+1, 2d6)                           [26s]
       bundle of 3 uncursed adamantium arrows (+1, 1d6+6)                  [3s]
       uncursed arrow of targeting (+6, 1d6)                               [2s]
       uncursed balanced arrow (+6, 1d6)                                   [2s]
       bundle of 9 uncursed unerring quarrels (+1, 2d6)                   [18s]
       bundle of 3 blessed arrows of dragon slaying (+3, 1d6+3)            [6s]
       blessed arrow of dragon slaying (+3, 1d6+3) (p)                     [2s]
       bundle of 8 uncursed quarrels of dragon slaying (+3, 2d6+5)        [32s]
       bundle of 5 uncursed mithril quarrels (+1, 2d6+3)                  [10s]
       bundle of 4 uncursed eternium quarrels (+3, 4d6+8)                  [4s]
       bundle of 7 blessed arrows of giant slaying (+3, 1d10+3)           [14s]
       bundle of 8 blessed arrows of construct slaying (+4, 1d6+6)        [16s]
       bundle of 6 uncursed mithril arrows (+0, 1d6+3)                    [12s]
       bundle of 11 uncursed quarrels of construct slaying (+6, 2d6+3)    [44s]
       bundle of 15 uncursed quarrels of dragon slaying (+3, 2d6+3)       [60s]
       bundle of 4 uncursed quarrels of hunting (+1, 2d6)                  [8s]
       bundle of 2 uncursed mithril arrows of thunder (+0, 1d6+2)          [4s]
       bundle of 8 uncursed arrows of demon slaying (+2, 1d6+3)           [16s]
       bundle of 6 uncursed arrows of undead slaying (+6, 2d4+3)          [12s]
       bundle of 8 uncursed arrows of demon slaying (+3, 1d6+6)           [16s]
       bundle of 5 uncursed arrows of humanoid slaying (+3, 1d6+3)        [10s]
       bundle of 15 uncursed arrows of demon slaying (+3, 1d6+3)          [30s]
       uncursed arrow of dragon slaying (+3, 1d6+3)                        [2s]
       bundle of 10 uncursed quarrels of humanoid slaying (+3, 2d6+3)     [40s]
       bundle of 6 blessed quarrels of giant slaying (+3, 2d8+1)          [24s]
       bundle of 6 blessed eternium drakish scurgari (+9, 2d8+9)          [30s]
       bundle of 7 uncursed quarrels of jelly slaying (+3, 2d6+3)         [28s]
       bundle of 12 uncursed quarrels                                     [24s]
    Tools (']')
    ...
    Rings ('=')
       heap of 2 uncursed rings of the fish                                [2s]
       uncursed ring of invisibility                                       [1s]
       heap of 2 blessed rings of ice                                      [2s]
       heap of 3 uncursed rings of see invisible                           [3s]
       heap of 2 uncursed rings of the clear mind                          [2s]
       blessed ring of damage                                              [1s]
       uncursed ring of protection +3                                      [1s]
       blessed ring of the High Kings [+2, +3]                             [1s]
       heap of 3 uncursed rings of fire resistance                         [3s]
       uncursed ring of acid resistance                                    [1s]
       uncursed ring of mental stability [-1, +1] {Le+1}                   [1s]
       blessed ring of see invisible                                       [1s]
       heap of 2 uncursed rings of fire                                    [2s]
       heap of 3 uncursed rings of damage                                  [3s]
       uncursed wedding ring                                               [1s]
       uncursed ring of damage                                             [1s]
       uncursed ring of damage                                             [1s]
       uncursed ring of luck                                               [1s]
       uncursed ring of teleport control                                   [1s]
       uncursed ring of defense +1                                         [1s]
       blessed ring of djinni summoning                                    [1s]
       heap of 2 uncursed rings of cold resistance                         [2s]
       blessed ring of stun resistance                                     [1s]
    Wands ('\')
    ...
       uncursed wand of webbing (6 charges)                                [3s]
       uncursed wand of lightning (2 charges)                              [4s]
       uncursed wand of trap creation (3 charges)                          [3s]
       uncursed wand of knocking (3 charges)                               [3s]
       uncursed wand of wonder (4 charges)                                 [3s]
       blessed wand of fireballs (7 charges)                               [3s]
    ...
       uncursed wand of digging (4 charges)                                [3s]
       uncursed wand of fireballs (0 charges)                              [3s]
       uncursed wand of item detection (0 charges)                         [3s]
       uncursed wand of digging (3 charges)                                [3s]
       uncursed wand of door creation (5 charges)                          [3s]
       uncursed wand of monster detection (5 charges)                      [3s]
       uncursed broken wand of cold (0 charges)                            [4s]
       uncursed wand of light (4 charges)                                  [4s]
       uncursed wand of digging (3 charges)                                [3s]
       uncursed wand of monster detection (6 charges)                      [3s]
       uncursed wand of door creation (3 charges)                          [3s]
       uncursed wand of poison (3 charges)                                 [3s]
       uncursed wand of stunning (3 charges)                               [3s]
       uncursed wand of ball lightning (3 charges)                         [4s]
       uncursed wand of cold (1 charge)                                    [4s]
       uncursed wand of fire (0 charges)                                   [4s]
       uncursed wand of webbing (1 charge)                                 [3s]
       blessed wand of cold (0 charges)                                    [4s]
       uncursed wand of fire (1 charge)                                    [4s]
       uncursed wand of trap creation (3 charges)                          [3s]
       uncursed wand of cold (1 charge)                                    [4s]
       blessed wand of digging (3 charges)                                 [3s]
       uncursed wand of wonder (4 charges)                                 [3s]
       blessed wand of magic missiles (0 charges)                          [3s]
       uncursed wand of fire (4 charges)                                   [4s]
       blessed wand of magic missiles (8 charges)                          [3s]
       uncursed wand of item detection (1 charge)                          [3s]
       uncursed wand of monster creation (3 charges)                       [3s]
       blessed wand of door creation (7 charges)                           [3s]
       uncursed wand of cold (3 charges)                                   [4s]
       uncursed wand of knocking (4 charges)                               [3s]
    Potions ('!')
       heap of 3 uncursed potions of carrot juice                         [12s]
       uncursed potion of cure corruption                                  [2s]
       heap of 2 uncursed potions of invisibility                          [8s]
       heap of 2 uncursed potions of raw mana                              [4s]
       heap of 2 uncursed potions of boost willpower                       [4s]
       heap of 6 blessed potions of booze                                 [24s]
       blessed potion of invisibility                                      [4s]
       uncursed potion of balance                                          [4s]
       heap of 3 uncursed potions of training                              [6s]
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    ...
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       blessed ruby                                                        [1s]

  10. #580
    Join Date
    May 2009
    Posts
    608

    Default

    Well, with the Sword of Penetration do you really need the Girdle of Giant Strength? Normally it's helpful in overcoming PV, but that's not an issue right? You could test the damage output by taking off the Orb of Fire?
    As far as toughness goes - in my experience toughness didn't seem to do much for Lanthir.

    You've got a pretty good amount of corruption removal I'd think. Earth Temple should be easy for you, and Cat Lord will get you a lot of XP. The girdle will make all of that go faster, spending less time getting corruption.

    If you don't intend to melee the Cat Lord, I'd save save the wish. If everything goes great, you can wish for a girdle later. If everything falls apart, you can flee and get a wand of paralyzation.

    But... I'm not sure I've ever killed the Cat Lord, so take my advice with a grain of salt.

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