Originally Posted by
Cactus
Does temporarily boosting the character's Toughness score at the moment of reaching a new experience level help with receiving a higher permanent hitpoint increase?
Dual-wielding knives of endurance, drinking a potion of boost toughness, etc...
I always suspected that, but never really did a test to quantify it. So before I do that I thought I'd check if someone already knew.
Especially in 1.2.0 I had some extremely low HP increases. And since e.g. herb training uses the base stats now, maybe it's the same behavior when gaining a level.
As far as I am aware, HP is updated dynamically with Toughness value, so there is no reason to boost Toughness before the level-up.
I like my women like my ADOM loot - hunted as treasure and in extra quantity.