As far as I remember, Alucard great-Id'd them back then but those were simply eternium scimitars/armor. Wormskin, Spite and Terror are just inscriptions as far as I'm aware.
Does that mean they cannot be used as saccing material? That'd be pretty sad as accumulating enough artifacts would be tough for an aspiring C- CK. But life for them is pretty hard for them anyway and I'm not bothering so whatever.
Completed: All Races, All Classes. Twice.
Fastest Run: Dwarf Mindcrafter - 34803 turns. No wand of tele.
Challenge Games: C- CK (stupid ending), Platinum Girdle x10, Westside Story, Team Teleport - illiterate troll barb, Scroll of Omnipotence obtained
ULE - DE Archer
Does that mean they cannot be used as saccing material? That'd be pretty sad as accumulating enough artifacts would be tough for an aspiring C- CK. But life for them is pretty hard for them anyway and I'm not bothering so whatever.
You mean as ralting fodder? No chance here I'm afraid.
You can feed Moon Sickle, phial, crown of science, RoTHK (EG doesn't give a damn anyway), ankh and AMW. Problem solved
On a serious note you can do Maze and feed your silly maul and extra art dropped by the dude.
Even newly Ice Queen's greater vault is inaccessible because screw CKs, eh?
If I were you, I'd RFE chaos diplomat opening up Frost Giant Caves for his brother/sister as a legitimate place to plunder and possibly to chat with Haggor and receive some trinket from him for killing the queen as well. I don't play CKs because despite what people say, I find the content restrictions too severe and the game increasingly boring and absolutely pointless unless you go for an ultra.
I like my women like my ADOM loot - hunted as treasure and in extra quantity.
You mean as ralting fodder? No chance here I'm afraid.
You can feed Moon Sickle, phial, crown of science, RoTHK (EG doesn't give a damn anyway), ankh and AMW. Problem solved
On a serious note you can do Maze and feed your silly maul and extra art dropped by the dude.
Even newly Ice Queen's greater vault is inaccessible because screw CKs, eh?
If I were you, I'd RFE chaos diplomat opening up Frost Giant Caves for his brother/sister as a legitimate place to plunder and possibly to chat with Haggor and receive some trinket from him for killing the queen as well. I don't play CKs because despite what people say, I find the content restrictions too severe and the game increasingly boring and absolutely pointless unless you go for an ultra.
They are poorly implemented at this point in time, yes. Maybe at some point in the future they will be worth playing.
If I wasn't lazy I would RFE the fact that because they are named I assumed they were artifacts. I think this is the biggest issue at hand.
It would be nice for the diplomat to open up the caves but I can understand that Chaos Knights are supposed to have it harder. I think that Chaos Knights are, like mist elves, supposed to be a challenge class and thus shutting down most avenues of gameplay. I think they do that quite well (as I'm playing them pure chaotic).
Completed: All Races, All Classes. Twice.
Fastest Run: Dwarf Mindcrafter - 34803 turns. No wand of tele.
Challenge Games: C- CK (stupid ending), Platinum Girdle x10, Westside Story, Team Teleport - illiterate troll barb, Scroll of Omnipotence obtained
ULE - DE Archer
I did this today for the first time, and had avoided spoilers (like this thread) so far ... it was scary. I had a lvl17 bard.
The ice statues hit me hard, until I learned to use my ring of invisibility. Otherwise it would just not have been possible.
The Jarl caves are crazy. The usual giants were fine, but the frost giant really hit me hard. Fortunately I was crowned N so that I could afford to pray some 5 times at least (since I screwed up and sacrificed one of them on a L altar, pissing that god off instead of achieving conversion, i had no blessed equipment anymore (potions of extra healing from the dwarf, spenseweeds, etc...) So I relied a lot on wands of fireball and wands of fire, which work in those caves. The greater vault was of mixed Giants, much easier than the frost ones everywhere else. But I left it be when I heard the "thumb" sounds...
Then below, the vault of Haggar was solved by sneaking in invisible, blowing a wand of fire to lure haggard out, and then exploding him with fireball from thrundarrs wand. I wish I knew what the special blessing from the ice queen was.
The chaos diplomat had 236 speed, and I could only take him out by throwing a potion of cure corruption at him. Worked very very well. A potion of blindness had not impressed him before in the slightest.
Killing hotzenplotz was a funny task.
This character should be well prepared for the tower, now. Soooo many items from all those tension rooms and vaults....
I did this today for the first time, and had avoided spoilers (like this thread) so far ... it was scary. I had a lvl17 bard.
The ice statues hit me hard, until I learned to use my ring of invisibility. Otherwise it would just not have been possible.
The Jarl caves are crazy. The usual giants were fine, but the frost giant really hit me hard. Fortunately I was crowned N so that I could afford to pray some 5 times at least (since I screwed up and sacrificed one of them on a L altar, pissing that god off instead of achieving conversion, i had no blessed equipment anymore (potions of extra healing from the dwarf, spenseweeds, etc...) So I relied a lot on wands of fireball and wands of fire, which work in those caves. The greater vault was of mixed Giants, much easier than the frost ones everywhere else. But I left it be when I heard the "thumb" sounds...
Then below, the vault of Haggar was solved by sneaking in invisible, blowing a wand of fire to lure haggard out, and then exploding him with fireball from thrundarrs wand. I wish I knew what the special blessing from the ice queen was.
The chaos diplomat had 236 speed, and I could only take him out by throwing a potion of cure corruption at him. Worked very very well. A potion of blindness had not impressed him before in the slightest.
Killing hotzenplotz was a funny task.
This character should be well prepared for the tower, now. Soooo many items from all those tension rooms and vaults....
I too learned some lessons ...
First visit with correct clothing and a ring of fire, not being invisible. I even managed to get to the ice queen. As I always lost headgear, sword and shield in the storm room I put it off before entering the throne room, went back and got killed by the ice golems at the entrance, because I forgot to put sword and Rolf's Savior back on.
Another time i drowned in the storm room.
Next visit I killed Haggar, went back to kill the ambassador of Chaos, but got a little problem with a beserker prince who opened a wall. A dragon put my mist elven priest to eternal rest ...
After another death in the greater vault by some ancient fire dragons I succeded next time in killing the chaos ambassador by three strokes of divine wrath from a safe distance.
Facit: Correct clothing, a ring of fire, being invisible, caring for the berserker prince, taking some swimming lessons in advance and not being to greedy are very helpful.
I lost a level 21 Assassin in the Domain, wielding a whip of mayhem and Kinslayer combo. How?
One of the fire grues in the battle managed to kill some weaker monsters and gain enough levels to completely obliterate the remains of ice army [surrounded and vastly outnumbered!], only to catch up to me with its boosted speed and massacre me in 2 turns flat. The lack of teleportation on the level sealed my death quite cleanly.