Originally Posted by
BenMathiesen
I agree with Blasphemous that this is the way to go.
In p20 I really enjoyed the feeling that stealth mad a major effect on the game. I also had the experience of glee when I could just walk past the first corridor of golems in DF with some characters.
Too powerful? No, I don't think so, because you still need to attack things to gain XP and once you get into a fight the other monsters notice you. It makes sense to me that a thief or assassin could sneak into DF, use a meager handful of construct slaying ammo or a phase dagger to enter one of the treasure rooms and fight the 2-3 monsters inside, and get out again without taking on all the golems in the first corridor and forge room. The same goes for sneaking through a graveyard--the advantage of stealth is that you can choose not to fight. And this lets thieves get into places that they might not be tough enough to fight their way into... which is really what they should be doing as a class, isn't it?
If this were a unique effect to thieves (or thieves and assassins), this argument might have a point. Stealth can be easily acquired/mastered by any R/C, and many classes/races start with it by default.
As far as the corruption is concerned, I think that nerfing the corruption rate overall was a good idea, but perhaps the change is just a little too extreme. Some fine-tuning is probably required. If you can finish an ultra practically without corruption removal, I think that's taking it too far in the other direction. Maybe split the difference between 1.1.1 and pre22?
Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.