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Thread: Artifact suggestions..

  1. #51
    Join Date
    May 2010
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    Drakalor Chain
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    102

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    Well, because JADE is different than ADOM, I'm guessing artifacts will be a little bit different in generation or something like that.

    ------ Dark Grey Dagger [+38, -10] (1d30-30) [+6Dx][+10Sp] ------
    1s
    It ignores PV
    It is permanently poisoned
    It grants poison resistance
    It returns when thrown

    ------ Quickling Cloak [+50, -20] (+100, -40) [+50Dx] [+300Sp] ------
    2s
    Wearing it makes you cursed
    Wearing it makes you doomed
    It is autocursing
    It is autolocking
    It contains the essence of Chaos and Corruption

  2. #52
    Join Date
    Mar 2008
    Posts
    17

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    20 stone

    Adamantium Manriki Chain "Shining Poison" (-5,-5) (6d5 + 9) (+2 dex, +2 str)

    +critical hits
    +poison

  3. #53
    Join Date
    Feb 2010
    Location
    US, formerly Argentina
    Posts
    33

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    Quote Originally Posted by DumbleDoor View Post

    ----- Pwnage Bong ------
    Weight: 5s
    Wearing it makes you high
    Wearing it takes away the doomed instrinct (like a karmic lizard... "They say licking karmic lizards can get you high")

    it greatly increases food consumption, it ocassionally causes 1d4 turns of confusion when trying to equip new items. it makes almost all monsters freindly, lowers appearance (red eyes)
    it makes the mad minstrel's songs sound AMAZING!!

  4. #54
    Join Date
    Feb 2010
    Location
    US, formerly Argentina
    Posts
    33

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    also, there should be some artifact boomerangs or scurgari

  5. #55
    Join Date
    Jan 2010
    Posts
    201

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    Quote Originally Posted by dallonj View Post
    also, there should be some artifact boomerangs or scurgari
    How about this?

    ------ Trusty Boomerang "White Boomer" (+10, 6d4+10) ------
    Weight: 40s

    When used in melee combat it grants a +0 bonus to hit and causes 1d6+2 points
    of damage. When used as a missile it grants a +10 bonus to hit and causes
    6d4+10 points of damage.

    It returns when thrown. (Note: *always* returns, no chance of it not returning)
    It is a humanoid slayer.


    Meanwhile, here's another idea:

    ------ Book of Atlas ------
    Weight: 300s

    When read, uses DL power points and maps the level. <--- may be adjusted to balance the item, maybe 2*DL+4, or something.
    When 'u'sed in the Tool slot, greatly enhances user's carrying capacity such that it prevents burdening, but the greater the burden being carried (relative to "unburdened" maximum for character), the faster it saps the user's PP, and starts sapping HP if PP runs out. Rate based on balancing of the item, but I could see it being, say, 1 PP every 20000/burden_excess steps; So if the PC can carry up to 2000s without burden, and the PC is currently carrying 4000s, then it saps 1PP every 20000/(4000-2000) = 10 steps.

    Basically, playing on the idea of an Atlas as a map of the world and the Strength of Atlas spell.

  6. #56
    nathrakh Guest

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    ----- Staff of Khelavaster (+2, +2) {Ma+8} {Wi+8} -----

    Weight: 35s

    The shimmering staff is really an uncursed Staff of Khelavaster (+2, +2) {Ma+8} {Wi+8}.

    When wielded it modifies DV by +2 and PV by +2.

    It modifies your mana attribute by +8.
    It modifies your willpower attribute by +8.
    It grants resistance to stun effects.
    It grants invisibility.

  7. #57

    Default

    Blur and Fury

    Two rings when worn together lower the two weapon combat weight limit by 30 stones.

  8. #58
    Join Date
    Jan 2010
    Posts
    201

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    Quote Originally Posted by nathrakh View Post
    ----- Staff of Khelavaster (+2, +2) {Ma+8} {Wi+8} -----

    Weight: 35s

    The shimmering staff is really an uncursed Staff of Khelavaster (+2, +2) {Ma+8} {Wi+8}.

    When wielded it modifies DV by +2 and PV by +2.

    It modifies your mana attribute by +8.
    It modifies your willpower attribute by +8.
    It grants resistance to stun effects.
    It grants invisibility.
    It seems to me that Khelavaster would have more Learning than Willpower. Also, why the resistance to stunning? Personally, I'd make it resist Death Rays, as a reference to him resisting death indefinitely while you go searching for an AoLS.

    Quote Originally Posted by CloudKing View Post
    Blur and Fury

    Two rings when worn together lower the two weapon combat weight limit by 30 stones.
    You mean raise the weight limit?

  9. #59
    Join Date
    Mar 2008
    Location
    Finland
    Posts
    599

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    Whip of Commanding: Can be used to whip companions to make them more loyal to you - they will obey pretty much every command, even suicidal ones. If they don't obey, whip them more. Using it on non-companions will make them ones. Must be applied regularly; the companion has a very high chance to turn hostile (or run away) if there has been too long since last whipping. Using it makes your alignment shift towards Evil. Only works if it actually does damage, beings with too high PV will be immune.
    You hit Andor Drakon, the ElDeR cHaOs GoD, and severely wound him.
    The greater balor summons some help!
    The ratling duelist disarms you. You drop your blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12]. It flies to the west.
    Andor Drakon, the ElDeR cHaOs GoD, picks up the blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12].
    Andor Drakon, the ElDeR cHaOs GoD, wields the blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12].

  10. #60
    nathrakh Guest

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    Quote Originally Posted by Aielyn View Post
    It seems to me that Khelavaster would have more Learning than Willpower. Also, why the resistance to stunning? Personally, I'd make it resist Death Rays, as a reference to him resisting death indefinitely while you go searching for an AoLS.
    Willpower to live and the dying sage is resistant to all stun effects so that's why. I didn't want to make it too powerful.

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