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Thread: Artifact suggestions..

  1. #61
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    Quote Originally Posted by Laukku View Post
    Whip of Commanding: Can be used to whip companions to make them more loyal to you - they will obey pretty much every command, even suicidal ones. If they don't obey, whip them more. Using it on non-companions will make them ones. Must be applied regularly; the companion has a very high chance to turn hostile (or run away) if there has been too long since last whipping. Using it makes your alignment shift towards Evil. Only works if it actually does damage, beings with too high PV will be immune.
    It should only work on non-hostiles, meaning that it's very important that you continue to use it in order to keep your companion in line, which will also result in a faster descent into Evil.

    It also should not work immediately to turn them into companions every time, but should sometimes require multiple uses, based on the monster's willpower. And uniques should be immune, as should constructs, undead, etc.

  2. #62
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    Here is an artifact that I thought would expand the skills of the bard class.

    ------ Ladder [+2, +0] (1d8) [+6Dx,-6Pe][+5Sp] ------
    100s
    It is two handed
    When used to attack it performs an all around attack that hits every monster other than the target.
    It has a chance of stunning on a successful hit.

    (double damage when wielded by a bard)
    -------------------------------------------------------------

    Also bards could have a skill that turns a ration into a pie. Pies could be used as missiles to blind humanoid opponents.
    Last edited by Thing; 07-06-2011 at 10:17 AM.

  3. #63
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    Since when did bards become clowns? :/
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  4. #64
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    Quote Originally Posted by Grey View Post
    Since when did bards become clowns? :/
    Perhaps they can gain a clowning speciality in Jade, as one of their options, perhaps with an impact on their stats (dexterity, strength, and mana up, and appearance and charisma down?). And I think any Bard skilled at Ventriloquism is bordering on being a clown, already.

  5. #65
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    All gnomes and wizards have ventriloquism! And my first ever winner (OCG Bard) would most certainly not take well to be referred to as a clown :/ Nor would the Mad Minstrel I imagine!

    Perhaps a new Jester class for JADE though? Could have various random weird attacks, card dealing tricks, etc.
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  6. #66
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    -----Haryr Optter's cloack [-2, -2] {-5 Pe}-----

    The small cloack is really an uncursed Haryr Optter's cloack [-2, -2] {-5 Pe}

    It grants invisibility
    It modifies your Perception by -5

  7. #67
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    What use is an invisibility cloak artifact if it grants worse bonuses than normal invisibility cloaks? Violator, you have violatingly violated the guidelines of good artifact design.
    You hit Andor Drakon, the ElDeR cHaOs GoD, and severely wound him.
    The greater balor summons some help!
    The ratling duelist disarms you. You drop your blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12]. It flies to the west.
    Andor Drakon, the ElDeR cHaOs GoD, picks up the blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12].
    Andor Drakon, the ElDeR cHaOs GoD, wields the blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12].

  8. #68
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    I think he was being deliberately ironic. Besides, look at some of ADOM's artifacts...
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  9. #69
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    Quote Originally Posted by Violator View Post
    -----Haryr Optter's cloack [-2, -2] {-5 Pe}-----

    The small cloack is really an uncursed Haryr Optter's cloack [-2, -2] {-5 Pe}

    It grants invisibility
    It modifies your Perception by -5
    I like the idea, but needs some tweaking.

    ----- Cloak of Rettop Yrrah [-2, -2] {-2 Pe, +2 Le} -----

    The muddy cloak is really an uncursed Cloak of Rettop Yrrah [-2, -2] {-2 Pe, +2 Le}

    It grants invisibility
    It modifies your Perception by -2
    It modifies your Learning by 2

    If given to a certain NPC, you will be rewarded with some number of random spellbooks.


    Quote Originally Posted by Laukku View Post
    What use is an invisibility cloak artifact if it grants worse bonuses than normal invisibility cloaks? Violator, you have violatingly violated the guidelines of good artifact design.
    1. Fodder for anything that likes artifacts (sacrifice to gods, give to equivalent of demented ratling, etc).
    2. Indestructible invisibility cloak.
    3. Potential related quest (as noted in earlier part of my post).
    Last edited by Aielyn; 07-07-2011 at 05:35 AM.

  10. #70
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    The sparkling wand is really the Wand of Many Wonders

    Code:
    --Wand of Many Wonders--
    
    This artifact, when zapped, will produce an entirely random and unpredictable effect. Should be used with extreme caution.
    
    ---------------------------
    Some possible effects.
    -You zap the wand. It suddenly becomes very windy. (The level is filled with random hostile vortices.)
    -You zap the wand. You feel experienced. +1 million xps.
    -You zap the wand. You suddenly feel very different. (PC changes gender)
    -You zap the wand. Your body begins to grow in strange ways (PC changes race; may kill the PC if their age is incompatible with their new race).
    -You zap the wand. You suddenly stand somewhere very different. (PC is teleported to a random location somewhere in the world).
    -You zap the wand. You feel very altered. (Randomizes the PC's stats; sum of stats remains the same)
    -You zap the wand. You feel skilled. (All skills set to 100).
    -You zap the wand. You feel very skilled. (PC gains all skills, set to 100).
    -You zap the wand. You feel your morals changing. (PC changes to a random alignment).
    -You zap the wand. You feel like starting over. (PC level reduced to 1).
    -You zap the wand. What do you wish for?
    -You zap the wand. Something is lying at your feet (random artifact).
    -You zap the wand. You suddenly feel very strange. (Adds/removes 10 random intrinsics).
    -You zap the wand. You feel invincible (boosts all stats temporarily to 99).
    -You zap the wand. Your equipment turns to dust.
    -You zap the wand. You feel blessed. (All equipment is blessed, PC receives +Fate +Luck).
    -You zap the wand. Your potions suddenly look different. (All potions are changed to random types).
    -You zap the wand. Your items suddenly vanish. (Items are scattered randomly about the level).
    -You zap the wand. Your weapon suddenly seems very strange to you. (Reduces all weapon skills to 0).
    -You zap the wand. You suddenly feel you have completed your quest. (Victory conditions satisfied).
    -You zap the wand. The world suddenly seems much more dangerous. (All non-hostile creatures are replaced by hostile daemons of varying types).
    -You zap the wand. The wand disappears.

    The platinum shield is really gut's shield

    Code:
    ---gut's shield [+22, +6] {+10 To, +5 Le} [120s]---
    
    It allows you to control teleportation.
    It makes you invisible.
    It slays shopkeepers.
    It returns when thrown.
    It increases the PC's sight range by 3.
    It contains the essence of Chaos and Corruption.
    
    Deals 10d6 damage when thrown.
    
    When 'U'sed as an item, it casts the teleport spell on the PC. If the PC's turncount exceeds 6000, the shield explodes.
    Last edited by JellySlayer; 07-08-2011 at 04:37 PM.
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

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