When in darkness, you can always see the light (unless you're in ADOM)
Most successful combos for me: Grey elf wizards, trollish healers, dark elf beast-fighters, Gnomey monks, and any race barbarians.
Yeah, I knew of it, but I thought that calling it "any key" was a funny idea. :P
You hit Andor Drakon, the ElDeR cHaOs GoD, and severely wound him.
The greater balor summons some help!
The ratling duelist disarms you. You drop your blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12]. It flies to the west.
Andor Drakon, the ElDeR cHaOs GoD, picks up the blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12].
Andor Drakon, the ElDeR cHaOs GoD, wields the blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12].
Glaive of Slaughter
A bloody and wicked looking glaive.
666s
Hit: +10 Dam: 3d6+5
Balor slayer.
Human slayer.
Orc slayer.
Drips blood continually
Dooms player.
Curses player
-20 INT stat
+10 Speed
------girdle of the fish [+7,+7]-------
Weight: 8s
The shimmering girdle are really an uncursed girdle of the fish [+7,+7]
When worn it modifies DV by +7 and PV by +7
It is permanently cursed item
It grants water breathing
Wearing it increases your movement speed in water by 20% (reduces water movement energy cost)
Wearing it decreases your movement speed on land by 20% (increases land movement energy cost)
I said it before, and I'll say it again. If I knew scripture like you, I'd prolly be an athiest too.. -gut
/l、
(゚、 。 7
l、 ~ヽ
じしf_, )ノ
------ Chastity's Belt (+2, +0) [+0,+12] (+5 spd) {Le+5 Ma+5 Ch-10} -------
Weight: 20s
The immaculate girdle is really an uncursed Chastity's Belt (+2, +0) [+0,+12] (+5 spd) {Le+5 Wi+5 Ch-10}
When worn it modifies DV by 0 and PV by +12
It is an auto-locking item.
It modifies your learning attribute by +5
It modifies your willpower attribute by +5
It modifies your charisma attribute by -10.
It grants resistance to sleep attacks.
It increases your luck.
It grants luck.
It modifies your speed by +5.
This artifact is mostly a really good artifact... except that, because it's auto-locking, you cannot switch it when necessary. So, suppose you're wearing Chastity's Belt, and you manage to, say, find the platinum girdle. The platinum girdle is rather clearly the better artifact, but you wouldn't be able to remove the belt... and because it's an artifact, it cannot be destroyed, either. Thus the problem.
If other features, like ability to have a family, etc, are implemented in Jade, then this would also stop you from having children.
There is, however, a solution. The belt has a lock on it, which is what autolocks. There's a second artifact that pairs with this one.
------ Lecher's Key -------
Weight: 1s
The dirty key is really a Lecher's Key
As you can probably guess, if you have Lecher's Key, you can use it to remove Chastity's Belt. Chastity's Belt is relatively easy to find, however, compared with Lecher's Key. So if you happen to come across an immaculate girdle, don't be too hasty to wear it, otherwise you might find you've made a bad judgment.
Perhaps, as another twist, there's someone else in the world who wants Lecher's Key, to unlock their own chastity belt, and giving it to them gives you some reward. But be careful not to put on Chastity's Belt if you've given away Lecher's Key, because there's no way to get it back, and it's one-of-a-kind.
Flaming sword "Dragon's tongue" (+6, 4d8+6) [+3,+1] (+5 speed)
Weight 60s
-It does 2d12 points of fire damage on every successful hit.
-It acts as a burning torch while wielded (including in the tool slot)
-PC takes 3 points of fire damage per turn while wielding, reduced by 1 point for each count of fire resistance worn. The fire can damage worn equipment that is vulnerable to fire.
-It deals double damage against creatures vulnerable to fire.
-It may never be put into the backpack.
-It grants cold immunity.
Thin black dagger "Blood Kiss" (+1, 2d3-2)
Weight 6s
Missile damage is (+6, 3d5+10)
Thrown critical hits have a 20% chance to instakill any living monster
[No, it does not return when thrown]
Shimmering quiver "Infinity quiver"
Weight 99s
When placed in the missile slot, this quiver will supply an infinite supply of (+1, 1d8) arrows or (+2, 2d8) quarrels. These quarrels/arrows can never be recovered.
Enormous crossbow "Trebuchet" (+4,+4)
Weight 700s
This crossbow may fire any item as a missile weapon for its full missile damage as though it was a crossbow bolt.
Necrotic robe "Soulreaper" (-4,-4) [-5,-5] {-10 To, +10 Ma}
Weight 45s
It is a permanetly cursed item.
It grants bad lcuk.
PC takes an additional 1d6 PV ignoring damage every time they receive damage, and become poisoned
Every 1d500 turns, the PC becomes immobilized for 2d5 turns.
The PC may never receive a wish while wearing this robe.
While wearing this robe, all spells cost 0 PP.
Demonic battleaxe "Golgotha" (+10, 10d30 +10)
Weight 200s
This is a two-handed weapon.
While wielding this weapon, the PC fails all luck rolls.
Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.
Shimmering quiver "Infinity quiver"
Weight 99s
When placed in the missile slot, this quiver will supply an infinite supply of (+1, 1d8) arrows or (+2, 2d8) quarrels. These quarrels/arrows can never be recovered.
I did something like this, the Holy Bolts.
Edit: Oops, meant to put that in quotes......
When in darkness, you can always see the light (unless you're in ADOM)
Most successful combos for me: Grey elf wizards, trollish healers, dark elf beast-fighters, Gnomey monks, and any race barbarians.
One more...
Pacifist amulet [+6,+6] {+5 To, +5 Wi, -5 St} (+10 speed)
If equipped by a neutral or chaotically aligned PC, the amulet immediately strangles them and kills them.
Once equipped, the amulet is destroyed if removed.
If the PC kills a monster, their alignment moves towards chaotic.
It allows you to see invisible
It makes fortune smile upon you
It grants good luck
It makes you immune to acid
It makes you immune to cold
It makes you immune to lightning
It makes you immune to fire
It grants confusion resistance
It grants poison resistance
Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.
Probably have posted this elsewhere already
Mithril chain whip "Skillful sting" [+x, 4dx+x] [+x, 0] (+x speed)
It grants resistance to special touch attacks [drain, paralysis, disease, slow...].
x is MAX[1, (whip skill-4)]
So far rolled 15 casters with RoDS and shamelessly killed them within 200 turns. For eternium glory!
(after 15 I stopped counting...)