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Thread: Artifact suggestions..

  1. #1

    Default Artifact suggestions..

    I'd like to propose two artifacts for JADE.

    1. A magical arrow of energy - an arrow with average damage but once you fire it and it does whatever it does it automatically reappears in your missile slot.

    2. Can of Spam (or whatever you want to call it) - a food item that has a large weight value (maybe 6-800?) but everytime you get hungry it automatically replenishes you. Or maybe this can be hard to find non-artifact item but has several uses - like 20 to 50.

    Any thoughts or artifact suggestions you may have?

  2. #2
    Join Date
    Mar 2008
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    Russia
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    169

    Default

    I vote for "crazy apple of devastation", an ultimate worm killer.
    Last edited by yisk; 03-27-2008 at 12:01 AM.

  3. #3
    Join Date
    Mar 2008
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    Spain
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    GOOGLES OF HATE!


    not wearing means that you cant see

    wearing means that everyone will try to kill you!

    Woot
    I never won a Adom game...

  4. #4

    Default

    Dracula's blade: A percentage of damage done goes to your health. Cursed, slowly makes PC chaotic, slowly makes PC undead.

  5. #5

    Default

    Ok, I'm bored at work so a few more ideas:

    Vulcan's Gauntlets: Increased success with smithing, resistance to fire, adds 2d6 fire damage to all melee attacks. When using scrolls while wearing gauntlets, 50% chance of destroying scroll.

    Diamond Vest: +20 PV, +5 to Appearance. A small chance to dazzle opponents if used in conjunction with an amulet of light.

    Liche's Heart: Amulet that grants Necromancy skill when worn. Cursed, draws alignment to chaotic.

    Blinkdog hide leather armor. Grants teleport control, makes blink dogs attack you on sight.

    Ivory Dagger: Made from the horn of an Elder Kirin. Inflicts double damage on chaotic creatures. If used against a lawful creatures explodes, damaging the wielder. If dipped into a potion of water, creates a potion of cure poison.

    Mirror Shield: 20% Chance of reflecting magic missles, death rays, and lightning bolts. Renders wielder immune to petrification attacks.

    Stone Cleaver: Dwarven battle axe. Orc slayer, and capable of functioning like a Pick axe for tunneling and Mining.

  6. #6
    Join Date
    Mar 2008
    Location
    Finland
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    ----- the evil dagger "Your Doom" (-50,1d1-50) [-75,-50] {To-40} (-50 spd)-----

    Weight: 9990s

    The glowing rune-covered dagger is really the cursed evil dagger "Your Doom"
    (-50, 1d1-50) [-75, -50] {To-40} (-50 spd) .

    When worn it modifies DV by -75 and PV by -50.

    When used in melee combat it grants a -50 bonus to hit and causes 1d1-50 points
    of damage. When used as a missile it grants a -50 bonus to hit and causes
    1d1-50 points of damage.

    It is a permanently cursed item.
    It modifies your toughness attribute by -40.
    It modifies your speed by -50.
    It grants bad luck.
    Wearing it makes you doomed.
    It grants teleporting powers.
    It contains the essence of Chaos and Corruption.


    And it is a two-handed weapon, by the way... no smithed shields can save you! (:

    And imagine the face of the player when he realizes what that obvious artifact dagger really is... (:<
    Last edited by Laukku; 03-28-2008 at 03:28 PM.
    You hit Andor Drakon, the ElDeR cHaOs GoD, and severely wound him.
    The greater balor summons some help!
    The ratling duelist disarms you. You drop your blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12]. It flies to the west.
    Andor Drakon, the ElDeR cHaOs GoD, picks up the blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12].
    Andor Drakon, the ElDeR cHaOs GoD, wields the blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12].

  7. #7
    Join Date
    Mar 2008
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    3

    Default

    -------- the wicked skull flail "Mordoth's Might" (+5, 3d5+10) [-3, 0] {St+6}--------

    Weight: 230s

    The huge rune-covered skull flail is really the uncursed wicked skull flail "Mordoth's Might"
    (+5, 3d5+10) [-3, 0] {St+6}.

    When used in melee combat it grants a +5 bonus to hit and causes 3d5+10 points
    of damage. When used as a missile it grants a -2 bonus to hit and causes
    3d5+10 points of damage.

    It modifies your strength attribute by +6.
    It contains the essence of Chaos and Corruption.
    It grants resistance to death attacks.
    It drains enemies' HP. (This draws your alignment towards C)

    .
    .
    .

    It's a one-handed weapon.

    EDIT: Changed the name a bit.
    Last edited by Daemon; 03-28-2008 at 12:24 PM.

  8. #8

    Default

    Szara's Helm of Clairvoyance: +5 to Perception, sense all monsters up to 5 spaces away in any direction, even through walls and doors. Sensing a chaotic mind has a chance of corrupting the user.

  9. #9

    Default

    imho if the world will be random there should also be some "random" artifacts. with some generated names and slightly random stats and powers ;>

    ofc some predefined artifacts should also exist.

  10. #10
    Join Date
    Mar 2008
    Location
    Norway
    Posts
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    Default

    Nice artifacts Tannis.

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