Originally Posted by
Sad Death Generator
There are distinct advantages to pool sipping.
Para and Death resistance can be more valuable than wishes to players going for ultra; the fact that there is a set of intrinsics only available through pools makes a good argument for using them until you obtain a desirable one.
Death resist is guaranteed through the AMW. There's no other armor that you need for an ultra. Para is important for ultras yes, but ultra is a very special case anyway... most PCs aren't ultra hopefuls--in fact, I usually consider going for ultras to be a mistake unless the RNG hands you what you need on a silver platter. Too many good characters are lost because people get this idea in their head that they have to go for an ultra.
When you don't have an AoLS by mid-game (usually, even for Treasure Hunters)
Then you can kill Khelly. AoLS is not worth a wish anymore for non-ultras since corruption is basically irrelevant in pre23.
That said, preparation AND moderation are key in pool sipping. When I doom or age my characters, I
stop, at least until I've counteracted the effects.
Well, if you're going for a wish, you have to stop when you are doomed; doomed PCs cannot get wishes, ever. Here's the thing: If your character has survived well enough to be able to counter all of the effects of pool sipping, you're strong enough to win the game without needing to sip. Gambling a good character's life on the whims of the RNG is a bad investment, IMHO.
Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.