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Thread: The troll chief throws a rock at you! You are critically wounded. You die...

  1. #1
    Join Date
    Sep 2014
    Posts
    3

    Angry The troll chief throws a rock at you! You are critically wounded. You die...

    I got one-shotted in Darkforge by a troll chief. I was at full HP with my wizard (96/96) at level 18, trying to lure him on my altar.
    In addition, I was using Coward tactics. What the hell. First time I encountered a troll chief. The wiki doesn't even say they're that dangerous.

    Did he just do over 100 damage by throwing a rock?

    Later however I learned I had Fate Smilies, Lucky, Cursed and Doomed. So I guess the odds weren't in my favor.
    Still, I am very disappointed and never expected this to happen. Instakills are the worst because it's the trial and error way of learning how to play games, and that sucks.

    Code:
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                 #...........+.................................#.........#
                 #...........#################################.*[.}......#
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                 #############                               #***#########
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    Calamir       St:22  Le:27  Wi:19  Dx:17  To:14  Ch:17  Ap:14  Ma:30  Pe:21 L
    DV/PV: 43/11   H: -13(94)     P: 225(225)    Exp: 18/353595     NDC   Sp: 105
    Satiated Coward
    ------------------------------------------------------------------------------
    
    
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                                Background Information
    ----------------------------------------------------------------------------
    
    Name: Calamir             Race: male Gray Elf       Class: Wizard
    Eye color: amber          Hair color: silver        Complexion: light
    Height: 6'9"              Weight: 152 pounds
    Age: 294 (grown-up)
    Star sign: Cup            Birthday: 25/Cup (day 265 of the year)
    
    ----------------------------------------------------------------------------
                                      Inventory
    ----------------------------------------------------------------------------
    Total weight: 2625 stones                Carrying capacity: 3800 stones
    
    Head          : -
    Neck          : uncursed ankh                                          [3s]
    Body          : uncursed ancient mummy wrapping [+1, +5] {Ap-8}       [60s]
    Girdle        : uncursed girdle of carrying [+0, +0]                  [15s]
    Cloak         : uncursed cloak of protection [+0, +3]                 [20s]
    Right Hand    : blessed mithril broadsword (+4, 1d7+7)                [64s]
    Left Hand     : uncursed wooden shield [+3, +1]                       [80s]
    Right Ring    : uncursed ring of searching                             [1s]
    Left Ring     : uncursed ring of stun resistance                       [1s]
    Bracers       : -
    Gauntlets     : -
    Boots         : uncursed sandals [+0, +0]                              [6s]
    Missile Weapon: uncursed short bow (+1, +0)                           [20s]
    Missiles      : blessed arrow (+0, 1d6)                                [2s]
    Tool          : -
    
    ----------------------------------------------------------------------------
                                    Weapon Skills
    ----------------------------------------------------------------------------
    
    Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Unarmed fighting         1    +1    +0   +0   basic                29
    Daggers & knives         4    +3    +1   +0   skilled              109
    Clubs & hammers          0    +0    +0   +0   unskilled            30
    Maces & flails           0    +0    +0   +0   unskilled            30
    Swords                   5    +3    +2   +1   skilled              202
    Axes                     0    +0    +0   +0   unskilled            30
    Whips                    0    +0    +0   +0   unskilled            30
    Pole arms                6    +6    +2   +5   skilled              56
    Twohanded weapons        0    +0    +0   +0   unskilled            30
    Staves                   0    +0    +0   +0   unskilled            30
    
    Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Slings                   0    +0    +0   +0   unskilled            14
    Bows                     1    +2    +1   +0   basic                23
    Crossbows                0    +0    +0   +0   unskilled            14
    Thrown axes & hammers    0    +0    +0   +0   unskilled            14
    Thrown daggers           0    +0    +0   +0   unskilled            14
    Thrown rocks & clubs     0    +0    +0   +0   unskilled            14
    Thrown spears            0    +0    +0   +0   unskilled            14
    Boomerangs & scurgari    0    +0    +0   +0   unskilled            14
    
    Shields                Lvl   DV               Level          Required marks
    ---------------------  ---   ---              -------------  --------------
    Shields                  5   +10              skilled              340
    
    
    Damage caused with your melee weapons:
    --------------------------------------
    Right hand: +11 bonus to hit, 1d7+6 damage
    
    
    Damage caused with your missile weapons:
    ----------------------------------------
    Ammunition: 1, base range: 4, +7 bonus to hit, 1d6+2 damage
    
    
    
    
    ----------------------------------------------------------------------------
                                       Skills
    ----------------------------------------------------------------------------
    
      Alchemy ..............100    (superb)       [+2d4]
      Climbing ............. 82    (great)        [+1d3]
      Concentration ........100    (superb)       [+2d4]
      Dodge ................ 50    (fair)         [+1d3]
      First aid ............ 80    (great)        [+1d3]
      Haggling ............. 40    (fair)         [+2d4]
      Healing ..............100    (superb)       [+1d3]
      Herbalism ............100    (superb)       [+2d4]
      Listening ............100    (superb)       [+2d4]
      Literacy .............100    (superb)       [+2d4]
      Stealth ..............100    (superb)       [+1d3]
      Ventriloquism ........ 52    (good)         [+1d5]
    
    
    ----------------------------------------------------------------------------
                                       Spells
    ----------------------------------------------------------------------------
    
       Acid Ball        :   276,  21pp     (Effectivity: +3)
       Acid Bolt        :   258,   8pp     (Effectivity: +7)
       Burning Hands    :  1131,   4pp     (Effectivity: +26)
       Calm Monster     :  1234,   5pp     (Effectivity: +1)
       Cure Disease     :   802,   5pp     (Effectivity: +0)
       Darkness         :  2738,   3pp     (Effectivity: +1)
       Death Ray        :   880,  60pp     (Effectivity: +1)
       Farsight         :   497,  10pp     (Effectivity: +9)
       Fire Bolt        :  1546,   5pp     (Effectivity: +12)
       Fireball         :   652,  11pp     (Effectivity: +6)
       Frost Bolt       :  1022,   6pp     (Effectivity: +24)
       Heal             :   159,  24pp     (Effectivity: +4)
       Ice Ball         :  1090,  15pp     (Effectivity: +4)
       Improved Fireball:   830,  18pp     (Effectivity: +3)
       Invisibility     :   784,   5pp     (Effectivity: +6)
       Knock            :  1663,   7pp     (Effectivity: +7)
       Know Alignment   :  1171,   6pp     (Effectivity: +0)
       Light            :  1584,   1pp     (Effectivity: +6)
       Lightning Bolt   :  1012,   6pp     (Effectivity: +10)
       Magic Lock       :  1083,   5pp     (Effectivity: +4)
       Magic Map        :  1027,  24pp     (Effectivity: +3)
       Magic Missile    :   879,   4pp     (Effectivity: +31)
       Slow Monster     :  1542,   5pp     (Effectivity: +4)
       Slow Poison      :  1674,   4pp     (Effectivity: +2)
       Strength of Atlas:  1105,   6pp     (Effectivity: +2)
       Stun Ray         :  1498,   5pp     (Effectivity: +1)
       Teleportation    :   704,  29pp     (Effectivity: +12)
       Web              :   672,   8pp     (Effectivity: +1)
    
    
    
    
    
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                  His achievements during his battles:
    ----------------------------------------------------------------------------
    
    Calamir, the gray elven wizard, was killed by a rock thrown by a troll
    chief.
    He scored 249929 points and advanced to level 18.
    He survived for 0 years, 60 days, 20 hours, 58 minutes and 52 seconds (64652
    turns).
    1 companion was killed during his adventures.
    Calamir visited 50 places.
    His strength score was modified by +9 during his career.
    His learning score was modified by +5 during his career.
    His willpower score was modified by +3 during his career.
    His dexterity score was modified by +1 during his career.
    His toughness score was modified by +6 during his career.
    His charisma score was modified by +4 during his career.
    His appearance score was modified by +2 during his career.
    His mana score was modified by +7 during his career.
    His perception score was modified by +4 during his career.
    He brought back joy into the life of a tiny girl.
    He ended his adventuring life in a nondescript cavern.
    2935 monsters perished under his attacks.
    The following six artifacts were generated during his adventure:
      the si
      the ring of the High Kings
      the phial of Caladriel
      the ancient mummy wrapping
      the ankh
      the black torc
    He possessed the following intrinsics:
      He was fire resistant.
      He was poison resistant (also through an item).
      He was acid resistant.
      He was lucky (gained through an item).
      Fate smiled upon him (gained through an item).
      He was doomed.
      He was cursed.
      He was sleep resistant (gained through an item).
      He was able to teleport.
      He was able to control teleportation.
      He was stun resistant (gained through items).
      He was resistant to death rays (gained through an item).
      He was able to see invisible things (gained through an item).
      He was immune to ice attacks (gained through an item).
    He had the following talents: Alert, Careful, Greased Lightning, Long
    Stride, Miser, Quick, Treasure Hunter, Very Quick.
    He had a final speed score of 105 (final base speed: 110).
    He was a fervent follower of Corellius.
    He asked for 1 divine intervention.
    He was lawfully aligned.
    He was slightly tainted by Chaos.
    
    Dispatched the legendary goblin Huckree.
    
    
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                                   Playing Time
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    You played for 11 hours, 57 minutes and 8 seconds.
    
    
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                                 Version Information
    ----------------------------------------------------------------------------
    
    Ancient Domains Of Mystery
    Version 1.2.0
    OSX Prerelease 23
    Build: May 10 2014 15:06:59
    Last edited by Nikke; 09-23-2014 at 08:05 PM.

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