Secondary Attributes
--------------------
The following secondary attributes are used:
DEFENSIVE VALUE (DV): The defensive value determines how hard you are
to hit. It starts at 1, 10 is about average, and, in theory, it is
not limited in its value. The higher the value is, the harder you are
to hit. This value is influenced by race, class, dexterity,
equipment, burden level, hunger, and dozens of other factors.
PROTECTION VALUE (PV): PV determines how many points of damage are
stopped when your PC is hit by a physical attack. This value can be
positive (which means that you have adequate protection) or negative
(which means that your are carrying some kind of cursed items making
it easier for your enemies to inflict wounds upon you). This value is
influenced by your toughness, your equipment and several minor
factors.