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Thread: Merchant's potential power to call thugs.

  1. #1
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    Default Merchant's potential power to call thugs.

    In the game merchants are able to call a group of thugs to protect their property.
    Merchants as a class are relatively unprotected for battles.
    Why not add them the skill allowing to call thugs/muscular dwarves depending on race at the cost of mana like for beastfighters or elementalists.
    Thank you for your attention.

  2. #2
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    Think of thugs simply as a mob that lives/hangs around in the vicinity of a shop anyway, and in case there is a robbery will help the shopkeeper stop the thief in hope for some money he might give them for their assistance.
    How would a travelling merchant that set out on an adventure have access to such help in the middle of a dungeon?

  3. #3
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    FWIW, if you wish for a shopkeeper in any location, a bunch of thugs appear at your place and start to kick you in the face, so it's clear that magic is involved. Also, I kinda like this idea. Level 25 classpower (immunity to weather effects) seems a decent candidate for replacement.
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  4. #4
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    Quote Originally Posted by Cactus View Post
    Think of thugs simply as a mob that lives/hangs around in the vicinity of a shop anyway, and in case there is a robbery will help the shopkeeper stop the thief in hope for some money he might give them for their assistance.
    How would a travelling merchant that set out on an adventure have access to such help in the middle of a dungeon?
    It's magic known only to merchants. Merchant summons them through teleport or some other fantastic ways.

  5. #5
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    Ok, I understand. Then feel free to submit an RFE if you want ADOM to be like that
    When I got bored of playing wizards and barbarians at some point, I was really happy that ADOM offered the possibility to play perfectly normal, simple folk like merchants and farmers with crappy unbalanced class powers. IMO, by not turning everything into a magic little fairy tale, TB has actually added epic to the game.

  6. #6
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    All in all I am with Cactus in this respect. I do not think that balanced classes would add to the fun of playing ADOM and merchants are definitely a nice challenge the way they are at the moment.
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  7. #7
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    Quote Originally Posted by GordonOverkill View Post
    All in all I am with Cactus in this respect. I do not think that balanced classes would add to the fun of playing ADOM and merchants are definitely a nice challenge the way they are at the moment.
    If one need a challenge than he can play without using class power at all. One can do ULE as a beastfighter with a wooden club just for fun without using missiles. Do ULE as a DE Wizard without using any magic. One can play as a duelist using only missiles. After posting YAVP one can proudly add one didn't use any class powers or even one played ones own game while wearing black scarf on ones eyes.
    Calling thugs is not a passive ability.
    Last edited by lan1967; 10-21-2014 at 05:37 PM.

  8. #8
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    Quote Originally Posted by lan1967 View Post
    If one need a challenge than he can play without using class power at all. One can do ULE as a beastfighter with a wooden club just for fun without using missiles. Do ULE as a DE Wizard without using any magic. One can play as a duelist using only missiles. After posting YAVP one can proudly add one didn't use any class powers or even one played ones own game while wearing black scarf on ones eyes.
    Calling thugs is not a passive ability.
    Of course one could do that... or one could chose a more challenging class. I really like the fact that there are such classes which provide an extra challenge without external restrictions. Also in my eyes the special charme of farmers and merchants results from the fact that they are more or less just ordinary guys thrown into an extraordinary situation.
    Last edited by GordonOverkill; 10-21-2014 at 10:33 PM.
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  9. #9
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    Quote Originally Posted by GordonOverkill View Post
    Of course one could do that... or one could chose a more challenging class. I really like the fact that there are such classes which provide an extra challenge without external restrictions. Also in my eyes the special charme of farmers and merchants results from the fact that they are more or less just ordinary guys thrown into an extraordinary situation.
    Well, serious traders are not so ordinary guys. They rarely work without security guards. Rich people sponsor or support revolutions as they can buy or sell weapons, hire hitmen, bribe generals. Casino merchant is working like nothing is going on. He could hire dozens of heroes to fight Andor Drakon trained with Garth for billions of money won but no. He prefers to sell items in highly corrupting area instead while the world is slowly drowning. I bet he wont stop his business even if after Chaos Lord turns the whole place into his realm.
    Only ratling traders try to make business without any defense in dangerous pits and any cloaca of the world and of source they die like flies. I wonder there is no any rattling trader on Chaos plane selling coffins and gravestones.
    Farmers have firearms to defend against wild animals and thieves. They are more healthy than city folks and make good soldiers.
    Last edited by lan1967; 10-22-2014 at 04:31 AM.

  10. #10
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    Summoning itself is a magical act, and as long as beastfighters are able to summon companions, merchants being able to summon thugs (muscular dwarves) makes a lot of sense. I like the idea of replacing merchants lvl 25 class power with this.
    Mission: Win with all classes as a dwarf
    Accomplished: Monk, Beastfighter, Duelist, Barbarian, Paladin, Priest, Wizard, Elementalist, Mindcrafter, Necromancer, Bard
    Current quest: Merchant

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