I was going for my second win with a ME Archer.
Everything was going well, got Thunderstrock as a crown gift and Perion's Plate Mail as postcrown, overall I was very careful and was pumping my TO nicely (although slowly as expected). I killed the Snake from Beyond in two hits, and decided to go raid the darkforge before the ToEF.
The Steel Golems were falling easy, two or three hits to die. I did not have any teleport control and my ST was low so I decided to leave all my inventory upstairs to carry as much as possible back (and avoid having to go up and down several times). Foolishly, I dropped everything... including all my ammo except Thunderstrock.
The first golems were very easy. When walking to the weapons room I hit a teleport trap, got me on top of the crown of science. When leaving the room I shoot my quarrel and it did not return. A golem steps on it, I try to move back so that he follows me allowing me to pick it back up, I hit another teleport trap and I get to the treasure room. The steel zombies fell to my spear but on my way back I got cornered by two golems, no way past them, the spear is not doing anything, they do not hit me often but I have no way of doing any damage. My 3 scrolls of teleportation? upstairs. My construct slaying ammo? upstairs. My wands and brutal axe of devastation? upstairs. I prayed twice to get my health back up but it didn't matter. I got nothing on them and eventually they crit me and I died.
All because I left everything upstairs... to carry more...
EDIT: Now that I think about it, I had a darkness spell... that could have helped... doh!
Code:
------------------------------------------------------------------------------
Screenshot
------------------------------------------------------------------------------
#####
#### #...#
###### #.. #.<.#
#./..### #.# ##### ##### #...#
#.###..###.# ##### ###.........### ##.##
#$Y.##..##.# ... #.............# #...#
#$Y@###..#.### ##+##.# ##......&......######### ##.##
##### ##.#...#######..##.####......&.&......##....... .# #...#
#...#.#....##.##...../.....&.&.&...../..# ########## .##. ##.##
#####...##.##.##.#####......&.&......##.# #........# .... #...#
#############../....# ##......&......###.######.############.# ##.##
.#.#. ######### #.............# #...# #....##........# #...#
... ###.........### ###.# #.##.##.####.########.##
#.# #####/##### #.####.##.##.## #.##.......#
##}## #######.# #......##.....# #.##.#######
#...# +....^^.# #################.##.#
#^[.# ######### #.......#
##### #########
Mis St:18 Le:24 Wi:24 Dx:24 To:17 Ch:20 Ap:24 Ma:22 Pe:23 N=
DV/PV:103/26 H:-2(97) P:107(107) Exp: 19/706524 DFG Sp: 100
Blessed Satiated Coward
------------------------------------------------------------------------------
----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------
Name: Mis Race: female Mist Elf Class: Archer
Eye color: violet Hair color: white Complexion: white
Height: 6'5" Weight: 57 pounds
Age: 8234 (grown-up)
Star sign: Tree Birthday: 30/Tree (day 360 of the year)
YOUR HISTORY:
You remember rising from the Mists... so long ago. Your brethren
welcomed you into your physical existence and cared for you until you
managed to cope on your own. Thus decades passed.
As a young child you were taught by the elders of your race. They
showed to you the whole breadth of creation and opened your mind to
encompass whatever your life goal would become. Thus centuries passed.
You spent your youth honing your skills and preparing for the
ultimate quest that would change you forever: the trip to the mists of
Destiny. Thus millennia passed and empires rose and fell.
As a young adult your community prepared you for the final step
towards adolescence: your Destiny Quest in the Mists of Time. In the full
knowledge that this quest would change you forever you finally entered the
Mists that birthed you and emerged changed... as decreed by the Dreamers
from Beyond.
You decided to become an Archer.
----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 1520 stones Carrying capacity: 3750 stones
Head : blessed adamantium cap [+0, +2] [36s]
Neck : uncursed ankh [3s]
Body : uncursed Perion's mithril plate mail (-1, -4) [-1, +13]
Girdle : blessed girdle of carrying [+0, +0] [15s]
Cloak : uncursed leather cloak (-1, +0) [+3, +3] [40s]
Right Hand : uncursed adamantium spear (+1, 1d8+8) [36s]
Left Hand : uncursed medium adamantium shield [+7, +2] [72s]
Right Ring : blessed ring of ice [1s]
Left Ring : uncursed ring of ice [1s]
Bracers : uncursed bracers of defense [+2, +0] [10s]
Gauntlets : uncursed fencing gloves of fidelity [+3, +1] {Ch+6} [6s]
Boots : uncursed boots of sneakiness [+0, +1] {Dx+2} [20s]
Missile Weapon: uncursed long bow (+2, +2) [30s]
Missiles : -
Tool : uncursed holy symbol [5s]
----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------
Total weight: 795 stones Carrying capacity: 3750 stones
Two-handed weapons ('(')
quarterstaff [48s]
Missile weapons ('}')
uncursed heavy crossbow of accuracy (+9, +3) [140s]
Rings ('=')
blessed ring of fire [1s]
Food ('%')
heap of 6 uncursed iron rations [600s]
Valuables ('$')
619 gold pieces [6s]
----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------
Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 1 +1 +0 +0 basic 25
Daggers & knives 4 +3 +1 +0 skilled 105
Clubs & hammers 1 +1 +0 +0 basic 25
Maces & flails 1 +1 +0 +0 basic 25
Swords 6 +4 +2 +1 skilled 141
Axes 1 +1 +0 +0 basic 25
Whips 1 +1 +0 +1 basic 25
Pole arms 9 +9 +5 +10 excellent 481
Twohanded weapons 1 +1 +1 +0 basic 25
Staves 1 +1 +0 +1 basic 25
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 4 +8 +6 +1 skilled 51
Bows 8 +16 +12 +2 excellent 340
Crossbows 10 +20 +15 +3 excellent 441
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 4
Thrown rocks & clubs 2 +4 +3 +0 basic 17
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 6 +12 skilled 249
Damage caused with your melee weapons:
--------------------------------------
Right hand: +16 bonus to hit, 1d8+10 damage
Damage caused with your missile weapons:
----------------------------------------
No missile weapons available.
----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------
Alchemy .................. 11 (mediocre) [+3d5]
Alertness ................ 81 (great) [+1d3]
Archery ..................100 (superb) [+2d4]
Backstabbing ............. 14 (mediocre) [+4d4]
Bridge building .......... 8 (poor) [+4d4] (mr)
Climbing ................. 92 (superb) [+2d4]
Concentration ............100 (superb) [+2d4]
Dodge ....................100 (superb) [+1d5]
First aid ................ 28 (mediocre) [+4d4]
Fletchery ................ 92 (superb) [+2d4] (mr)
Haggling ................. 23 (mediocre) [+4d5]
Healing ..................100 (superb) [+1d5]
Law ...................... 32 (fair) [+2d4]
Listening ................ 83 (great) [+2d4]
Literacy ................. 75 (great) [+1]
Necromancy ............... 14 (mediocre) [+2d4]
Stealth ..................100 (superb) [+1d5]
Tactics .................. 49 (fair) [+1d5]
Two weapon combat ........ 49 (fair) [+1d3]
----------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------
Darkness: 169, 4pp (Effectivity: +0)
----------------------------------------------------------------------------
Her achievements during her battles:
----------------------------------------------------------------------------
Mis, the mist elven archer, was scorched by a steel golem.
She scored 189935 points and advanced to level 19.
She survived for 0 years, 70 days, 17 hours, 11 minutes and 23 seconds
(61266 turns).
Mis visited 57 places.
Her strength score was modified by +6 during her career.
Her learning score was modified by +7 during her career.
Her willpower score was modified by +7 during her career.
Her toughness score was modified by +7 during her career.
Her charisma score was modified by +6 during her career.
Her mana score was modified by +1 during her career.
Her perception score was modified by +1 during her career.
She was the champion of the arena.
She brought an infamous raider lord to justice.
She ended her adventuring life in the caves of Darkforge.
3433 monsters perished under her attacks.
The following 10 artifacts were generated during her adventure:
the si
the golden gladius "Death's Sting"
the Chaos Orb of Elemental Water
the obsidian quarrel "Thunderstroke"
the lead-filled mace "Big Punch"
the elemental gauntlets
the crown of science
the ancient mummy wrapping
the ankh
Perion's mithril plate mail
She possessed the following intrinsics:
She was fire resistant (gained through an item).
She was acid resistant (gained through an item).
She was lucky (also through an item).
Fate smiled upon her (also through an item).
She was shock resistant.
She was immune to ice attacks.
She had the following talents: Alert, Careful, Eagle Eye, Good Shot, Keen
Shot, Miser, Quick, Treasure Hunter.
She had a final speed score of 100 (final base speed: 105).
She was a paragon of her religion.
She asked for 4 divine interventions.
She was a holy champion of Balance.
She was slightly tainted by Chaos.