Originally Posted by
JellySlayer
Big Punch is excellent. It is the best guaranteed weapon in the midgame, and is comparable to most two-handed weapons in terms of raw damage--good enough to win the game with if you have bad luck with weapons otherwise. Rolf set is slightly better in terms of damage (to-hit is pretty meaningless beyond the early game), but Big Punch is close enough. Defensively, Rolf set is quite good with a net [+13,+10] {+3 To}, I agree, and this is the main reason to really consider it. I just don't feel that the marginal gains of the set--assuming you can even get it--is worth the loss of the other items when there's a comparable weapon, at least, right around the corner. As I said, in some special situations, it can be quite useful to get the Rolf set. It's just rare that you're in one of those situations and are lucky enough to get it.
Well with my He archer right now on lvl 41
Code:
Archerrkk St:51 Le:28 Wi:29 Dx:41 To:30 Ch:13 Ap:26 Ma:30 Pe:31 L+
DV/PV: 81/73 H: 581(581) P: 352(352) Exp: 41/13067994 D: 1 Sp: 99
Bloated Strained Berserk
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Damage caused with your melee weapons:
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Right hand: +128 bonus to hit, 5d9+89 damage
Damage caused with your missile weapons:
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Ammunition: 1, base range: 70, +149 bonus to hit, 15d5+68 damage
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Inventory
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Total weight: 40501 stones Carrying capacity: 28762 stones
Head : uncursed helm of water breathing (+1, +1) [+7, +8] [30s]
Neck : blessed ankh [3s]
Body : blessed mithril plate mail of carrying (-2, -4) [+10, +13]
Girdle : blessed adamantium girdle [+7, +10] [18s]
Cloak : uncursed cloak of defense [+6, +0] [20s]
Right Hand : uncursed wicked adamantium mace of devastation (+0, 5d9+12)
Left Hand : blessed tower eternium shield (-1) [+20, +8] [70s]
Right Ring : blessed ring of slaying (+6 melee damage, +6 missile damage)
Left Ring : blessed ring of slaying (+6 melee damage, +6 missile damage)
Bracers : blessed bracers of war [+8, +4] {Dx+8} [10s]
Gauntlets : uncursed gauntlets (-1, +0) [+7, +13] [10s]
Boots : uncursed adamantium boots [+6, +9] [89s]
Missile Weapon: uncursed long bow (+2, +2) [30s]
Missiles : blessed silvery arrow "True Aim" (+10, 15d5) [2s]
Tool : uncursed Chaos Orb of Elemental Fire {St+10} [100s]
for wicked adamantium mace of devastation
and
Code:
Archerrkk St:51 Le:28 Wi:29 Dx:41 To:33 Ch:13 Ap:26 Ma:30 Pe:31 L+
DV/PV: 72/76 H: 582(583) P: 352(352) Exp: 41/13067994 D: 1 Sp: 99
Bloated Strained Berserk
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Character Information
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Archerrkk St:51 Le:28 Wi:29 Dx:41 To:33 Ch:13 Ap:26 Ma:30 Pe:31
L+
DV/PV: 72/76 H: 582(583) P: 352(352) Exp: 41/13067994 M: 318700
Damage caused with your melee weapons:
--------------------------------------
Left hand: +148 bonus to hit, 3d6+91 damage
Damage caused with your missile weapons:
----------------------------------------
Ammunition: 1, base range: 70, +149 bonus to hit, 15d5+68 damage
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Inventory
----------------------------------------------------------------------------
Total weight: 40501 stones Carrying capacity: 28762 stones
He: uncursed helm of water breathing (+1, +1) [+7, +8] [30s]
Ne: blessed ankh [3s]
Bo: blessed mithril plate mail of carrying (-2, -4) [+10, +13] [400s]
Gi: blessed adamantium girdle [+7, +10] [18s]
Cl: uncursed cloak of defense [+6, +0] [20s]
RH: blessed dwarven shield "Rolf's Saviour" (+2) [+9, +6] [120s]
LH: blessed dwarven rune axe "Rolf's Companion" (+3, 3d6+6) [+4, +4] {To+3}
RR: blessed ring of slaying (+6 melee damage, +6 missile damage) [1s]
LR: blessed ring of slaying (+6 melee damage, +6 missile damage) [1s]
Br: blessed bracers of war [+8, +4] {Dx+8} [10s]
Ga: uncursed gauntlets (-1, +0) [+7, +13] [10s]
Bo: uncursed adamantium boots [+6, +9] [89s]
MW: uncursed long bow (+2, +2) [30s]
Mi: blessed silvery arrow "True Aim" (+10, 15d5) [2s]
Tl: uncursed Chaos Orb of Elemental Fire {St+10} [100s]
for rolfs combo
four such weapon trains and corruptions
Code:
You sweat blood (Ch: -2, Ap: -4, +5 speed).
You rage (DV: -9, +6 melee damage)!
You exhale sulphur (Ch: -4).
Your eye(s) turned black (Pe: +3).
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 1 +1 +0 +0 basic 16
Daggers & knives 7 +6 +3 +1 skilled 162
Clubs & hammers 9 +7 +5 +3 excellent 407
Maces & flails 13 +14 +10 +4 Mastery 3251
Swords 3 +2 +1 +0 basic 52
Axes 10 +9 +7 +3 excellent 1237
Whips 6 +6 +3 +6 skilled 84
Pole arms 11 +12 +7 +14 Mastery 1507
Twohanded weapons 5 +4 +6 +1 skilled 86
Staves 1 +1 +0 +1 basic 20
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 9 +18 +13 +3 excellent 252
Bows 10 +20 +15 +3 excellent 676
Crossbows 7 +14 +10 +2 skilled 120
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 1 +2 +1 +0 basic 11
Thrown rocks & clubs 11 +22 +16 +3 Mastery 910
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 6 +12 +9 +2 skilled 107
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 11 +22 Mastery 2159
i got axex 3 levels down the maces
this means rolfs combo is best damage weapon still avaliable even in late game to me
(if excluded prefix damage) i cnow prefix counts too but the tail damege is what i most like
also hit +148 against +128 is nice for me though im not sure if that counts as y say, DV is 9 point less tnx to +9 shield against +20 eternium shield, though PV is 3 points up despite [+20 +8] eternium shield,, Toughness is 3 points higher but curiously it only drives up HP for sole 3 points (why?)
the only problem is only that it not trains the shield up 9 level (or 8? 10?)..
wonder if i should to gremlin caves train axe up yet..