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Thread: Critically-hit for 600 HP, jolly good

  1. #1
    Join Date
    Jun 2009
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    Brasov, Romania
    Posts
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    Default Critically-hit for 600 HP, jolly good

    (Pretty long, chronological story of my char, skip to last paragraph for the coup de grace if not patient enough)
    Well, Farmy was a Candle-born gnomish archer. He explored the upper-PC a bit, then went after Kranach, then went into DD, pickpocketed enough stuff to get Detect Traps using the Kranach money and the money for the accumulated loot in the Outlaw Village. Went down through SMC and UD, got to the HMV, didn't linger long, discovered he had an AoLS in his backpack so kept it nice and safe for Khelly. Went and did the Pyramid (teleported next to Rehetep, shot him with 2 slaying quarrels and left in quite a hurry), cleared Griffyard (got Silver Key from a pickpocket here, I think), killed the black druid, went down the whole PC cave, and, on the bottom, surprise-surprise, a surge of power and dead outlaw later, I had Ironfist in my possession.

    From this moment on my goal was to get the stuff needed to do the ToEF, and, while I was at it, some nice stat-increasing potions, water, etc etc. , so I started scumming the Big Room quite a lot. Every passing dragon doubled my gold (put on ring of invis, dropped it, kicked it underneath him, let him pick it up, kill'im, repeat), slayed all trolls and lightning lizards with a dagger of hunting and blessed their corpses to get the regen rate reduction, got shock immunity, had earlier found black dragon scale mail. Went down the CoC, came back with loads of stuff, among it the shield Lust for Glory, so decided to do ToEF and RotHK and Gremlin Cave all in one wilderness go. Gave Garth 100 million GP for each stat just before this. Did all of'em easily, turned chaotic, fed ratling, was looking for boars, out of boredom cleared the Bug Cave and got the rewards, cleared the Assassin Guild, wandered about the forest some more and decided to go down the CoC (thought level 26 might not be enough for boar encounter) . Went past casino, ID-ed stuff inside, it had executor, a ring of elemental mastery and other not-sos-special-yet-useful goodies. Was preparing to go get extra money left-over from the training, had left 100 million GP in reserve above to pay for all the useful-looking loot, went down some more in the CoC, until I found a lesser vault of red dragons one level below the Earth Temple, so I decided to head back and get the money and the loot from above and bring it further down, or at least move it from Dwarftown into the level above Darkforge, since the shortcut was now clear.


    It was at this point that disaster struck. I encountered a lovely little doppelganger king, started using wands of fire(balls) on him, had taken him down to critically damaged, selected berserk to give him the final blow in melee, and he withstood that hit and punched through my armor, hitting me for 600 HPs. Stashed in the Ogre Caves I had an extra amulet of life saving found randomly, a RoDS on me, and lots of healing potions etc etc. I really feel bad about this death. This little guy could've clobbered Andy, I feel. Anyhow, I've discovered that it's useful to keep some pen and paper nearby, and write down stuff worth remembering about the char. On the funny side, I found a waterproof blanket lying idly around in the ToEF, thought that was amuzing, as well as a rusty helmet. FLG coming in next post
    Last edited by Jack the Ripper; 07-23-2009 at 07:05 PM.

  2. #2
    Join Date
    Jun 2009
    Location
    Brasov, Romania
    Posts
    378

    Default

    Code:
    ------------------------------------------------------------------------------
                                     Screenshot
    ------------------------------------------------------------------------------
    
    
                                                                    #########
         #####       #####                        #####      ########......@##
       ###...###   ###...###                    ###...###    #...............#
       #.......# ###.......#                    #.......######...........dd@.#
      ##.......###.........##                  ##.......##........d.......d..#
      #..>......##..........############  ######......*..#.###..............##
      #..............*.................. ..................# #......F.......#
      #.........##...*......##...###############...........# #########du.r###
    
    Farmy         St:60  Le:56  Wi:52  Dx:46  To:56  Ch:36  Ap: 6  Ma:17  Pe:43 C
    DV/PV: 62/51   H: -128(643)   P: 298(298)    Exp: 36/6124631    D: 36 Sp: 111
    Confused Invisible Berserk
    ------------------------------------------------------------------------------
                                      Inventory
    ----------------------------------------------------------------------------
    Total weight: 23153 stones                Carrying capacity: 34104 stones
    
    Head          : uncursed mithril cap [+0, +5]                         [40s]
    Neck          : blessed amulet of free action                          [3s]
    Body          : blessed eternium plate mail (-1, -2) [-1, +13]       [240s]
    Girdle        : blessed girdle of carrying [+0, +0]                   [15s]
    Cloak         : uncursed cloak of defense [+4, +0]                    [20s]
    Right Hand    : uncursed mithril spear of devastation (+1, 5d8+9)     [40s]
    Left Hand     : uncursed tower adamantium shield (-2) [+11, +2]      [108s]
    Right Ring    : blessed ring of ice                                    [1s]
    Left Ring     : blessed ring of invisibility                           [1s]
    Bracers       : uncursed bracers of defense [+2, +0]                  [10s]
    Gauntlets     : uncursed iron gauntlets "Ironfist" (-1, +0) [+1, +3] {St+7}
    Boots         : blessed seven league boots [+1, +0]                   [30s]
    Missile weapon: uncursed heavy crossbow of accuracy (+9, +4)         [140s]
    Missiles      : bundle of 26 uncursed quarrels (+1, 2d6)              [52s]
    Tool          : uncursed pick axe (-5, 1d6-5)                         [75s]
    
    
                                        Stuff
    
    Total weight: 22368 stones   Carrying capacity: 34104 stones
    
    Armor ('[')
       uncursed ancient mummy wrapping [+1, +5] {Ap-8}                    [60s]
       uncursed elven chain mail [+3, +5]                                 [10s]
       blessed black dragon scale mail (-2, -4) [-2, +11]                [200s]
       blessed robe of defense [+6, +4]                                   [60s]
       uncursed robe of invisibility [+0, +3]                             [60s]
       
    Shields ('[')
       uncursed tower mithril shield (+1) [+9, +4]                       [120s]
       uncursed intricate wooden shield "Nature's Friend" [+6, +3]        [80s]
    Cloaks('[')
       uncursed cloak of protection [+0, +8]                              [20s]
    
    Boots ('[')
       uncursed gnomish boots (+2, +1) [+5, +0]                           [10s]
    One-handed weapons ('(')
       uncursed orcish knife of hunting (+0, 1d3+2)                       [10s]
       uncursed mithril warhammer (+0, 2d3+6)                             [48s]
       uncursed orcish knife of might (+0, 1d3+2)                         [10s]
       uncursed adamantium dagger of penetration (+3, 1d4+5)               [7s]
       uncursed broken pick axe (-2, 1d6-4)                               [75s]
    
    Two-handed weapons ('(')
       uncursed mithril two-handed sword of hunting (+6, 3d5+6) [-1, +0]  [80s]
       uncursed eternium halberd of slaughtering (+11, 5d9+8) [-2, +0]    [50s]
       uncursed quarterstaff (+0, 1d10+2)                                 [40s]
       cursed barbed trident of hunting (+2, 3d5+4)                       [70s]
       cursed lawful heavy club of devastation (+3, 5d10+6) [-1, +0]     [120s]
       cursed lawful two-handed sword of devastation (-6, 7d5+9) [-1, +0][100s]
       uncursed two-handed sword (+5, 3d5+3) [-1, +0]                    [100s]
       uncursed staff of the magi (+2, 1d10) [+3, +3] {Ma+9}              [40s]
       uncursed frozen two-handed sword (+3, 3d5+3) [-1, +0]             [100s]
       blessed swift great axe (+0, 2d7+5) [-2, +0]                      [105s]
    
       uncursed ring of djinni summoning                                   [1s]
       uncursed ring of ice                                                [1s]
    
    ----------------------------------------------------------------------------
                                    Weapon Skills
    ----------------------------------------------------------------------------
    
    Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Unarmed fighting         3    +2    +1   +0   basic                10
    Daggers & knives         9    +9    +5   +2   excellent            624
    Pole arms               12   +14    +8  +16   Mastery              4837
    
    Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Bows                    10   +20   +15   +3   excellent            658
    Crossbows                8   +16   +12   +2   excellent            87
    Thrown rocks & clubs     6   +12    +9   +2   skilled              121
    
    
    Shields                Lvl   DV               Level          Required marks
    ---------------------  ---   ---              -------------  --------------
    Shields                 10   +20              excellent            1486
    
    
    Damage caused with your melee weapons:
    --------------------------------------
    ?Right hand: ?+131? bonus to hit, ?5d8+62? damage
    
    
    Damage caused with your missile weapons:
    ----------------------------------------
    ?Ammunition: ?26?, base range: ?60?, ?+126? bonus to hit, ?2d6+51? damage
    
    ----------------------------------------------------------------------------
                                       Spells
    ----------------------------------------------------------------------------
       Cure Light Wounds:   255,   5pp     (Effectivity: +0)
       Darkness         :   118,   4pp     (Effectivity: +4)
       Light            :   224,   3pp     (Effectivity: +4)
       Slow Monster     :   300,   7pp     (Effectivity: +1)
       Slow Poison      :   556,   6pp     (Effectivity: +0)
       Teleportation    :   467,  22pp     (Effectivity: +2)
    
    
    ----------------------------------------------------------------------------
                                Effects of Corruption
    ----------------------------------------------------------------------------
    
    You have grown thorns (3d3 melee damage, Dx: -2, Ap: -3).
    Your corrupted tissue seems to heal much faster.
    Your skin is covered by tough scales (PV: +8, Dx: -6, Ap: -4).
    
    
    
    ----------------------------------------------------------------------------
                  His achievements during his adventures:
    ----------------------------------------------------------------------------
    
    Farmy, the gnomish archer, was killed by a doppleganger king.
    He scored 962986 points and advanced to level 36.
    He survived for 0 years, 72 days, 4 hours, 41 minutes and 18 seconds (96514
    turns).
    Farmy visited 99 places.
    His strength score was modified by +40 during his career.
    His learning score was modified by +43 during his career.
    His willpower score was modified by +42 during his career.
    His dexterity score was modified by +34 during his career.
    His toughness score was modified by +42 during his career.
    His charisma score was modified by +24 during his career.
    His appearance score was modified by +2 during his career.
    His mana score was modified by +4 during his career.
    His perception score was modified by +29 during his career.
    He was unnaturally aged by 3 years.
    He was the champion of the arena.
    He was the head of the thieves guild.
    He made a little water dragon very happy.
    He stopped the generation of nasty bugs.
    He saved Khelavaster from certain death.
    He ended his adventuring life on level 36 of the caverns of chaos.
    6852 monsters perished under his attacks.
    The following 19 artifacts were generated during his adventure:
      the si
      the dwarven rune axe "Rolf's Companion"
      the scythe of corruption "Moon Sickle"
      the golden gladius "Death's Sting"
      the Chaos Orb of Elemental Water
      the Chaos Orb of Elemental Fire
      the lead-filled mace "Big Punch"
      the silver key
      the sword of Nonnak
      the elemental gauntlets
      the ring of the High Kings
      the phial of Caladriel
      the crown of science
      the ancient mummy wrapping
      the ankh
      the intricate wooden shield "Nature's Friend"
      the black torc
      the jet-black battle axe "Executor"
      the iron gauntlets "Ironfist"
    He possessed the following intrinsics:
      He was fire resistant.
      He was poison resistant.
      He was cold resistant.
      He was lucky.
      Fate smiled upon him.
      He was able to control teleportation.
      He was invisible (gained through an item).
      He was stun resistant (gained through an item).
      He was paralyzation resistant (gained through an item).
      He was immune to shock attacks.
    He had the following talents: Alert, Beast of Burden, Eagle Eye, Good
    Learner, Good Shot, Healthy, Keen Shot, Lightning Shot, Master Packager,
    Miser, Porter, Potent Aura, Quick, Quick Shot, Treasure Hunter.
    He had a final speed score of 111 (final base speed: 111).
    He was a fervent follower of Urglyn.
    He asked for 2 divine interventions.
    He was chaotically aligned.
    He was tainted by Chaos.
    Snipped quite a lot of the inventory and the FLG because of the 10 000 characters limit. Left in some of the weirder items generated [+0 +8] cloak, etc etc. Thanks to Soirana for the tip about corroding pickaxes from the Merchant guide, it's very useful.
    Last edited by Jack the Ripper; 07-23-2009 at 07:04 PM.

  3. #3
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    Jan 2009
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    As a general rule of thumb, fighting doggleganger kings in melee is a bad idea.
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  4. #4

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    Just wondering... which random monsters are capable of doing most damage in melee in a single round in the game (not counting SMC and infinite dungeon or other ridiculously experienced monsters)?

    Late game:

    - Greater titan (200 damage ~always, but how hard can they hit?)
    - Doppleganger king (700 damage seems possible)
    - Greater moloch (even 1000 damage possible?)

    Mid game:

    - Berserker emperor (100 damage easily)
    - Werewolf king (100 damage easily)

    It's funny there are many monsters which are way more dangeours than the chaos god himself.

  5. #5
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    Jun 2009
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    Brasov, Romania
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    Quote Originally Posted by JellySlayer View Post
    As a general rule of thumb, fighting doggleganger kings in melee is a bad idea.
    I've just learned that one the hard way.

  6. #6
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    Jan 2009
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    Quote Originally Posted by Xevoc View Post
    Just wondering... which random monsters are capable of doing most damage in melee in a single round in the game (not counting SMC and infinite dungeon or other ridiculously experienced monsters)?

    Late game:

    - Greater titan (200 damage ~always, but how hard can they hit?)
    - Doppleganger king (700 damage seems possible)
    - Greater moloch (even 1000 damage possible?)

    Mid game:

    - Berserker emperor (100 damage easily)
    - Werewolf king (100 damage easily)

    It's funny there are many monsters which are way more dangeours than the chaos god himself.
    If you don't have the right elemental resistance, any wyrm can do breath attacks in excess of 500 damage. Water dragon can easily do 300+ damage in one round as well. Master Cat can do a couple hundred damage per turn. MaLaKaI is probably the most damaging, if I had to guess. I think he has 8 attacks at 100+ damage per hit.

    I was just hit for 360 by a greater titan. That wasn't a critical hit, and I have 50 PV...
    Last edited by JellySlayer; 07-23-2009 at 11:26 PM.
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  7. #7
    Join Date
    Jun 2008
    Location
    Brazil
    Posts
    785

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    So lust for glory still exists? Or did you mean the nature's friend?

    Anyhow, never seen the silver key generated outside of thief crowning present. Interesting stuff.

  8. #8
    Join Date
    Mar 2008
    Location
    New York State, US
    Posts
    182

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    Quote Originally Posted by pblack View Post
    So lust for glory still exists? Or did you mean the nature's friend?

    Anyhow, never seen the silver key generated outside of thief crowning present. Interesting stuff.
    Nature's Friend. Check the FLG. Lust For Glory supposedly can't be generated in 1.1.1 unless the executable is hacked.
    ADOM Guidebook: http://adomgb.info/

  9. #9
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    Jan 2009
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    That's very interesting... do you happen to remember where you found the silver key? I was also under the impression it was a crowning only artifact.
    Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.

  10. #10
    Join Date
    Apr 2009
    Posts
    395

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    From his original post...
    cleared Griffyard (got Silver Key from a pickpocket here, I think)

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