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Thread: Monsters

  1. #61
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    from some old memories: in most case best way to destroy corpse is to eat it...

  2. #62
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    Perhaps then you'd get sick and you'd be faced with some sort of vomit beast :/ Or at the very least have some difficult indigestion...

  3. #63
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    I feel like that necromancer is a one-of in a Greater UD vault and always drops Robes of Resistance. :3

    Some monster ideas of my own:

    Bloodmage

    Description: Clad in dark red robes and wearing a crazed grin, these Chaos mages run a different track than the usual fare. Surrounded in slaves, he lashes them with a wickedly barbed scourge, using the blood that flows for dark magics. The air around him is thick with the stench of congealed blood, and an almost palpable aura of evil oozes from him.

    Mechanics: Bloodmages require the HP of others for magic. Normal ones tap blood dolls (see below) for lower effects like magic missiles; greater ones can tap for physical stat drain or other more annoying effects. If their dolls run out, they are forced to melee, but use a special scourge that increases the chance the melee target will bleed. If you start bleeding when fighting a bloodmage, your life gets tapped. In an emergency, perhaps they can kill all their dolls to get some big effect, like a blood golem or a big damage spell.

    Blood Doll

    Description: A mostly-nude humanoid (usually human or goblinkin) of some kind, clad only in a loincloth and a mystical collar. One glance at this wasted figure reveals the obvious; that it is a slave to some horrible master. Wounds, both scarred and fresh, cover the blood doll's body, the result of tapping the creature's blood for magical power. Its eyes are sunken and hollow, and the spark of life in them is dull, wasted, almost completely extinguished by its hellish existence.

    Mechanics: Obviously, bloodmages draw on these for their power. You could attack the blood dolls and kill them first in order to weaken the bloodmage, but doing so is probably a chaotic act (you should free the slaves, not slay them). Every tap takes away n% of their total HP until they die, but bloodmages will tap the doll with the highest HP first, each time.

    You exactly hit the blood doll and kill it! The blood mage decides to fight to the death in a blind rage! The blood mage attacks you. You are hit. You begin to bleed! The blood mage screams words of magic! You feel your life force drain away! You are hit with a barrage of glowing magical missiles! You die...

    So many exclamation points, so much damage. =(

  4. #64
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    Instakillers.

    A monster that does almost no damage, but has a dozen attacks per round, has extremely high to-hit, bypasses armour, makes sick and paralyzes.

    The victim then chokes on his own vomit.
    You hit Andor Drakon, the ElDeR cHaOs GoD, and severely wound him.
    The greater balor summons some help!
    The ratling duelist disarms you. You drop your blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12]. It flies to the west.
    Andor Drakon, the ElDeR cHaOs GoD, picks up the blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12].
    Andor Drakon, the ElDeR cHaOs GoD, wields the blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12].

  5. #65
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    Mosquitoes - the major nuisance of jungles and other tropical areas. They are not represented by any letter. The game displays messages like "This area is swarming with bloodthirsty mosquitoes!" and "The hordes of mosquitoes seem unbearable". You would have a chance of catching some kind of a "Jungle fever" every turn.

    The illness would reduce your Wi and Pe by 25% and cause hallucinations. You could start seeing imaginary monsters for example.

    Giant Mosquitoes - same as the above but they also slowly abuse To.

    Chaos Mosquitoes - same as the first and the second but they also corrupt and cause minor damage.

    Of course they don't have to be specifically mosquites - an imaginary vermin species would do as well.
    Annoying Mosquito

    Description: You hear a ringing in your ears. The source seems to be whirling around your head, disorienting you. You see a surprisingly large mosquito the size of your fist bobbing and weaving, the flapping of its wings buzzing so annoyingly that it seems to drill into your skull and shake your brain. The mosquito suddenly darts towards you with a thirsty glaze over its shiny eyes.

    Mechanics: Annoying mosquitos have have high DV and a piercing vampiristic attack with small chance to infect (west nile? :b). Their constant buzzing lowers PC DV, to-hit and concentration (since they are too distracted to focus well) as well as occasionally confuses.

    Living Floor Tile

    Description: The walls and ceiling seem stable but the floor in front of you shakes as if there were a small focused earthquake. However, you don't remember floors having tentacles that pop out then coil back into them. The grating of stone on stone makes you realise that this isn't a piece of the floor at all as suddenly the tentacles grow and extend towards you with a feeling of malice.

    Mechanics: Similar to Living Walls, this bastard slides across the floor, creating a grating noise of stone across stone (at least giving the player a chance to know one is there). It is considered invisible and even detect invisible won't reveal them because they meld into the floor so well. Only when they are directly beside the PC will they change color as their tentacles extend and attack.

    Trapped Mimic

    Description: You know it's a bad day when a bottle of water beats you up. But when that bottle of water explodes in a firey inferno, you know it can only get worse. Not only can this predator take the form of anything you might want to take for yourself, it can turn into anything you wished you never touched or rather wished it never touched you.

    Mechanics: This mimics not only share the shapeshifting and paralyzing abilities of their species but whenever they are attacked in melee, they respond with a random trap effect (some exceptions though, don't think they should have stone block or ceiling traps unless they are crawling above you nor should they have rune trap unless TB wants to force players to always throw something at every item on the ground before they go to pick it up). Similar to karmics, since they are randomly changing their trap type, they are immune to all of the basic elements.

    I'm likely to only come up with asshole monsters. If anything I mention actually does get put into JADE, you are right to hate me when you get another name added to the highscore list.
    ________
    CRITICAL ILLNESS INSURANCE DICUSSION
    Last edited by fazisi; 04-02-2011 at 10:08 AM.

  6. #66
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    Quicksilver Golem

    What would normally define a golem - sharp angles, precise and
    mechanized movement - fail to describe this monstrosity. It slowly
    lumbers towards you, almost ready to tip over before it rights itself,
    as its quicksilver skin constantly shifts and ripples. All throughout
    its body small pieces of metal, rock and the leftovers of whatever
    creature it smashed into tiny pieces before you came along are
    suspended.

    Mechanics: They have very high PV, and cannot be moved by
    any force but their own (no swapping places with them). They
    are immune to most magic. Being struck by one causes confusion;
    if you're resistant to confusion, you don't get confused but the
    game still notes the effect. After being confused 5 times by the same
    Quicksilver Golem, you become confused for 10d500 turns, removable
    by divine intervention, waiting, or a poison removal spell.
    Last edited by Sadface; 10-03-2009 at 04:26 AM.
    Code:
    Really kick the child? [y/N]
    
    ..........
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    Yo dawg I heard you like buffalo so I put buffalo in your Buffalo now you can buffalo Buffalo buffalo while your Buffalo buffalo buffalo Buffalo buffalo!

    Ultras: GE Farmer, Hurthling Thief, Orc Weaponsmith
    Wins: HE Priest, GE Wizard, Human Necromancer, Gnome Elementalist, HE barbarian, Gnome Mindcrafter, Hurthling Paladin, Troll Healer

  7. #67
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    I like the prefixes and suffixes idea. You could have something like |Brute, + 5str, +6 melee, -5 le, -5 ma, -5 PP|Orc|Berzerker, stays in berserk mode|. You would also need limits so you couldn't have |Brute|Orc|Wizard|.
    The RNG is the source of chaos and corruption.
    "You talk to molest, the female dwarven child. Molest, the female dwarven child, grunts: "Me wanna sugar, please?"

  8. #68
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    Don't know if I've ever posted in this forum before...

    Anyway, just a 4 word request. Chaos acid grizzly bear.
    "Whip me!" pleads the adom player. The rng replies... "No."

  9. #69
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    Chaos acid grizzly bear

    This looks like the gummy bear which you use to have a happier time sleeping in a dungeon crawling with monster. Unfortunately, the green colour which is characteristic of these kinds of teddy bears drops to the ground, creating bullet holes in the floor. As the creature aproaches you, you can see that the difference with teddy bears also includes lashing tentacles, claws and other miscelaneous appendices.

    Mechanics :
    This creature could be what becomes of any kind of bear, including bugbears when they get too corrupted.
    Low DV, high PV, highly damaging acidic attacks, which are supplemented by somewhat less damaging corrupting attacks. 2 of each attacks by turn.
    If two of the attacks connect, the bear grabs you. This means that your DV is neglected by any monster attacking you. Furthermore, to get out of te grasp of the bear, you have 2 options, make a test to go away (similar to webs) or kill the bear. Note that all your attacks connect. If your height >2m the bear is also affected by the same effects as you.
    Furthermore, if you also have a weight bigger than 300 pounds, the grab doesn't affect you (you must first have to be more than 2 m tall for this to work)
    The druid friendliness with animals works for these.

    -Acid, CHAOS.

    Gutian
    This creature looks like a normal, friendly human. In fact, it IS a friendly creature. It only wants your good, showing you the true power of the rewards chaos can give you, and showing and discarding the ones which are not worth anything. Even the most faithful champions of law are attired by that power of distinction.

    Mechanics : This could be a quest monster. ALWAYS generated friendly, save if you have a greytian as companion, in which case you are very likely to die. Spending time around a gutian slowly moves your alignment towards C-. Killing, or even attacking one moves your alignment to it's opposite basis. This means that you will go towards N=. Chatting with one makes him give 10 random objects, not respecting DL, if you have accomplished one of the great chaotic quests, ie : Finished all the Crime lord quests, OR all Gaab-Bays quest, OR all Kherab's. Killing the casino shopkeeper or the Eternal guardian has the same value as those. Each time one of these is completed, he will give you ten objects. Else he will tell you "Prove your worth to the PoWEr oF ChAOs" Any chat with him will cause corruption. Giving him a TRUE chaos artifact, ie one that corrupts merely by carrying, will make him your companion.
    In melee, he is a formidable oponent, scoring paralising and corrupting AND PV bypassing attacks, each with high damage, 4 per round. If panicking, he will summon random type of humanoid or chaos monster. His preferate being dwarven chaos knight, followed by chaos wizards.

    Greytian
    This creature looks like a normal, friendly human. In fact, it IS a friendly creature. It only wants your good, showing you the true power of the rewards law can give you, and showing and discarding the ones which are not worth anything. Even the most faithful champions of chaos are attired by that power of distinction.

    Mechanics : This could be a quest monster. ALWAYS generated friendly, save if you have a gutian as companion, in which case you are very likely to die. Spending time around a greytian slowly moves your alignment towards L+. Killing, or even attacking one moves your alignment towards C-. Chatting with one makes him give 10 random objects, not respecting DL, if you have accomplished one of the great lawful quests, ie : Finished all the sherif quests, OR all Thrundarrs quest, OR the white unicorn one. Each time one of these is completed, he will give you ten objects. Chatting with him will remove a bit of your gold anyhow. Giving him a TRUE Law artifact, yet to be defined, will make him your companion.
    In melee, he is a formidable oponent, scoring paralising and confusing AND PV bypassing attacks, each with high damage, 4 per round. If panicking, he will summon random type of humanoid or law monster. His preferate being Ki-rins, followed by solars.

    Karmic Vortex
    This whirlwind slowly haps the energy turning around it, transforming them in something else before releasing them. It "turns" towards you, showing you a gaping hole inside which streaks of any colour you have seen, and a thousand more play with an endless energy.

    Mechanics : Behaves as a karmic. Neutral. Shooting any bolt, save magic missile, will cause the vortex to absorb it, releasing it immediatly as a random bolt, in a random direction. This bolt can be any of the following eight : magic missile, death (extremely low chance), fire, ice, lightning, acid, stun (high chance of working) or poison. The explosion can be any of the 5 elements, and removes one level of luck from the unfortunate. If you are wearing a ring of karmic absorbance, it is destroyed, and the explosion does not affect you.

    -Death, -Fire, -Cold, - Acid, -Lightning, -Poison, -Para, Karmic.

    Death vortex
    What looked like a whirlwind full of Bones and rotting flesh looks at you through a skull's orbits. It then scatter remains all around you, and suddenly mounds of earth begin to rise.

    Mechanics => if destroyed, leaves ONE random undead corpse. It might leave extremely rare liches corpse, which provid HUGE bonuses to all mental stats, with HUGE decreases in physical, save To. If it explodes, it creates undeads everywhere possible in the explosion. Note that these follow normal monster creation DL, and that GHOSTS can be created inside walls, after all. That means that one exploding in a corridor is nasty for an orc.

    SeeD, -Death

    Chaos master
    This creature looks as a normal human. The purple aura of chaos makes itself stronger around him as you turn around, aand when you see its face you see the hint of chaos in ever bone, in every muscle. But what is a disorderly mass in others, seems to be tainted by law here.

    These beings came bak from the darkness of chaos itself, and learnt to unite both chaos and law.
    Mechanics : typical sumons for gutians. Has a nasty tendency to fire energy bolts. Killing one results in a raw chaos explosion, healing all chaos monsters around, transforming all others in apropriate monster. Has a corrupting attack. intended to be seen at D : 40, the strength of a malakai.
    SeeI, SeeD, Chaos
    Last edited by Dudley; 02-15-2010 at 06:13 PM.
    Haven't won with : Druid, Priest, Elementalist, Weaponsmith, Ranger, Merchants, farmers, Necromancer,Thief
    Currently trying : Entertaining girlfriend. Very, Very, VERY hard.

    Just a silly online game

  10. #70
    nathrakh Guest

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    Karmic vortex

    'Nuff said? :-D

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