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Thread: Rudolf the ratling duelist

  1. #1
    Join Date
    Mar 2008

    Default Rudolf the ratling duelist

    After several years I returned to ADOM, seeing the resurrection project was close to stable release. The graphics are awesome. First I tried mist elf wizards - see my thread in YASD forum titled "fuck mist elfs" to see how it went. Then I played a gnomish chaos knight. Very strong but then I read I can't do most of the quest, so I quit. Finally I went with ratling duelists. Many of them died at the beginning, not being that strong. Then came Rudolf. Who was first named "Raider" after his first kill.

    As a young ratling, Rudolf was interested in other cultures. He once read that mist elves train for 8000 years and they're still as weak as a giant rat. He said "whaaat?" and couldn't believe it. He was 8 and already feeling grown-up.

    Rudolf liked the anime "Yu-Gi-Oh!". It was about card duels. He liked to duel other kids. So he decided to become a duelist.

    Rudolf arrived in the Drakalor Chain looking for people to duel. He found a village called Terinyo, where he got several quests. A girl wanted him to find her puppy dog, the sheriff wanted him to kill some guy, and the druid also wanted someone dead. Bloodlusty lot. He left the village and went north-west, visiting a small cave for a second. Then he remembered the puppy is in another cave, so he went east. He didn't walk far before he encountered the raiders. Dueling them required some skill, and their chieftain turned out to be a coward and ran away. Rudolf looked at him in disgust, as his rapier murdered the panicked raider.

    The puppy cave went smoothly. Rudi quickly descended the cave levels, searching for the puppy. Finally he found the dog. He was in a room full of wolves and wolf-men. Rudolf went berserk and tried to reach and save the puppy, who was stupidly trying to fight the wolf-man. He was screaming commands to the puppy, trying to get him to come and save his life. Trying to be heard among the barks and the yowls. But when he finally got there it was too late. Rudolf took the lifeless body into his backpack and murdered the rest of the wolves. He planned to give the body to the little girl (little girls love dog corpses), but later he accidentally ate it. Killing other monsters he found a devastating sword, and he thought that swords will become his specialization.

    On the second level of the puppy cave, there was a white altar. Rudolf knew it wasn't Sssaass's altar, but he never cared that much about his god. He sacrificed a few monsters, until he felt he became lawful. Then he decided to become a champion of Fiit-Ssaaar. He has heard many other ratlings ventured to Drakalor Chain, never to be heard from again, so he figured any help will be good. Then he sacrificed monsters until he was extremely close to god and prayed. He expected to become a champion, but forgot he must be also very lawful to become one. An amulet called Preserver appeared instead. He has read about that amulet. It was good. He stayed near the altar for some more time, until Fiit-Ssaaar named him his champion and gave him a jet black axe. He wasn't sure about this gift at first, feeling strangely unlucky every time he put it in his hands, but he decided to give it a try. Little did he know that would later easily murder everything with it.

    After some adventures, Ruolf found himself fighting a skeleton near an underground lake filled with piranhas. He didn't know what do the piranhas eat, and he preferred not to think about that too much. He tried to scale the mountains and go back east, but he found his only climbing set was destroyed. Feeling trapped he went back to the tomb, killing lots of monsters and looking for another set, but he didn't find one. He visited a maze filled with bull-men but the corrupting magic in that place made him very thin and weak, his eyes became shrouded with chaos, and the random teleportations were so annoying he went back to the surface. He also lost his favourite worn shoes to a trap. He once again descended to the tomb caverns, trying to focus on his climbing skills, as he saw a great rift nearby, but couldn't descend into it.

    Finally he managed do train his climbing skills enough to visit the rift. He went to the bottom, looking for anyone with a climbing set. But there was no one there. He found a wish-granting ring though. "Maybe there is someone on the first level" he thought. Still no one. He knew he can simply wish for a climbing set, but didn't want to waste the wish, so he climbed up. Still no one. He found a staircase to the surface, and then for no reason decided to again climb into the rift, instead of using the stairs, embarrassingly falling on his ass and crushing the magic ring. He was sad but it turned out there was another wishing ring on the bottom. He thought it may be not a coincidence, and wished for climbing sets.

    He went back to his favourite altar, did some other chores and climbed a flaming tower. All of the monsters were powerless before his axe. He executed them without ever becoming endangered. One of the monsters dropped another wishing ring, so he wished for a magic amulet and saved a dying sage. His gifts reverted the nasty corruptions Rudi got.

    He went back to the maze, wanting to finish what he started. In preparation he drank from some pools, until he was able to control teleportation. He also became talented in trap detection. Searching the maze was long and tedious, but he finally found the emperor of the minotaurs. He was embarrassingly weak, but who wasn't before Rudolf and his axe? He ate his corpse, feeling strength filling his body. The axe the boss wielded was too big for dueling so he sold it.

    The rest of his adventure was a blur. Evil snakes, stone beasts, wizards and what not. No one could survive more than 5-6 hits of his Executor. Most died after one or two. Giant lumbering greater molochs couldn't even manage to hit Rudolf before he destroyed them. Ancient dragons and wyrms looked confident, until they were hit and tried to run away in panic. Rudolf feared nothing. No one could hurt him. Only a cat man gave him a challenge, halving his health. Rudi drank his first and last health potion and quickly killed the cat person. In fact Rudolf was so bored, he often cast a spell he learned from a book on himself, a spell that slowed him down a lot.

    Rudolf has heard many adventurers find great caverns filled with monsters and artifacts. Dragons, terrible undead hordes or other evildoers. But he only found one of such caverns and a disappointing one at that. The giants were no more dangerous to Rudi than rats. The titans inside of the vault weren't up for the challenge either. At least he found an artifact quarrel for his crossbow there. It was very neat because it returned after firing.

    Rudolf never liked projectile weapons, so he avoided great karmic beings. He knew he would beat them, but didn't want to tediously fire dozens of crossbow bolts into the monsters. But then he tried killing a great karmic wyrm and it turned out he was so strong, he didn't even need any crossbow skill. He proceeded to kill an ancient karmic wyrm.

    Then he killed everyone on the bottom of the caverns of chaos. He has heard about some kind of boss monster around that level, but didn't even notice him. He only left a worm that was born from his corrupted flesh, as a guard.

    Rudolf went back to the surface and found a white unicorn, who wanted him to kill a black unicorn. Instead of doing that, he talked with the guy. He didn't want to go back home corrupted by chaos, so he counted his scrolls and potions that cured corruption. The black unicorn's offer was better after all, so he shot the white unicorn with the magic quarrel and killed it instantly. The black unicorn's potions tasted like betrayal.

    He then went home and became a king. He lived long and happy, duelling for 200 years.

    As I wrote, smooth sailing all the way, except for the climbing set mishap. It's too bad I couldn't go for an ultra ending with this character, because he was super strong. I don't think I ever had a guy that never was in any danger (the cat lord got him to drink a potion of extra healing if that counts).
    Last edited by kapsi; 08-28-2015 at 10:43 PM.
    The chaos sister screams at you in a friendly manner.

  2. #2
    Join Date
    Mar 2008


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    Rudolf        St:58  Le:32  Wi:35  Dx:66  To:60  Ch:32  Ap:26  Ma:28  Pe:40 L
    DV/PV: 93/61     H:1144(1144)  P:399(399)    Exp: 50/25419371  DrCh   Sp: 145
    Blessed Satiated
                                Background Information
    Name: Rudolf              Race: male Ratling        Class: Duelist
    Eye color: brown          Hair color: brown         Complexion: brown
    Height: 5'2"              Weight: 149 pounds
    Age: 13 (young)
    Star sign: Candle         Birthday: 1/Candle (day 271 of the year)
            Your parents are traveling adventurers. Both are competent,
     talented and doing very well.
            As a child you had to survive pretty harsh times since your parents
     seemed to have run out of luck. Their wealth was ever-declining and times
     were very hard.
            As a youth you spent a lot of time in the wilds exploring woods and
     generally enjoying your freedom. You had a lot of fun and learned to value
     the treasures of nature.
            As a young adult you tried many occupations before finally deciding
     on one to pursue. This has left you with a very broad base of lore.
            You decided to become a Duelist.
    Total weight: 5042 stones                Carrying capacity: 17522 stones
    He: blessed helm of water breathing [+0, +1]                          [30s]
    Ne: uncursed sapphire amulet (named) [+4, +4] {Wi+7}                   [3s]
    Bo: blessed eternium plate mail (-1, -2) [-1, +13]                   [240s]
    Gi: uncursed eternium girdle [+0, +4]                                 [12s]
    Cl: uncursed cloak of defense [+3, +0]                                [20s]
    RH: blessed jet-black battle axe (named) (+2, 5d6+6) [-4, +1] {St+3} (+3 spd)
    LH: -
    RR: blessed ring of slaying (+7 melee damage, +6 missile damage)       [1s]
    LR: uncursed ring of slaying (+6 melee damage, +6 missile damage)      [1s]
    Br: uncursed bracers of toughness [+0, +0] {To+4}                     [10s]
    Ga: uncursed elemental gauntlets (-1, +0) [+0, +3]                    [10s]
    Bo: blessed seven league boots [+6, +8]                               [30s]
    MW: blessed rusty heavy crossbow of accuracy (+10, +5)               [140s]
    Mi: blessed obsidian quarrel (named) (+8, 20d4+8)                      [2s]
    Tl: heap of 24 blessed spenseweeds                                    [48s]
    Total weight: 4405 stones   Carrying capacity: 17522 stones
                                    Weapon Skills
    Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Unarmed fighting         2    +2    +0   +0   basic                68
    Daggers & knives         7    +6    +3   +1   skilled              356
    Clubs & hammers          7    +5    +3   +2   skilled              356
    Maces & flails           7    +5    +3   +2   skilled              356
    Swords                  13   +14   +10   +4   Mastery              6388
    Axes                    15   +18   +16   +4   Grand Mastery
    Whips                    7    +8    +4   +7   skilled              356
    Pole arms                1    +1    +0   +0   basic                61
    Twohanded weapons        1    +1    +1   +0   basic                39
    Staves                   1    +1    +0   +1   basic                61
    Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Slings                   0    +0    +0   +0   unskilled            75
    Bows                     0    +0    +0   +0   unskilled            70
    Crossbows                2    +4    +3   +0   basic                141
    Thrown axes & hammers    0    +0    +0   +0   unskilled            75
    Thrown daggers           0    +0    +0   +0   unskilled            75
    Thrown rocks & clubs     0    +0    +0   +0   unskilled            75
    Thrown spears            0    +0    +0   +0   unskilled            75
    Boomerangs & scurgari    0    +0    +0   +0   unskilled            75
    Shields                Lvl   DV               Level          Required marks
    ---------------------  ---   ---              -------------  --------------
    Shields                  0    +0              unskilled            36
    Damage caused with your melee weapons:
    Right hand: +129 bonus to hit, 5d6+69 damage
    Damage caused with your missile weapons:
    Ammunition: 1, base range: 17, +97 bonus to hit, [(20d4)/2]+53 damage
      Alertness .................100    (superb)       [+1d5]
      Appraising ................100    (superb)       [+1d3]
      Athletics .................100    (superb)       [+1d5]
      Backstabbing ..............100    (superb)       [+3d3]
      Climbing ..................100    (superb)       [+1d3]
      Concentration .............100    (superb)       [+1d5]
      Courage ...................100    (superb)       [+1d3]
      Detect item status ........100    (superb)       [+1d5]
      Dodge .....................100    (superb)       [+2d4]
      Find weakness .............100    (superb)       [+2d4]
      First aid .................100    (superb)       [+1d5]
      Haggling .................. 61    (good)         [+1]
      Healing ...................100    (superb)       [+1d5]
      Herbalism .................100    (superb)       [+1]
      Law .......................100    (superb)       [+2d4]
      Listening .................100    (superb)       [+1d5]
      Literacy ..................100    (superb)       [+1d3]
      Smithing .................. 48    (fair)         [+1d3]
      Stealth ...................100    (superb)       [+1d5]
      Survival .................. 97    (superb)       [+1]
      Swimming .................. 72    (great)        [+1d3]
      Tactics ...................100    (superb)       [+1d5]
      Two weapon combat ......... 60    (good)         [+1]
      Ventriloquism ............. 43    (fair)         [+1d5]
       Identify     :    63, 102pp     (Effectivity: +0)
       Invisibility :    10,  19pp     (Effectivity: +0)
       Knock        :     6,  23pp     (Effectivity: +0)
       Magic Map    :    15,  74pp     (Effectivity: +0)
       Remove Curse :     8,  96pp     (Effectivity: +0)
       Slow Monster :    73,   8pp     (Effectivity: +2)
       Teleportation:   112,  26pp     (Effectivity: +0)
                                  His further life:
    After he leaves the Drakalor Chain he is welcomed by his people with great
    honors. They acknowledge his noble deeds, his valor, his cunning and his
    great skills that helped to prevent the complete destruction of the world he
    knows. He is crowned to be the king of all ratlings and lives a long and
    prosperous life full of love, happiness and duels.
                  His achievements during his battles:
    Rudolf, the ratling duelist, saved the world with his brave efforts and
    became a great ruler while saving himself 16 times.
    He scored 16936900 points and advanced to level 50.
    He survived for 0 years, 115 days, 5 hours, 13 minutes and 44 seconds
    (149265 turns).
    9 companions were killed during his adventures.
    Rudolf visited 156 places.
    His strength score was modified by +40 during his career.
    His learning score was modified by +22 during his career.
    His willpower score was modified by +18 during his career.
    His dexterity score was modified by +32 during his career.
    His toughness score was modified by +36 during his career.
    His charisma score was modified by +22 during his career.
    His appearance score was modified by +19 during his career.
    His mana score was modified by +18 during his career.
    His perception score was modified by +22 during his career.
    He was the champion of the arena.
    He made a little water dragon very happy.
    He brought an infamous raider lord to justice.
    He killed the emperor of the ancient minotaur race.
    He defeated the arch enemy of a mighty karmic wyrm.
    He saved Khelavaster from certain death.
    He left the Drakalor Chain after completing his quest and became a great
    leader and famous hero.
    10371 monsters perished under his attacks.
    The following 26 artifacts were generated during his adventure:
      the si
      the scythe of corruption "Moon Sickle"
      the potion of literacy
      the golden gladius "Death's Sting"
      the Chaos Orb of Elemental Water
      the Chaos Orb of Elemental Air
      the Chaos Orb of Elemental Fire
      the Chaos Orb of Elemental Earth
      the obsidian quarrel "Thunderstroke"
      the lead-filled mace "Big Punch"
      the elemental gauntlets
      the ring of the High Kings
      the crown of science
      the ancient mummy wrapping
      the ankh
      the hammer of the gods
      the black torc
      the glaive "Long Sting"
      the Chaos Orb of Elemental Mana
      the black rune-covered dagger "Needle"
      the jet-black battle axe "Executor"
      the rune-covered heavy mace "Purifier"
      the sapphire amulet "Preserver"
      the shining long spear "Soaker"
      the rune-covered halberd "Wyrmlance"
      the axe of the minotaur emperor
    He possessed the following intrinsics:
      He was fire resistant (also through an item).
      He was poison resistant (also through an item).
      He was cold resistant (also through an item).
      He was acid resistant.
      He was lucky (also through an item).
      Fate smiled upon him.
      He was cursed (gained through an item).
      He was sleep resistant (gained through an item).
      He was able to control teleportation.
      He was stun resistant (also through an item).
      He was paralyzation resistant (gained through an item).
      He was shock resistant (gained through items).
      He was immune to shock attacks.
      He was able to breathe water (gained through an item).
      He was able to resist confusion attacks (gained through an item).
    He had the following talents: Affinity with Axes, Affinity with Crossbows,
    Alert, Careful, Good Learner, Good Shot, Great Learner, Hardy, Immune to
    Pain, Iron Skin, Long Stride, Master Packager, Miser, Porter, Sixth Sense,
    Steel Skin, Tough Skin, Treasure Hunter.
    He had a final speed score of 145 (final base speed: 127).
    He was a paragon of his religion.
    He asked for 6 divine interventions.
    He was a holy champion of Order.
    The following monsters were vanquished:
    Dispatched the legendary grizzly bear Shardik.
    Dispatched the legendary bandit Alessa.
    Dispatched the legendary hill giant Kevin Gillese.
    Dispatched the legendary ratling thief Skratch.
    Dispatched the legendary chaos knight WhOsEzNi.
    Dispatched the legendary goblin chieftain Emperor Spytle.
    Dispatched the legendary green hag Hodge.
    Dispatched the legendary dark orc Enryb-eel.
    Dispatched the legendary troll Nanji.
                                   Playing Time
    You played for 16 hours, 12 minutes and 2 seconds.
                                 Version Information
    Ancient Domains Of Mystery
    Release 60
    Windows Build: Aug 23 2015 14:39:12
    Last edited by kapsi; 08-28-2015 at 10:14 PM.
    The chaos sister screams at you in a friendly manner.

  3. #3
    Join Date
    Aug 2015


    The most boss Ratling there was. Rudolf, more like "fuck mist elves"
    Quote Originally Posted by AlterAsc View Post
    Lifespan that allows not you cower in fear and equip 'ring of hide me', 'wand of get away from me' and 'arrows of please don't hit me'.
    - AlterAsc talks about the problem with Trolls.

    Quote Originally Posted by JellySlayer View Post
    Worst case scenario, grab the shield of raw steel and laugh your way through the tower.
    - JellySlayer carrying one of my characters.

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